@Yurch,
Yurch, thanks for the replies. And thanks to all INF team members for their sincere no BS replies.
Yurch, I believe you feel that the UT engine is not suitable for realism. This what I thought you implied.
However, the two games that I believe many people can agree on being the most current realistic Tactical FPS are America's Army and Rainbow Six: Raven Shield.
I know everyone is aware that both (and TC's Splinter Cell series) DO use the Unreal Engine.
Can you please explain if
1: You have visions of EXTREME Hyper realism that cannot be (pardon the pun)realized in this Engine?
2. Is it because the UT Ed and Modding in general for UT is simply to clumsy and laborious for the team to handle?
Currently there are at least 3 Mods that , while not ultra realistic, do look very good (in varying degrees), have very good map, weapon, and charcacter models, excellent textures, and easy to use UIs, etc.
And all have the potential for pretty much all the current INF features including some (which I like and would like to see one day)Psycomorph's suggestion/ideas.
Essentally, we are looking for:
Realistic Player character models depicting real world CT/SOF units.(authentic loadouts and gear)
Realistic Weapons(models, skins, dynamics)
Realistic player movement: walk, run, sprint, crouch, prone
Realistic maps (Iraq, Afghanistan, S. Africa,etc) and thoughtful layout for maps.
Easy to use interface.
Multiple character skins to choose from.
Excellent life like sounds.
These are IMHO, essential. Everything else, is icing on the cake.
These Mods (I know some ppl already know this)
1. SAS:Into the Lion's Den:
http://sas.jolt.co.uk/
2. StrikeForce:
http://www.strikeforce2004.com/
3. Jungle Warfare:
http://www.junglewarfare.jolt.co.uk/
While they are of varying style and quality based on opinion, one thing for sure they do exhibit potential. IMHO this potential can and should be used by the INF team.
I would sincerely appreciate your honest replies to this query and any response from other team members on this topic.
I firmly believe that given a chance , the INF team can create a spectacular, action packed Tactical FPS for the UT2004 engine, that while perhaps not feature every single option, can indeed provide hours of excitement and tactical entertainment for INF fans. Given that the INF team are experienced and there are overwhelming amounts of info in Unreal Modding, I firmly believe that this is the way to go, rather than wait another 2 years and have nothing.
Thanks for your time, and I await your replies.