things to add
- the original hud is much smaller, especially at the top. It minimizes amount of stuff blocked from view
- having a radar/minimap up top will block a lot more snipers/turrets/carriers from your view. radar at the bottom blocks the ground/your car/your weapon
- the suggestion for a "classic" hud option is NOT ONLY for certain group of current XMP players. While Myr's estimate is reasonable, for all we know the old hud can become even more popular than the new one among all future UTXMP players. Especially if the argument is learning curve (new) versus versatility (old), people will eventually learn both easy and hard ways and pick the one that gives them an advantage
- if you cannot comfortably see all corners of your screen at the same time, either your screen is too big or you are sitting too close
- I agree with adding deploy point ownership information just like gens. They are equally important so we should see both
- customizable hud is great. Instead of using UI scripts like U2, it can also be implemented thru ini editing, similar to how the browser saves ui settings in the ini file. I would think it is relatively little work to get a lot of praise