Yes, that's what I am thinking. More small optional choises makes things as a whole easier to swallow. (although I am extremely curious on how the ICLR is expecting to handle/standardize the existing dosen or so mutators packaged with inf already) AFA will hopefully set thier own standard for pub play at least. Match play is gonna be wierd though, if every clan has thier own config of gameplay-affecting mutators. I'm guessing we'll have to agree on something or suck it up and just play base Inf.spm1138 said:Perhaps that way aspects of this hypothetical "RaV3" would get more widely used (fixing the P90 was a hit with the community at large if memory serves - who knows what else would turn out popular?) and there wouldn't be this big intimidating chunk of mutator between one lot of servers and the rest of community.
yurch said:Although I hope we will have a while before RAv3 starts (like, maybe an ICLR season or so, I dunno) there's no harm in commentating.
...
We DO owe 2.9 at least some time before we begin mutating on this large a scale. Keep in mind this will be an extremely controversial topic for some people, and visibly dividing the community this early will not foster any love.
maybe make your own mod if you think you know how to make this stuff.
These comunity rifts exist in almost every game. This is not an insult to game dynamics, but some people simply want things done differently. Yes, the usage of 'fix' is improper but telling them to join/make another game is not feasable if all they want is minor variations. I think they realize that thier suggestions are not for everyone in the fact that they aren't suggesting it directly to the team. Why do you find this insulting?Beppo said:Not aiming for some toes to step on but I honestly don't want that another RA mutator 'fixing' stuff as you guys call it will ever show up.
Small mutators changing this or that ok, but nothing that divides a community in a whole.
And to all those guys that use the term 'I want' pretty often here... maybe make your own mod if you think you know how to make this stuff.
As you can see I try to stay calm but am getting pretty pissed about this stuff going on. Enjoy the damn game and if you do not enjoy it the way it is then go to your favorite store and buy something you like... and then piss in their cornflakes over and over again but do not aim for my froot loops if you get what I mean, period.
Beppo
This is something I can't quite agree with. If I were to put out a mutator tommorow that changed significantly the entire inf aiming process (RA's original intended final outcome) that had a general positive effect on the existing gameplay, then by your definition it may just be a community splitter. If someone goes out and fixes something like the p90 sd overpenetration from 2.86, it's just a property edit. What if grenades prove to be too powerful and ruin the play on the maps I run on my clan's server? What if they want a modified ballistics scale? I have the advantage of being attached to a clan that runs a server, and often thier interests are the most compelling.Beppo said:Mutators that add something to the gameplay, maybe adding new equipment or new game modes... these are things I would love to see. Maps in general and some with new ideas and maybe even some new scripting for getting this or that effect. That's all cool stuff...
But mutators and game 'fixes' that change a bunch of values changing this or that are only dividing a community into groups that want to play the original and some that want to play the new stuff.
I didn't mean tommorow literally. I'm content to do a grenade mutator and perhaps some other extremely minor stuff and leave that sit for a period while persuing some larger gametype or new weapon. I've got enough sense to know it is in poor taste to release something huge right off the bat. But later doesn't mean never, and I am already getting pressure to try and make such things from friends I respect. Serious playerclass-oriented mutators will eventually show up from somebody, but hopefully at a time when the community has settled.Beppo said:Again, nothing against RA but it implemented a totally new aiming process as you call it yourself. Sure it had a general positive effect on the existing gameplay... but not for all players. So it ended up to become a splitter, yes.
I just don't want to see a community that tries to get used to a new game, with old and new folks within to face two or even more versions of the same game right from the start. This doesn't make it easier to build a community at all.
Adding new things, new maps aso does make it easier to get a growing community, not a tweak here and there that in the end divides between the different 'ideologies'.
We added a lot of options and mutators that allow server admins to setup more 'action' or more 'tactical' scenarios. This alone drives the different minded players to their specific favorite servers.
There is no need to revamp the whole aiming system, the bulk and stamina system aso aso right at the start. Let the community grow before you build an eight lane highway right thru them.
Beppo said:maybe make your own mod if you think you know how to make this stuff.
Beppo
Turin_Turambar said:Next time, you can try make you own game, not only a mod. This, if you know how to make this stuff.
RA was/is a mutator. The mutator didn´t change the gameplay of Inf, you only had to quit it from the mutator list to play the original Inf.
And for me, is not so different mod a game that mod other mod.
" it is almost a direct punch thrown at the developers..."
a direct punch? Accept it, not everyone have the the same tastes/opinions. (surprise, surprise!)
...and where would that have left the rest of us who didnt like RAv2? Quite a lot of people suddenly lose one of their fav games if the team did a "band aid" on 2.86 making it more agreeable to the RA crowd, due to pressure. There was/is a large majority of silent people who never come here and voice opinions against the Purple tide. So by saying that if only the team had made the game more like RA earlier it would make everything rosy just isnt right.Originally Posted by spm1138
If we hadn't had that massive wait for 2.9 (I consider 2.9 as a whole worth the wait, but there was some stuff in 2.86 I reckon could have just been band-aided) RaV2 would have never gotten as all encompasing as it did or gone through as many changes as it did ...
monkey_hanger said:...and where would that have left the rest of us who didnt like RAv2? Quite a lot of people suddenly lose one of their fav games if the team did a "band aid" on 2.86 making it more agreeable to the RA crowd, due to pressure. There was/is a large majority of silent people who never come here and voice opinions against the Purple tide. So by saying that if only the team had made the game more like RA earlier it would make everything rosy just isnt right.
Can you clarfiy your point? I dont really follow. Are you saying that were all happy playing 2.9 now and therefore would have been happy playing a version of RA also? Please explain.spm1138 said:That would have left the rest of you... wherever you are now with 2.9