Zound

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Beta 7

Ok, although I was ready to release, we now have a new beta, why, because much has changed.
Late last night I had an email interchange with some jerk of an admin (no names no packdrill) - what an a hole.

Anyways, as UT2004 tones down and more and more Admin set DoUplink=False, Zound is getting confused as it works purely with the UniqueID so several players (keygens) are have certain problems.
Zound48B7 now looks to see if DoUplink=False and if it does, it automatically switches off all PlayerHashIDs (UniqueIDs) and enables the standard PlayerLoginIDs.
In the case of Zound where there is no kicking, banning etc, this should not matter.

Other Additions:

Besides the Mutate commands mentioned previously:
Player logon
When a Player now logs onto a server there are 3 options:
a) If DoUplink=True then the Admin can use the Players UniqueID as a Triggername and the Soundname to whatever sound he wants.
Code:
Zounds=(Soundname="blitz",Triggername="af74f0006002d8bab15b034d5613eaad",SoundFilename="nss.uax",Hidden=False,AdminOnly=False)
b) If DoUplink=False (or (a) above is not set) then the Triggername can be the Players Nickname.
Code:
Zounds=(Soundname="hipro",Triggername="ProAsm",SoundFilename="nss.uax",Hidden=False,AdminOnly=False)
c) If none of the above ((a) and (b)) is set, then the normal 'hello' will be used.
Code:
Zounds=(Soundname="hello",Triggername="hello",SoundFilename="nss.uax",Hidden=True,AdminOnly=False)
http://www.unreal.co.za/files/beta/z48b7.zip

This beta needs a lot of testing as many things have changed internally.
If possible can you test with DoUplink=False and get a couple of buddies to share the same game and see if all is normal - no train smash if you cannot or are not prepared to do this as we will soon find out if it works from the very squeeky clean Admin out there :lol:

Thanks to all ;)
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Just testing ZoundConvert and there are some folders that it does not work in as the lookup trap kicks in - wierd.
Anyway I have removed the trap so there is no more error checking.

http://www.unreal.co.za/files/other/ZoundConvert.zip (Version 1.3)

Mephisto - you converted file using ZoundConvert 1.3
Code:
[Zound48B7.ZoundConfigs]
bZound=True
SoundDelay=6
LoginDelay=3
SoundsEach=0
DelaysEach=1
Dedicated=True
ShowTrigger=False
bAnnounce=True
bBuffSound=False
bBotsTalk=False
ZoundVolume=1.8
NoSpecToPlayer=False
Say24HourTime=True
NewGameTrig=0
EndGameTrig=0

