I prefer Indian's initial layout, with the exception of the bottom right corner. I like Skatchers version better there.
I'd like to see the final have a better color comp though.
I'd like to see the final have a better color comp though.
If it's not the red/blue compass and doesn't spin (and maybe isn't scalable either,) then it doesn't show all the info the U2XMP radar has.IndianPsycho said:How is the radar "useless" if it LOOKS like the ONS radar but still shows all the info the U2XMP radar has?
btw, have you ever played WoT?
Ðork said:Please say UTXMP won't be like that.
Nice point wanna-be! How 'bout Skatcher's latest? It's 'classic'.r00kie said:Wasnt it called "A total conversion mod" so try to keep the hud as authentic as possible.
No.Skatcher said:classic look?![]()
[SCREENSHOT]http://img60.exs.cx/img60/6430/HUD5.jpg[/SCREENSHOT]
Sir_Brizz said:waste. of. time.
few people would use the original HUD (in fact only people that are so vehemtn about it here, about 20 people) out of hopefully more than 100 people playing the game. Not worth the time to make it.
I don't agree. It would take approximately 2-3 weeks to render and implement a completely different HUD. FMI is in a hurry to get the mod ready for beta testing, at which point the beta team can decide how well the HUD works. I personally think a HUD that is too confusing (aka the original HUD) is a terrible idea for the Mod. I ALSO think that any more than one HUD design is a terrible idea. The option to move and scale HUD elements is a good idea, but different HUDs are not. The only thing I would recommend is having the Weapons as text instead of pictures if they intend to keep them on the side of the screen.Dragon_Myr said:The people here are a representable selection of the total population that will play this mod. So about 20% of the people here want the original XMP HUD back...
If 100__ players play UTXMP then 20__ will probably want the XMP HUD.
If 1000_ players play UTXMP then 200_ will probably want the XMP HUD.
If 5000_ players play UTXMP then 1000 will probably want the XMP HUD.
If 10000 players play UTXMP then 2000 will probably want the XMP HUD.
With the more people that play UTXMP then the more that will likely want the original XMP HUD. It doesn't hurt to cater to that audience who want to play a revived version of XMP that actually has support this time. It's a waste of time if you're doing it for only 20 players, but if you're reviving the XMP HUD for 200, 1000, or more players who don't visit BUF then it is definitely worth it. A toggle wouldn't be too hard to implement minus the time consuming task of configuring each different HUD. FMI seems to be in no rush to get UTXMP out so I say do it right and include something for everyone, be it die-hard XMP fans or people trying out another mod for UT2004 called UTXMP.
I still support the HUD design in the first post of this thread, personally. But I can see why people would want the original XMP HUD. A toggle between the two would at least end this debate over HUD design.
takwu said:things to add
- the original hud is much smaller, especially at the top. It minimizes amount of stuff blocked from view
- having a radar/minimap up top will block a lot more snipers/turrets/carriers from your view. radar at the bottom blocks the ground/your car/your weapon