Unreal Development Kit Announced!

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Hyrage

New Member
Apr 9, 2008
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Ligthmass and Content Browser are two things that will make me go back on Unreal Engine 3. After spending a lot of time with Source SDK, I thought it was a bit retard to not have any content browser with UT3 Ed - just my thought.

Oh, do we have access to the playtesting feature with Heat maps?
 

DannyMeister

UT3 Jailbreak Coder
Dec 11, 2002
1,275
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Bolivar, Missouri
Essentially it's going to be used by mod developers. Full fledged new game requires thousand even million man-hours. Who does have so much resources? :p
Actually it does not matter, since this will fragment UE market anyway. Sorry for being too much pessimistic.

I don't really think there is any such thing as a UE market in the same sense as you can say there is a community for game mods. There is a games market. The players probably won't care what the heck engine it was made in, they'll just get it if the price is right and the media looks good.
 

alex904

New Member
Feb 24, 2006
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What the heck are you talking about???? UE-market??? What the heck is this???? :rolleyes:
That's UE3 amateur modding market. Sorry, I did not clarify that at first, but I thought it was obvious. Currently this market comprises of UT and mods based on it.
I understand that one can build a full game of the engine, but a) that's not a full engine so to speak, but just a binary core plus Unreal Scripting which virtually limits game design to modding the core. As far as I understand native modules in this kit are not allowed either. b) every project people talked about so far used to be plain mods for UT. Building stand-alone executables for the same mods will not make it much different except for some bells and whistles like custom menues and stuff. That's where fragmentation will occure. Instead of having one user base and one executable with many mods, people will have to install many executables just to try somebody's amateur attempt to buld a stand-alone game.
Modding is much wider term than just building mods for UT, people. None of games based on UE are solely Unreal Script extensions. Every game has its own custom version of the core. For that a) you need support from Epic directly, b) have actual source code or at least have ability to plug your own code and native functions.
I participated in projects based on Q-engine and know how this thing works. No source - no good game... So for starters Epic should release source at least for UT1. Thanks for listening...
 
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Unknown Target

New Member
Jan 22, 2008
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Here's a question; can you mod UDK games? Like say The Ball releases commercially. Could I develop mod based on it, or add my own models into it?
 
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[SAS]Solid Snake

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Jun 7, 2002
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www.digitalconfectioners.com
I participated in projects based on Q-engine and know how this thing works. No source - no good game... So for starters Epic should release source at least for UT1. Thanks for listening...
I kind of disagree with that, mostly because the Quake Engine source codes have all been released. But with that said, let's wait to see what people are going to be releasing soon.
 

DannyMeister

UT3 Jailbreak Coder
Dec 11, 2002
1,275
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[SAS]Solid Snake;2384222 said:
I kind of disagree with that, mostly because the Quake Engine source codes have all been released. But with that said, let's wait to see what people are going to be releasing soon.

I liked your first response better ;)
 

Odedge

Keeper of Tutorials
May 26, 2009
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www.odedge.com
[SAS]Solid Snake;2384589 said:
User generated content is way over rated. The lifespan of a game is totally up to you or your company. If you want to keep it alive, you can ... releasing expansion packs and so forth.

I would beg to differ. I probably wouldn't buy any of the UT games if you didn't have custom maps. The stock maps will get boring after awhile and stock maps extend the game's lifespan.

For some games, like BF 2, I have enjoyed some custom content, but with the ranked servers, custom content isn't that popular. But DICE's "booster packs" aren't a good idea as the divide the community up at the same time having people to pay for this division.

Granted, this could happen with custom content, it's available for free, so all a person has to do is download it. If you are playing online, good chance (I presume), you won't have issues downloading the custom content.
 

Bersy

New Member
Apr 7, 2008
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Sweden
It's about the nature of the game and intention of the developer. Thief wasn't moddable, and still has a big cult following, two sequels and a fourth game in the works. All the while the integrity of their universe stays intact. People know and like that game for what it is. Garrett sneaking around being a thief, the story of the Hammerites and Mechanists, etc. I'm among these. Sometimes modding helps a game and sometimes it hurts it.

One cannot argue that modding in Unreal Engine hasn't helped a lot of people, but has it honestly helped the series itself that much?