Zound

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ProAsm

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Mar 20, 2002
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how about using serverside:

event bool OverrideDownload( string PlayerIP, string PlayerID, string PlayerURL, out string RedirectURL )
That wont help much as the main problem is the Soundfile downloads.
ServerPackages=Soundfile.uax has nothing to do with the OverrideDownload.
This will only override the actual mutator itself which is small.
(But I will look into it)

Regarding Beta 2.
I need clarification on Beta 1
I tried reading through the posts but am still confused.

Is the @ (random) fixed ?
Is the 49 character barrier fixed ?
Is B1 causing a crash ?
 
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frogger187

eat. sleep. frag.
May 2, 2003
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i tested character barrier with no changes seen from 50. (so not fixed)

i do'nt have any @ sounds set up..was hoping others that have them could test this..

no crashes seen that can be tied to Zound at all. Was asking, but i have eliminated zound as the cause..
 

ProAsm

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Mar 20, 2002
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I checked out the OverrideDownload and its as I thought, it only cancels the Mutator download and not the sounds affiliated to the Mutator which makes it pretty usless regarding Zound.
 

ProAsm

Active Member
Mar 20, 2002
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It would seem that the Hidden=True is broken ?
Hi.

Some time ago I asked you if you could make it possible to have other triggerword, then the filenames.
I like the way you picked up on that and made this possible in Zound 5.0
Great news... Thanks for that.
Only 1 small problem though. If I use "Hidden=True", everbody can still see what word I typed.
That wasn't the case with previous version for word with the # in front of it.
Am I doing something wrong ???
Hope to hear from you.....
Keep up the good work !!!

René
 

ProAsm

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Mar 20, 2002
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Showtrigger is for ALL sounds, whereas the # was exactly the same but on individual sounds.
Hidden=True was supposed to replace the # as well as hide the words from the Display but I made an error in the code and I'm surprised UCC did not throw an error.
Code:
    Zound.bHidden = MyZounds[i].Hidden;
Zound.bHidden does not exist as I forgot to add it so the compiler should throw an error but it compiles fine :)
 

frogger187

eat. sleep. frag.
May 2, 2003
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they are not the same.

Hidden keeps them from showing in list when 'mutate zound' is done.

ShowTrigger is whether or not the trigger shows in chat when typed.


please don't change how these act.
 
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ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
ShowTrigger is whether or not the trigger shows in chat when typed.
Yes that is correct but in previous versions if an Admin had ShowTrigger=True, he could still have a # sign with any Soundname to act identical to ShowTrigger=False but on a individual basis whereas ShowTrigger is global.
So to put that back how do we do it as I dont want # characters in the text again and thats why I used the Hidden.
Maybe we should add a new option like ShowName=False or something although it will get very confusing.
Or we dump the global ShowTrigger and add it as an individual option ?
 

frogger187

eat. sleep. frag.
May 2, 2003
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these are not global and individual settings for the same option. they are two completely different settings. One is global and one is individual yes...but they do not make the same changes.

Showtrigger is only whether or not 'hi2u' shows up when I type it.

The '#' or Hidden=True determines whether or not the name of the trigger appears in the list when I type 'mutate zounds'

These are not the same function. AFAIK they have never been anything different.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
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now i see what he is saying.. he may be right..i have NEVER used ShowTrigger=True on a regular basis, only during testing....so I never knew that the '#' overrode the ShowTrigger=True setting. My understanding was that it only removed from list. Does make sense to do both.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
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I think the most straightforward approach would be as you said...add another switch to each individual entry...ShowTrigger=True/False and remove the global setting. May be a good idea to add this to Convert.exe as well...making the default of each based on the previous global setting.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
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Originally posted by mdhutson
Quick suggestion before 5.1 rolls out.

Either:

A) A True/False option to allow/disallow repeating of the most recently used zound.

OR

B) A integer value of how many times in a row one zound can be used.

I like certain zounds better than others but it pisses me off when someone finds one they like and uses it repeatedly. And I'd rather not have to turn the delay + value up so high that they have to wait 30 seconds between each zound right after the first one. I think being able to set it so the same zound can't be played twice in a row would be awesome.



option #2 makes more sense and I can see the usefulness...not really a priority, but if not too too difficult to code.........