Zound

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frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
ok..you should have zound5HTML and zoundtutorial in your inbox.

small typos fixed in zound5html and added explanaition of being able to change Triggername= to anything.

Zoundtutorial i rewrote lots of it..It was written for version 4.5 and up, but 5.0 is totally different, so most of it got whacked. I had thought of putting links in it to the free programs I use to convert and edit my wavs, but didn't know if that was ok legally or not.
 

utw-Mephisto

Guilty
Nov 20, 2004
503
0
0
49
Gibraltar
I apologize if this has been answered already and if this has been asked a thousand times already. I read all 9 pages :) But I am still not sure if I understood it :

Code:
Zounds=(Soundname="newgame",Triggername="newgame",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="midgame",Triggername="midgame",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="endgame",Triggername="endgame",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="hello",Triggername="hello",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="byebye",Triggername="byebye",SoundFilename="",Hidden=True,AdminOnly=False)

Am I correct that

Soundname has no function but to look good in my ini

That mean that all 5 fixed sounds hello, byebye, newgame, midgame, endgame MUST HAVE the Triggernames hello, byebye, newgame, midgame, endgame ?

Just want to be 100% sure (again)...

Sorry if I maybe ask the same question over and over :)

Also:

If I can use now as many sounds as I want, how many sounds can I have maximum in each package ? Can I have 1000 sounds in just one package, or for example fixed triggers in package 1, 995 in package 2 ?

Is Zound checking every file for the triggerword etc. ?
 
Last edited:

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
utw-Mephisto said:
Am I correct that

Soundname has no function but to look good in my ini?

no. soundname is the name you have given the sound in UED. 'happy.wav' is by default named 'happy' in ued. This is soundname.

utw-Mephisto said:
That mean that all 5 fixed sounds hello, byebye, newgame, midgame, endgame MUST HAVE the Triggernames hello, byebye, newgame, midgame, endgame ?

yes, but soundname can be changed if you want them to point to other sounds at a later time.


utw-Mephisto said:
If I can use now as many sounds as I want, how many sounds can I have maximum in each package ? ?

each package can contain as many sounds as you want. In the end the download ends up being the same amount, so no real advantage one way or another.

utw-Mephisto said:
Can I have 1000 sounds in just one package, or for example fixed triggers in package 1, 995 in package 2 ??

yes.

utw-Mephisto said:
Is Zound checking every file for the triggerword etc. ?

triggerword is set by ini.
 

utw-Mephisto

Guilty
Nov 20, 2004
503
0
0
49
Gibraltar
I just got it myself,

"person who can read have an advantage" would my father say :)

Thanks :) All clear now ..

I just saw a reply earlier in the beginning where I was told that the Soundname has the reason to make it easier to find in the ini and then again the other way around :)
 

tdw-socke

Member
Nov 21, 2003
994
0
16
hmm, small idea, esp. for the endgamesound: maybe it would be nice, to loop a sound for a defined count of cycles ?
 

hmishima

New Member
Sep 10, 2004
181
0
0
Socke, personally I would find that INSANELY annyoing, especially if it was a short clip. Could you imagine a 5 second clip of say, goodbye, goodbye, goodbye, see ya, so long, looped 5 times? 20 seconds of the same thing...over and over, ugh.

IMHO, If we keep requesting features for this version, we won't find anything to add into future versions:) Lets release it as is and let people finally enjoy this awesome release!:)
 

utw-Mephisto

Guilty
Nov 20, 2004
503
0
0
49
Gibraltar
Yeah, strange.
Suddenly I have even a Ping about 300 on each UT Server

But back to business

Ben ! Congrats !!!!!!!!!!!!!!!!

Very good work, Zound50 is running now on every UT Server I have, Zoundconvert worked without any problems.

Thanks !!!!!!!!!!!!!

I am just sorry that I could not really help with Betatesting for the last few weeks ... Bloodt shift work :(
 

sh0V3l

New Member
Oct 23, 2003
246
0
0
i must be missing some thing because when i try to convert zounds47.ini all it does is wipeout all my [Zound47.ZTriggers] and replace with this
[Zound47.ZTriggers]
Zounds=(Soundname="newgame",Triggername="newgame",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="midgame",Triggername="midgame",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="endgame",Triggername="endgame",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="byebye",Triggername="byebye",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="hello",Triggername="hello",SoundFilename="",Hidden=True,AdminOnly=False)

i dont see the purpose of this good thing i backd up my ini or i would be sol
 

sh0V3l

New Member
Oct 23, 2003
246
0
0
never mind it worked that time the first 3 times it didnt i must have done something wrong nice work ben and all the team :D
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Soz about the pics but they added now and I will as of now dump them and the tut can be site only as I always forget them as they are in another folder.
Sorry about the delay but I got problems atm but should hopefully be back on track by the end of the week all going well.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
you are able to Rate the mods in that Atari forum..please do so if you get a chance.. (bottom right)
 

tdw-socke

Member
Nov 21, 2003
994
0
16
posted the news in 3 german sites, one of them is inunreal, so i guess, it will spread the word quite fast over germany again :)