Zound

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frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
just want to make sure i understand the workaround..

if i have bob, bob1, and bob2

i need:

soundname="bobo@3"
 

utw-Mephisto

Guilty
Nov 20, 2004
503
0
0
49
Gibraltar
Yes, got the same problem therefore I know what he means and I though it was just me.

Say you want to say something to the other people. And not meaning you want to trigger a sound.

example :

say> Ey guys, see you next time

it will be displayed. But when writing more than 59 letters, like

sav > Hey guys, see you next weekend at 7o clock at my beach house, you know, the golden one with bloody lots of gold and BBQ like hell beside the palm tree

Then NOTHING will be displayed ....

Just tested it and I am not sure if this is Zound related or Patch related as I always install the lates Beta Patch ...
 

utw-Mephisto

Guilty
Nov 20, 2004
503
0
0
49
Gibraltar
Yes, just tested it.
It is indeeed a bug.
Without Zound I can spam like hell, with Zound, only 49 letters

Also: Since I converted my ini to Zound50, my endgamesound is not working anymore ....
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
ProAsm said:
mmm it never rains...
Ok I will look into this, I wonder how far back this goes.

yeah...i've never had a need to test that many characters... the original poster said it was a 50 issue..but can't verify if they had earlier version running for sure..
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Ok this is again an Epic cockup.

Up until now, El Muerte and myself and several others have been sharing the BroadcastHandler in a certain manner which works fine.
However, as I said, in 3339 Epic changed the rules so unless everyone obeys by the same rules all sorts of problems will occur.
Now the chance of everyone using Epics new rule is very slim.
Zound50 uses the old rule and UT2Vote49 uses the new rule hence we have a clash :(
UT2Vote50 will also use the old rule again as we are already getting complaints about other mods not working correctly.

The only thing I can do is put a hack in Zound in that:

Current:
Code:
function Broadcast( Actor Sender, coerce string Msg, optional name Type )
{
	if (!AllowsBroadcast(Sender, Len(Msg)))
		return;

    if (Type == 'Say' && Sender != None)
        Msg = myMut.ChatHandler(Controller(Sender), Msg);

    if (Msg == "" || Msg == " ")
        return;

    if (oldHandler != none)
        oldHandler.Broadcast(Sender, Msg, Type); // current route
    else
        Super.Broadcast(Sender, Msg, Type);      // bypass route
}

and change it to:

Code:
function Broadcast( Actor Sender, coerce string Msg, optional name Type )
{
	if (!AllowsBroadcast(Sender, Len(Msg)))
		return;

    if (Type == 'Say' && Sender != None)
        Msg = myMut.ChatHandler(Controller(Sender), Msg);

    if (Msg == "" || Msg == " ")
        return;

    if (oldHandler != none && Len(Msg) < 50))
        oldHandler.Broadcast(Sender, Msg, Type); // current route
    else
        Super.Broadcast(Sender, Msg, Type);      // bypass route
}

Only problem doing it this way is when there are more than 50 characters no other mod will receive them but thats just tough.

In my case it currently allows 65 characters.
Could you please check what it is in your case.

I will have a 51B1 out in an hour or so.

Oh! btw, Zound47 used the new rule so now you see it does not work.
 
Last edited:

tdw-socke

Member
Nov 21, 2003
994
0
16
how about using serverside:

event bool OverrideDownload( string PlayerIP, string PlayerID, string PlayerURL, out string RedirectURL )

and set an empty RedirectURL is the client has Zound=false, so he only needs to abort the download at the first time, then never again on that server?
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
any having random server crashes since installing Zound5x?? I have not verified Zound is the culprit..someone just pointed out that the crashes started happening about the time the betas started showing up....trying to capture a log of some sort to show the cause..just curious if i'm alone so i can eliminate Zound as the culprit..


ok..log here
 
Last edited:

tdw-socke

Member
Nov 21, 2003
994
0
16
hmm, i only see zound50 no beta in your log. And why do you use the old bnrealutils 1.6? the 1.8c or soon d is much better, also it still produces some warnings...
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
well it was the betas of 50 when the issues started... 51B1 made no difference to issues (that i could see) so I reverted back to prevent peeps from having to redownload...


*off to get new bNreal...