[Zound48B7.ZTriggers]
Zounds=(Soundname="newgame",Triggername="newgame",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="midgame",Triggername="midgame",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="endgame",Triggername="endgame",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="hello",Triggername="hello",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="byebye",Triggername="byebye",SoundFilename="",Hidden=True,AdminOnly=False)
Zounds=(Soundname="airwolf",Triggername="airwolf",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="*******",Triggername="*******",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="asta",Triggername="asta",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="ausrasten",Triggername="ausrasten",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="awww",Triggername="awww",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="badgirl",Triggername="badgirl",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="bannane",Triggername="bannane",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="bastard",Triggername="bastard",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="bastard1",Triggername="bastard1",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="beer",Triggername="beer",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="behappy",Triggername="behappy",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="bendover",Triggername="bendover",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="benny",Triggername="benny",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="berzerk",Triggername="berzerk",SoundFilename="UTWSounds1.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="besseralssex",Triggername="besseralssex",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="bitch",Triggername="bitch",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="bloed",Triggername="bloed",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="bloodbath",Triggername="bloodbath",SoundFilename="UTWSounds1.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="bonanza",Triggername="bonanza",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="boobies",Triggername="boobies",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="borg",Triggername="borg",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="boring",Triggername="boring",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="boys",Triggername="boys",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="brb",Triggername="brb",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="brb1",Triggername="brb1",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="brb2",Triggername="brb2",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="burns",Triggername="burns",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="burp",Triggername="burp",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="bye",Triggername="bye",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="byebye",Triggername="byebye",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="campa",Triggername="campa",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="camper2",Triggername="camper2",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="canttouch",Triggername="canttouch",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="clint",Triggername="clint",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="cock",Triggername="cock",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="combowhore",Triggername="combowhore",SoundFilename="UTWSounds1.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="combowhore1",Triggername="combowhore1",SoundFilename="UTWSounds1.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="comedian",Triggername="comedian",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="comeout",Triggername="comeout",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="crackho",Triggername="crackho",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="dance",Triggername="dance",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="darth",Triggername="darth",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="dick",Triggername="dick",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="diehuman",Triggername="diehuman",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="duh",Triggername="duh",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="dummdidumm",Triggername="dummdidumm",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="dunno",Triggername="dunno",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="einliefern",Triggername="einliefern",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="excuse",Triggername="excuse",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="executioner",Triggername="executioner",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="fart",Triggername="fart",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="fasterwischt",Triggername="fasterwischt",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="fightmusic",Triggername="fightmusic",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="finish",Triggername="finish",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="flawless",Triggername="flawless",SoundFilename="UTWSounds1.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="gay",Triggername="gay",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="gesamtsituation",Triggername="gesamtsituation",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="getuse",Triggername="getuse",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="gg",Triggername="gg",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="gg1",Triggername="gg1",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="gg2",Triggername="gg2",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="givafuk",Triggername="givafuk",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="godlike",Triggername="godlike",SoundFilename="UTWSounds1.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="greenhorn",Triggername="greenhorn",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="haha",Triggername="haha",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="hallo",Triggername="hallo",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="halu",Triggername="halu",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="hatethat",Triggername="hatethat",SoundFilename="UTWSounds1.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="hattrick",Triggername="hattrick",SoundFilename="UTWSounds1.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="all-nuts",Triggername="all-nuts",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="but",Triggername="but",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="capitain",Triggername="capitain",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="cu",Triggername="cu",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="despair",Triggername="despair",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="dick",Triggername="dick",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="eat",Triggername="eat",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="fressehalten",Triggername="fressehalten",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="gemein",Triggername="gemein",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="g-loser",Triggername="g-loser",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="hatmyjob",Triggername="hatmyjob",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="head****",Triggername="head****",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="headhunter",Triggername="headhunter",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="headshot",Triggername="headshot",SoundFilename="UTWSounds2.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="headshot2",Triggername="headshot2",SoundFilename="UTWSounds2.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="hehe1",Triggername="hehe1",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="holy****",Triggername="holy****",SoundFilename="UTWSounds2.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="holy****2",Triggername="holy****2",SoundFilename="UTWSounds2.