Firstly, please work on not sounding like a know-it-all, especially since you aren't part of the team and weren't part of the decisions made by them/us. If you think you can do better, do it!
Personally I like not having too many people around. It means that you both have a close-knit community, which in turn helps with teamwork in-game since you know what people's playing and leadership styles are. Quality, not quantity . It's not that we are an elitest bunch, but we can't stand people who aren't prepared to put a little work in, find things out for themselves, and are unwilling to compromise. And as others have said, these days there's an automatic assumtion that any mod for UT is dead and no point in even looking.
Distribution in this day and age isn't such a huge issue, since most people who play these games have broadband. Take AA for example, IIRC it is over 800MB and there are thousands of people who play it. The main purpose of Steam, whatever they say about it, is to crack down on piracy and cut out the publishers so the developers can take a bigger cut of the profits.
As has been said many times, we do this in our spare time. Our lives change, we get new jobs, families etc etc. so the amount of content team members can vary tremendously. But nothing changes the skill of the individual, and the connection they have with the team. Taking on monkeys who don't really care about the mod, further than it is popular so it will make them popular, or just to put something on their CV, is a bad idea. There needs to be a level of devotion to the team and the mod for anything of quality to be produced and the old-timers, even if they have little time to work on it, always make the best content.
As for other games... I've played Raven Shield, Battlefield 1942/Desert Combat, Red Orchestra, and none of them have really shaken my favourite. Yes they all have nice graphics, physics, vehicles, whatever you want to praise, but there is always a flaw that is really off-putting. Raven Shield has its glorified crosshair, RO, well it's just a personal dislike of WW2 games, BF2 is wholly an arcade game. Yes there are others, but nothing combines all the features as well as Inf does. It's a difficult thing to live up to for a sequel, and a somewhat half-hearted sidetrack to HL2, or 'just another realism mod', isn't the way to go. No offense yurch/mute/beppo etc., I really appreciate the work you have put in, but once it moved to HL2 the team lost commitment to the project.
Anyway, rant over, apologies if it makes no sense at all or steps on anyone's toes.
Personally I like not having too many people around. It means that you both have a close-knit community, which in turn helps with teamwork in-game since you know what people's playing and leadership styles are. Quality, not quantity . It's not that we are an elitest bunch, but we can't stand people who aren't prepared to put a little work in, find things out for themselves, and are unwilling to compromise. And as others have said, these days there's an automatic assumtion that any mod for UT is dead and no point in even looking.
Distribution in this day and age isn't such a huge issue, since most people who play these games have broadband. Take AA for example, IIRC it is over 800MB and there are thousands of people who play it. The main purpose of Steam, whatever they say about it, is to crack down on piracy and cut out the publishers so the developers can take a bigger cut of the profits.
As has been said many times, we do this in our spare time. Our lives change, we get new jobs, families etc etc. so the amount of content team members can vary tremendously. But nothing changes the skill of the individual, and the connection they have with the team. Taking on monkeys who don't really care about the mod, further than it is popular so it will make them popular, or just to put something on their CV, is a bad idea. There needs to be a level of devotion to the team and the mod for anything of quality to be produced and the old-timers, even if they have little time to work on it, always make the best content.
As for other games... I've played Raven Shield, Battlefield 1942/Desert Combat, Red Orchestra, and none of them have really shaken my favourite. Yes they all have nice graphics, physics, vehicles, whatever you want to praise, but there is always a flaw that is really off-putting. Raven Shield has its glorified crosshair, RO, well it's just a personal dislike of WW2 games, BF2 is wholly an arcade game. Yes there are others, but nothing combines all the features as well as Inf does. It's a difficult thing to live up to for a sequel, and a somewhat half-hearted sidetrack to HL2, or 'just another realism mod', isn't the way to go. No offense yurch/mute/beppo etc., I really appreciate the work you have put in, but once it moved to HL2 the team lost commitment to the project.
Anyway, rant over, apologies if it makes no sense at all or steps on anyone's toes.