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Unreal Development Kit Announced!

Discussion in 'News & Articles' started by Sir_Brizz, Nov 5, 2009.

  1. Kantham

    Kantham Fool.

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    Right, I'll get on that. :)
     
  2. Angel_Mapper

    Angel_Mapper Goooooooats

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    Unless the money's any less green I don't think anyone will care. :)
     
  3. ambershee

    ambershee Nimbusfish Rawks

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    It's the dominant lights that cast the special shadows, I believe.
     
  4. Kantham

    Kantham Fool.

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    Yeah I just got that now. There's miss-alignment with the shadows right there (even after production build), but I suspect that lightmass really don't appreciate bsp cornering. Also, it seems that there's no way to edit Ambient Occlusion from the post processing settings. Other than on/off.
     
  5. Phopojijo

    Phopojijo A Loose Screw

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    http://udn.epicgames.com/Three/Lightmass.html#Ambient Occlusion Not sure if this is what you were referring to...
     
  6. zynthetic

    zynthetic robot!

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    Royalties are spot on. Dev w/ the UDK and when the time comes if you think you've got a sure-fire winner then buy the normal license. You'll get source access and official support to give it that extra polish. Otherwise this a a great low-risk opportunity for devs to use an engine that very well may have been out of reach or explore making games outside the typical "safe zone".
     
  7. Wormbo

    Wormbo Administrator Staff Member

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  8. DarkCrow

    DarkCrow ლ(╹◡╹ლ)

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    Thanks wormbo :)
     
  9. thinsoldier

    thinsoldier New Member

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    Is it possible to copy files from my ut3 install and utilize them in udk or the udk ut3 demo (like the rest of the weapons and vehicles?)
     
  10. Phopojijo

    Phopojijo A Loose Screw

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    Not legally. (Unless you NEVER release it... or you release it after you remove all of Epic's stuff.)
     
    Last edited: Nov 6, 2009
  11. Kantham

    Kantham Fool.

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    Ok. I'm literally in love with Lightmass. It's official.
    This made me want to mess around with the editor for a few... extra hours.
     
  12. Phopojijo

    Phopojijo A Loose Screw

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    Just don't mess up the hair.
     
  13. Odedge

    Odedge Keeper of Tutorials

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    It does help the "modding" community as you can essentially make your own game and eventually sell it. I think the problem with most TC mods is their based on having a specific game. If this specific game is continually played (like Counter Strike), you can probably take your time and finish the mod.

    Most mods never even release a working version of it, which is why I never look forward to mods in development, only one's that are actually playable.

    With the UDK, even if it takes 3 years to make the mod, if it's fun to play, you don't have to worry about an existing community, you basically create your own (which is a challenge in itself).

    I won't be using the new editor much as I don't see myself making maps for a mod/new game that hasn't been released.
     
  14. Hyrage

    Hyrage New Member

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    Exactly, that's why it's so amazing :D
     
    Last edited: Nov 6, 2009
  15. UnrealGrrl

    UnrealGrrl Enemy flag carrier is Her!

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    Thank you, a voice of reason :) or even 10,000 copies at 20 bucks still makes sense...

    more reasonable voices, nice!


    don't see how the effects the MSUC much since thats a contest and recognition is still, well recognition and prizes!


    ...and oh yeah, great job on the UDK release Epic!
     
    Last edited: Nov 6, 2009
  16. ambershee

    ambershee Nimbusfish Rawks

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    10,000 copies at 20 bucks doesn't get you too far - sure it looks like 200,000, but in reality, try taking the 25% Epic cut, a 40% digital store cut, a 15% tax cut and see what you're left with when you share it between say, 10 people.

    $4000. It's not bad if you're a hobbyist, but it's probably a poor return for your total development time otherwise ;)
     
  17. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    It's more like that's not bad for a 10,000 unit selling game, tbfh. A 10,000 downloads mod nets you a sum total of $0.
     
  18. Angel_Mapper

    Angel_Mapper Goooooooats

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    Also depends on if you're sharing it or hiring contractors to help make it heheh.
     
  19. Ignotium

    Ignotium Que hora es?

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    ow wow omg we're so... honored
     
  20. OutlawSkot33

    OutlawSkot33 Im me.

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    I really wish we had this lighting system in UT3. I almost jizzed looking at Deck alone.
     

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