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="home",Triggername="home",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="ice",Triggername="ice",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="im",Triggername="im",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="itchy",Triggername="itchy",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="kenny",Triggername="kenny",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="kickass",Triggername="kickass",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="kitty",Triggername="kitty",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="kleinhacken",Triggername="kleinhacken",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="knightrider",Triggername="knightrider",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="lassdas",Triggername="lassdas",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="leave",Triggername="leave",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="leckdichselbst",Triggername="leckdichselbst",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="lilboy",Triggername="lilboy",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="lostlead",Triggername="lostlead",SoundFilename="UTWSounds2.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="ludicrouskill",Triggername="ludicrouskill",SoundFilename="UTWSounds2.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="macgyver",Triggername="macgyver",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="marsh",Triggername="marsh",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="medic",Triggername="medic",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="meinunghaben",Triggername="meinunghaben",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="mies",Triggername="mies",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="mmburger",Triggername="mmburger",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="monsterkill",Triggername="monsterkill",SoundFilename="UTWSounds2.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="moo",Triggername="moo",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="muhaha",Triggername="muhaha",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="n1",Triggername="n1",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="nabend",Triggername="nabend",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="nana",Triggername="nana",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="nfs",Triggername="nfs",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="no",Triggername="no",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="noob",Triggername="noob",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="notgay",Triggername="notgay",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="ns",Triggername="ns",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="obsolete",Triggername="obsolete",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="ohyeah",Triggername="ohyeah",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="oiyoi",Triggername="oiyoi",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="oops",Triggername="oops",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="osama",Triggername="osama",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="proxy4",Triggername="proxy4",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="queen",Triggername="queen",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="rofl",Triggername="rofl",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="rollin",Triggername="rollin",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="sblank",Triggername="sblank",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="scheisshaus",Triggername="scheisshaus",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="schnautze",Triggername="schnautze",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="schwul",Triggername="schwul",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="****",Triggername="****",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="shutup",Triggername="shutup",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="slaughter",Triggername="slaughter",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="sorry",Triggername="sorry",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="spannung",Triggername="spannung",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="spas",Triggername="spas",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="tarzan",Triggername="tarzan",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="tent",Triggername="tent",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="thx",Triggername="thx",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="tutwas",Triggername="tutwas",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="umind",Triggername="umind",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="usux",Triggername="usux",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="verpiss",Triggername="verpiss",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="vollgut",Triggername="vollgut",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="wanker",Triggername="wanker",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="wc",Triggername="wc",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="wewill",Triggername="wewill",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="whickedsick",Triggername="whickedsick",SoundFilename="UTWSounds2.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="winner",Triggername="winner",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="wixer",Triggername="wixer",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="woisser",Triggername="woisser",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="wolf",Triggername="wolf",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="wooow",Triggername="wooow",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="yes1",Triggername="yes1",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="yousuck",Triggername="yousuck",SoundFilename="UTWSounds2.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="cu2",Triggername="cu2",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="angriff_einstellen",Triggername="angriff_einstellen",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="arschtritt",Triggername="arschtritt",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="bistdummodersowas",Triggername="bistdummodersowas",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="endstress",Triggername="endstress",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="feelgood",Triggername="feelgood",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="ficken",Triggername="ficken",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="gogogo",Triggername="gogogo",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="goodluck",Triggername="goodluck",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="hobbyarschficker",Triggername="hobbyarschficker",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="ichwilldeine",Triggername="ichwilldeine",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="juhu",Triggername="juhu",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="knaller",Triggername="knaller",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="pause",Triggername="pause",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="potential*******",Triggername="potential*******",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="pruegelallein",Triggername="pruegelallein",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="ruecken",Triggername="ruecken",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="saufen",Triggername="saufen",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="schnappi",Triggername="schnappi",SoundFilename="Another_Package_Sorry.uax",Hidden=True,AdminOnly=False)
Zounds=(Soundname="spenden",Triggername="spenden",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="superstar",Triggername="superstar",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
Zounds=(Soundname="wie",Triggername="wie",SoundFilename="Another_Package_Sorry.uax",Hidden=False,AdminOnly=False)
:)
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
oh...haven't tested yet..still stuck at office..but from reading how the player login works..i am afraid i didn't state my meaning very well...or maybe I am assuming something not there from your explanaition... when 'bob' logs on, I wanted everyone on the server to hear 'bob has joined', not just bob. like a standard trigger he had used. Is this how it works or is it only played to that individual player?

