Unreal Development Kit Announced!

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Kantham

Fool.
Sep 17, 2004
18,034
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[SCREENSHOT]http://img263.imageshack.us/img263/7936/wolightmass.jpg [/SCREENSHOT][SCREENSHOT]http://img190.imageshack.us/img190/3281/withlightmass.jpg[/SCREENSHOT]
 

nawrot

New Member
Jan 23, 2008
89
0
0
My jaw dropped to floor levels. Great stuff we got here.

First it dropped slightly, new toy to play etc, i thought its like old udk just editor and not much more.

Then i loaded deck map

Then I played it, looks like its full ut3 game there. But only few maps ported.

Then i tasted dirt on floor when i realized we have speed tree right next to udk.

Now i am praying to UT gods that i can import those bushes to UT3.

Ps. I will buy my 4th UT3 copy if it gets ported to this new awesomeness.
 

hanji

N00bonator
Apr 24, 2006
23
0
0
I notice the bots have some more human player reactions, for example at Masterful level in UT3, when they carry a Shock Rifle and you move in closely really fast + jumping around from distance, they just shock combo you, but in UDK, they spray and pray Shock Core/Alt-Fire all over the place like most normal players online would do, or failing the shock combo more?
 
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Kantham

Fool.
Sep 17, 2004
18,034
2
38
Night version I made tonight of Sandstorm. Preview build version of course, otherwise it's just way too long. The preview build is actually fine as is. Of course production is better, but for the build time with what you get using preview build? Not worth it. Unless you're in the industry, or running some serious contest.


[SCREENSHOT]http://img149.imageshack.us/img149/7721/lightmasssample01.jpg[/SCREENSHOT] [SCREENSHOT]http://img691.imageshack.us/img691/7883/lightmasssample04.jpg[/SCREENSHOT]
[SCREENSHOT]http://img211.imageshack.us/img211/7037/lightmasssample02.jpg [/SCREENSHOT] [SCREENSHOT]http://img691.imageshack.us/img691/2927/lightmasssample03.jpg[/SCREENSHOT]
 

alex904

New Member
Feb 24, 2006
39
0
0
I applaud Epic for this step. However, it seems to me that Epic folks don't fully understand mechanics of mod market. Instead of letting people releasing a stand-alone games, they should have let people use UT3 and build a simple in-game shop and donation page to encourage developers to vest more time and money into expanding existing game with some user base. All new stand alone games will fragment market even more and will do a little to draw more users. Without users mod building wave will dry up pretty quickly.
Also I'm really surprised that Epic does not even try to make some money on their old games by making them free, releasing sources or making them mobile... Why not to learn lessons from id? Why people have to build UT-like games using Quake engine!? What's so special about UT source code, so it could not be released yet?
 

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
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------->
www.beyondunreal.com
I applaud Epic for this step. However, it seems to me that Epic folks don't fully understand mechanics of mod market. Instead of letting people releasing a stand-alone games, they should have let people use UT3 and build a simple in-game shop and donation page to encourage developers to vest more time and money into expanding existing game with some user base.

There are downsides to tying mod/indie game development to a particular release of UT3.

1. A standalone allows ongoing simultaneous engine updates (would not be practical if they had to redevelop UT3 every time they updated the engine)
2. A "donate" page has legal implications. Imagine the copyright issues they'd have to weed through using their own game as a launchpad for money-making ventures for mod teams.
 

willhaven

bPimp=False
Aug 18, 1999
142
0
0
www.planetunreal.com
Can mappers re do their levels lightmaps using lightmass for UT3? or is this only going to be handy for TCM's
Thanks epic, I hope I can continue to make my maps with this if UT3 likes then. still downloading :)
I don't think so. To my knowledge it isn't cooking or rendering lightmaps the same way as before. Also, since there are fewer lights there was another solution for shadowing dynamic objects in the scene since they aren't directly lit by as many lights anymore.
 

alex904

New Member
Feb 24, 2006
39
0
0
UDK is not meant for mod developers. It's meant for game and application developers.
If you want to mod, then mod UT3.
Essentially it's going to be used by mod developers. Full fledged new game requires thousand even million man-hours. Who does have so much resources? :p
Actually it does not matter, since this will fragment UE market anyway. Sorry for being too much pessimistic.
 

elmuerte

Master of Science
Jan 25, 2000
1,936
0
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the Netherlands
elmuerte.com
Essentially it's going to be used by mod developers. Full fledged new game requires thousand even million man-hours. Who does have so much resources? :p
Actually it does not matter, since this will fragment UE market anyway. Sorry for being too much pessimistic.

Creating full fledged TC also takes thousand man-hours.

It won't fragment the UE market, all it will to is make it easier for developers to step up to UE or use UE.

Just wait, in about 3 months you'll see the first commercial UDK applications being announced (other than The Ball), and within 6 months the first will probably be released.
 

Unknown Target

New Member
Jan 22, 2008
264
0
0
Also, most of those mod donations would be useless because UT3 already has a minuscule userbase, and then divide that by people in that userbase by people who have money, which is even smaller, then divide that for people who want to pay for content for a 3 or 4 year old game, which is even smaller, then divide that by people who actually will and you're left with maybe ten people total :p