On a side note, excellent dtas games happened sunday and tonight. It was nice to see some old faces
No. First off, I use "UT" to describe the 1999 Unreal tournament engine this mod is currently based on. I do not extend any misgivings towards this engine to later Unreal engines.Death Touch said:Yurch, I believe you feel that the UT engine is not suitable for realism. This what I thought you implied.
LOLgeogob said:less typing and more playing INF.
Logan6 said:but it looks like it has a lot of possibilities.
So you saw one picture and decided you knew exactly what the entire game was like... Brilliant!Logan6 said:I saw one pic where a player was shooting an enemy in front of a building. The building looked like it was about 20 to 25 feet away. Even though the building was small and did not take up the whole horizon, you could not see beyond the building! The building was misty enough, but behind it it looked like a combination sandstorm/fog bank completely non visible.
Nukeproof said:Starting for UT04 now and you will end up in the same trap INF2.9 did:
Majority will have moved to newer games by the time a full release is available...
And in case you didn't know: Sentry did put effort into UT2004 behind the scenes but since it wasn't capable of their vision of INF+vehiles, they kept searching for alternatives...
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On advertising: This is way too late to attract big amounts of players - and it was done:
Members linked reviews in game mags, Cleeus wrote a nice review at 3dcenter.de and myself send a review with a beg to have a look at INF to all german gaming mags... (problem UT is censored, so they weren't allowed to do so) (http://forums.beyondunreal.com/showthread.php?t=164616&page=2)
It is already diffcult to get a hold on a UT installation - let allone to motivate people to have a look at a 2 year old mod (final release) on a 6 year old engine...
Death Touch said:The real question is: does SS want to do it?
UT2k4 had and still has some serious 'hard-coded' parts within that modders were and still are not able to change.Crowze said:You've got your issues mixed up there. Sentry decided not to use UT2004 because it didn't really offer that much more than old UT (I personally disagree, I know it doesn't offer as much as newer engines but it certainly is better). They decided to scale down the HL2 project because it couldn't handle the map sizes needed for good vehicle combat.