and now thinking about it...not sure its a good idea...what happens at map change....eveyone with a sound will have it playing...I was invisioning it happening only the first time they log in...not every map change.... :(

does a map change look any different than joining the server normally?
 
Last edited:

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Yes it does have its pitfalls.
I was thinking of making it broadcast to all, but what happens when several players join at the same time.
And yes, it will happen at every map change.
No Mod or Mutator knows the difference between a server startup, a map change, a server crash, or one level from the other - it all looks the same.
For individual logging like in the DuelGame you need a huge amount of code and saving stuff to keep track of players.
Having said all that I will remove the UniqueID logon and just leave the Nickname as that can be handy :)
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
one more thing we noticed...'hello' and 'byebye' are now able to be triggered with those words. Anyway to disable this? It used to be 'hello.wav' would only play when you join..typing 'hello' wouldn't trigger it...
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
mmm thats odd, its always said hello for me when typing it during the game.
I just thought no-one bothered, I'll see what can be done.
I suppose the same goes for the bye bye and the other fixed midgame etc.. ?
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
yes...if possible add for all of those fixed ones... it gets bad when people join as i have a 10 second 'hello' wav and showtrigger=false..so they keep typing it..;) Thanks.
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Ok, I have removed the UniqueID trigger but left the Nicknames.
I have also trapped the following:
Code:
    sTemp = MyZounds[i].Triggername;
    if (bInGame)
       {
       if (sTemp ~= "hello" || sTemp ~= "byebye" || sTemp ~= "newgame" || sTemp ~= "midgame" || sTemp ~= "endgame" || sTemp ~= Sender.PlayerReplicationInfo.PlayerName)
           return None;
       }
btw ~= means any case (upper or lower).
 

tdw-socke

Member
Nov 21, 2003
994
0
16
sorry, my only question after not reading everything is, is it now possible to use more than 3 sound-files?
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
tdw-socke said:
sorry, my only question after not reading everything is, is it now possible to use more than 3 sound-files?

yes..theoretically infinite number.

other notable changes:
1. Added midgame, endgame, startgame sounds (with sellectable delays)
2. sounds for specific nicks
3. Added Mutate Dedicated and Mutate ShowTrigger
4. Ini entry to permanently disable zound on client
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
ProAsm said:
Mutate Zound Dedicated
The ServerAdmin can toggle the Dedicated this way.
Mutate Zound ShowTrigger
The ServerAdmin can toggle the ShowTrigger this way.


these both work in B7...showtrigger=true is also working now (dedicated and not)
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
ProAsm said:
Beta 7

b) If DoUplink=False (or (a) above is not set) then the Triggername can be the Players Nickname.
Code:
Zounds=(Soundname="hipro",Triggername="ProAsm",SoundFilename="nss.uax",Hidden=False,AdminOnly=False)

don't need '.uax' do we? Testing nick trigger..with no luck..will do some more..
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Thanks frogger, it should work and you need to at least have the Soundname pointing to a valid .uax file, even if you point it to the 'hello'

Socke, that main advantage of this new format in Zound48 is you can have as many sounds as you like, frogger tested upto 21000 I think it was but there is no limit.
You can also have as many SoundFiles as you like with as many sounds in each one as you like.
You can have only one sound in each if you like, it just does not matter.
You can also change the Soundname at anytime yo other sounds in you .uax without changing anything or downloading new files, as long as the Triggername doe not change to much.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
Zounds=(Soundname="werd",Triggername="frogger",SoundFilename="madsoundsVI",Hidden=False,AdminOnly=False)

this isn't working...


ref:
Zounds=(Soundname="werd",Triggername="werd",SoundFilename="madsoundsVI",Hidden=True,AdminOnly=False)

works
 
Last edited:

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
frogger187 said:
Zounds=(Soundname="werd",Triggername="frogger",SoundFilename="madsoundsVI",Hidden=False,AdminOnly=False)

this isn't working...


ref:
Zounds=(Soundname="werd",Triggername="werd",SoundFilename="madsoundsVI",Hidden=True,AdminOnly=False)

works

sorry..this IS working now..
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
added a new package and triggers...super easy.. everthing works that i have tested. I did not test any Douplink stuff....

only issue i see outstanding is the above change with the fixed triggers. (hello, byebye, etc)
 
Last edited:

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
only issue i see outstanding is the above change with the fixed triggers. (hello, byebye, etc)
By that I take it you mean the players not being able to trigger the fixed events like 'hello' etc ?