Zound

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ProAsm

Active Member
Mar 20, 2002
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These guys are complaining that they dont hear themselves leave a server which is correct in a way as by the time the sound is replicated the player has already left.
The only time he may hear himself is when he goes to his Browser and joins another server.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
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complaint still about character limits....I tested with characters across the screen and then some....any idea what the limit of UT is? I don't know what number to test to.
 

ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
200.
Code:
function bool AllowsBroadcast( actor broadcaster, int Len )
{
	if ( bMuteSpectators && (PlayerController(Broadcaster) != None)
		&& !PlayerController(Broadcaster).PlayerReplicationInfo.bAdmin
		&& (PlayerController(Broadcaster).PlayerReplicationInfo.bOnlySpectator
			|| PlayerController(Broadcaster).PlayerReplicationInfo.bOutOfLives)  )
		return false;

	SentText += Len;

	if ( NextBroadcastHandler != None && !NextBroadcastHandler.HandlerAllowsBroadcast(Broadcaster, SentText) )
		return false;

	return ( (Level.Pauser != None) || (SentText < 200) );
}
 

ProAsm

Active Member
Mar 20, 2002
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No limit has ever been built into Zound in any way whatsoever, there is no need to do this.
Epic changed the way in which the BroadcastHandler works in 3339 and that is where the problem came in with regard to many things and has screwed modders up completely.
Why in the hell they do this I dont know.
The BroadcastHandler was a total f*ckup from the beginning, the same as their stupid VoteHandler which also does not work.
During time the modders made it work by just saving the current handler, do your thing and when done call the old saved handler.
Now provided everyone did this, everything worked 100%.
Since then El Muerte has switched to Epic's new way, which Zound47 also did and it proved beyond all doubt that the new way was another total cockup by Epic.
Its for this reason Zound50/51 has gone back to the old way as everyone, except El Muerte is still using the old way.
We now have a conflict that if you are using El Muertes ServerExt, the chances are Zound wont work properly.
 
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frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
i just tested to 200 characters and it displays fine...

here is what i have on this server...

Ut2Vote44
WaitLimit.MutWaitLimit
PingCompensation2.MutPingCompensation
Kamikaze.MutKamikazeCombo
DemoRecord41.DemoRecord
TA100.MutTalkingIcon
UAdminModV095b.UAdminMod
zound51.zound
UT2k3Style.MutUT2k3Style
UTClassic.MutUseLightning
bN_RealUtils_v17rc8c.bN_RPMutator
 

ProAsm

Active Member
Mar 20, 2002
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0
36
www.proasm.com
In your case with UT2Vote44, here also you use the old BroadcastHandler as in Zound50/51
UT2Vote49 has the new BroadcastHandler, same as new ServerExt so there is clashes everywhere and I really dont know which way to go.
Best is if players want to use all those characters then they must not use Zound and/or UT2Vote or ServerExt or whatever else uses a BroadcastHandler as Epic have gone and totally screwed things up.
UT2Vote50 has the same BroadcastHandler as Zound50/51 and thats the path I have chosen and will in future stick to.
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Frogger have you tested with those wierd strings that guy suggested to see if the characters work.
I'm not sure what he's on about as I've never heard of anyone requesting strings like that.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
no..but it really just comes down to characters i think... he is using serverEXT which likey conflicts... i don't know what those strings are about either..i mean..i see what they do..but have never used..