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Unreal Development Kit Announced!

Discussion in 'News & Articles' started by Sir_Brizz, Nov 5, 2009.

  1. MÆST

    MÆST Active Member

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    Best thing Epic has put out since the original UT.
     
  2. ambershee

    ambershee Nimbusfish Rawks

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    I feel sorry people who recently won educational UE3 licenses as prizes in some other competition. That's even more moot :lol:
     
  3. Northrawn

    Northrawn New Member

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    Of course.

    We can now make free Halos, make a free Modern Warfare 2 (with dedicated servers) and all these huge games for free.
    All the companies won't have anything against it, since we are not making any money with it.
     
  4. Bazzwano

    Bazzwano Hi, I'm Bryan

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    Can mappers re do their levels lightmaps using lightmass for UT3? or is this only going to be handy for TCM's
    Thanks epic, I hope I can continue to make my maps with this if UT3 likes then. still downloading :)
     
    Last edited: Nov 6, 2009
  5. Major-Lee-High

    Major-Lee-High Im a ranter, ignore me!

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  6. Unregistered

    Unregistered Guest

    Ohhh even I'm feeling stirrings here!

    So does any one know:

    1) Will we be able to learn about all these new features on the UDN or is that still for licensees only?

    2) Can we make UT3 maps with it or is it going to have to be a full game (Deus Ex 1 remake anyone)? Nice either way.
     
  7. Davision3D

    Davision3D New Member

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    I think this can put new live in the whole PC games market, with lots of UE3 indie games! :)
    Alone all the MSUC mods that can make the commercial jump now! And i think a lot of other mods that get currently devloped for a different engine could change their engine to UE3 because they can make real money with the UDK! :)


    Theoretical you could just import your packages and map into the new UDK engine, then render that lightmap with the lightmass lightning and then simply copy that rendered lightmap texture over to your map into the old UT3 editor.
     
  8. elmuerte

    elmuerte Master of Science

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    Unless your map only uses customs assets there's a fair chance that it doesn't work.
     
  9. theabyss

    theabyss No One Here Gets Out Alive

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    BIG WOW here....and this in my lifetime. :D
    Sucks that I haven't touched the editor since UT2004. Great move from Epic though.
     
  10. |*BILLY$CLINT*|

    |*BILLY$CLINT*| I make things happen!

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    Wait till you use the NVIDA fracture objects.....it takes that 150 itty-bitty pieces and makes it out to around 1,000 itty-bitty pieces.
     
  11. q_mi_4_3

    q_mi_4_3 Target pratice for others....

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    Its not really helping the "modding" community in anyway, more like helping the indie community. UDK is completely seperate from UT3.

    I think Epic is done its work on the PC for a while, after such a big release like this one. They've pretty much just gave us everything and told us to go nuts, so they can do something different themselves.
     
  12. 213

    213 New Member

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    Epic: Reinventing the Lego yet again!

    (No you cannot get much more epicly awesome than reinventing the Lego successfully. This trumps even the creation of Mt Dew. R.I.P. "real life" I've got a new reason to get out of bed. :lol:)

    Heeeeyyyyy,.. if they're giving away this engine (pretty much) can you freaking imagine the kind of incredible they must have in store for their next engine? "Unreal Engine 4 will actually teleport live alien combatants into your living room, and randomly scatter weapons and power-ups around your neighborhood... also makes French Vanilla Cappuccino and gives back rubs..."
     
  13. {Ogre}Spin

    {Ogre}Spin New Member

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    Man, I could use a back rub
     
  14. Hedge-o-Matic

    Hedge-o-Matic New Member

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    The lighting on these maps is astonishing. This is what I was hoping for in UT3, but had started to think wasn't possible in real time (for a few years, anyway). UE3 really is incredible, and to give the tech away is to open the floodgates of what is possible.

    Epic, my faith in you is restored. And then some.
     
  15. cooloola

    cooloola A good samaritan

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    I take back what I said, 25% is worth it, I've been toying with the UDK all day and I love it.
     
  16. Kantham

    Kantham Fool.

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    I still have to understand how lightmass work. The shadow definition is simply unbelievable for the filesize - no previous lighting builds could get close to it.

    The thing is, it doesn't seem to work here. When I looked at DM-Deck for the lightmap resolution, I figured it had nothing to do with it, since it was set to 32.

    Basically, it works just fine on meshes, not on bsp..

    [screenshot]http://img263.imageshack.us/img263/1050/whyyyyyyy.png[/screenshot]

    What am I doing wrong? :B
     
  17. milb

    milb ****** from Teen Arts

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    Have a look at the light actors. Not all lights are causing these sharp shadows. The most lights in Deck are simple light actors like those we know from previous engine builds, they won't produces soft-shadows.
     
    Last edited: Nov 6, 2009
  18. ShadowBlade

    ShadowBlade RuneStorm developer

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    HUGE thanks to Epic for this :) Alogn with winning in the MSUC, this is the best news i've had in many years :)
     
  19. elsombrero

    elsombrero somb]I[

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    Brilliant news!!

    Curious to see what kind of impact this will have to modding / mod teams.
    Especially in regards to bigger Total Conversion projects. In the past I had the impression that one of the limiting factors for success was that it was more or less impossible to be standalone for mod projects. Thus making it tricky to reach a wide spread target audience.

    Its the opportunity I wish had been there 6 years ago ;). Anyways great stuff.

    Cheers epic
     
  20. Phopojijo

    Phopojijo A Loose Screw

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    UDK doesn't have the native code...
     

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