UTXMP HUD

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GotBeer?

The nozzle is now calibrating
Mar 10, 2004
2,862
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I don't have ut2k4 yet, so I don't know what the Onslaught map looks like. Having said that, I still think keeping you orientation/keeping a peripheral eye on things is easier to do while looking slightly down rather than looking up and to the right. Of course, I'll use whatever FMI ends up putting in the game.
 

[[Vash]]

.:Player:.
Feb 16, 2004
590
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39
Florida
www.nobullclan.org
GotBeer? said:
I don't have ut2k4 yet, so I don't know what the Onslaught map looks like. Having said that, I still think keeping you orientation/keeping a peripheral eye on things is easier to do while looking slightly down rather than looking up and to the right. Of course, I'll use whatever FMI ends up putting in the game.

I still don't have 2k4 too, so I'm right there with ya, and about using whatever FMI ends up putting with the game, I'm there too :)

When it comes to map placement I would prefer the bottom center location, but THAT'S PREFERENCE. I am in no way saying that as my suggestion for this HUD.
 

NRK

Nercury
Apr 20, 2004
240
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Lithuania
Xaero said:
God, why do you all insist the radar be at the bottom center?
Because i need something to worry about. If there is nothing to worry about, i want to play, but because i cant play i have to find something to worry about :p ;) :lol:
 

Ðork

Dork online, since '99
Jun 19, 2001
323
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Switzerland
Xaero said:
From what weve been told, the radar/minimap will be similar to the ONS map...in that case, bottom center makes no sense. Its not going to have the red/blue compass that spins to point you to the bases...and that was the only benefit of having it bottom center.
. . .
OK, I hadn't seen that but I agree. If the radar is going to be near useless it might as well be top right, or not on the screen at all.

[edit]Thanks to Air for clarification below :D [/edit]
 
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MadMan2k

New Member
Aug 2, 2004
100
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I actually like the initial HUD design of Cascade best.
The only thing that i worry about, is that the colors could be a bit too bright - but this could change ingame, so a ingame Screen of the new HUD would be nice. :)
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
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Xaero said:
God, why do you all insist the radar be at the bottom center? From what weve been told, the radar/minimap will be similar to the ONS map...in that case, bottom center makes no sense. Its not going to have the red/blue compass that spins to point you to the bases...and that was the only benefit of having it bottom center. The UT:XMP radar will be far better off top-corner with the ONS type radar.

Why not use halo as an example, the radar is in the lower right corner of your viewable screen, it is a good thing to have it off center, but i would like the option to set the whole hud loactions to the classic setup, and this includes vehicles passenger list being where the weapon select is, and such... or you can use ons style hud all the way and put weapon select at the bottom, i don't mind, because before u2xmp i played ut2k4 :p

Xaero said:
And why must people automatically hate it if its different? Just because it doesn't look "just like U2:XMP" doesnt mean its bad. If UT:XMP cant bring in new players and new blood, then whats the point of even making it? The piss-poor attitudes of the most of u2:xmp players sure aren't going to make any thriving community.

Good Point, anyways, people who play utxmp have an opportunity to play so much more... after all, i think it is stupid, but it is stupidly fun( the stupid weapon mutator)... it is all personal preference... just let it be the way it is and let coders and mutator people fix it to there preference if you hate it that much... it is all about this simple concept that ut2k4 and most other unreal games have in common:

If it has the code and the map editor included at no chare, people will attempt to mod it!

just take a look at unwheel: http://unwheel.beyondunreal.com/ <-- it is a racing mod.

if you don't like how utxmp is when it comes out, learn to code or do whatever you need to, and produce a mod pack for it.. it is as simple as that.
 

IndianPsycho

Registered user
Feb 17, 2004
570
0
0
www.free-monkey.com
Ðork said:
If the radar is going to be near useless it might as well be top right, or not on the screen at all.[/edit]

How is the radar "useless" if it LOOKS like the ONS radar but still shows all the info the U2XMP radar has?

btw, have you ever played WoT?
 

takwu

cXp coder Tak®
Feb 5, 2004
614
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www.mif.vu.lt
- no HUD design will completely rule out all new players
- U2XMP radar placement is vital to its usefulness. It (the original version) isn't a map, or a compass. It is your 3rd eye; do not relocate it.
- I agree with Cascade's intents. However there are other concerns that should be considered as well (see below).
- The U2XMP hud is designed to be as symmetrical as possible. If the hud is not symmetrical, people WILL perceive the surroundings incorrectly. For example, in the design in the first post, the right side is much "heavier". Let's say there is a car on the left edge of the view, and another on the right edge, and they are equally far away. The one on the left will look much smaller and further because the hud is less busy there. This effect is very strong, and should be considered seriously.
- I hope you will find a good balance between these design decisions
 

Skatcher

New Member
Aug 4, 2004
76
0
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- no HUD design will completely rule out all new players
- U2XMP radar placement is vital to its usefulness. It (the original version) isn't a map, or a compass. It is your 3rd eye; do not relocate it.
- I agree with Cascade's intents. However there are other concerns that should be considered as well (see below).
- The U2XMP hud is designed to be as symmetrical as possible. If the hud is not symmetrical, people WILL perceive the surroundings incorrectly. For example, in the design in the first post, the right side is much "heavier". Let's say there is a car on the left edge of the view, and another on the right edge, and they are equally far away. The one on the left will look much smaller and further because the hud is less busy there. This effect is very strong, and should be considered seriously.
- I hope you will find a good balance between these design decisions

:stupid: What he said ;)
 

Xaero

Who Dey!
Oct 11, 2003
2,550
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www.xaero.us
takwu said:
- U2XMP radar placement is vital to its usefulness. It (the original version) isn't a map, or a compass. It is your 3rd eye; do not relocate it.

actually, the only reason I ever liked the radar at the bottom of XMP was the compass. Without that, it would have simply been in the way. Take out the u2:xmp-esque compass, then move the radar out of my way.
 

Oh_Duh

{NB}Tenacity
Feb 24, 2004
120
0
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takwu said:
- no HUD design will completely rule out all new players
- U2XMP radar placement is vital to its usefulness. It (the original version) isn't a map, or a compass. It is your 3rd eye; do not relocate it.
- I agree with Cascade's intents. However there are other concerns that should be considered as well (see below).
- The U2XMP hud is designed to be as symmetrical as possible. If the hud is not symmetrical, people WILL perceive the surroundings incorrectly. For example, in the design in the first post, the right side is much "heavier". Let's say there is a car on the left edge of the view, and another on the right edge, and they are equally far away. The one on the left will look much smaller and further because the hud is less busy there. This effect is very strong, and should be considered seriously.
- I hope you will find a good balance between these design decisions

Hey hey very well put :notworthy:
 

Gumby

Pretty in Pink!
Feb 29, 2004
958
0
0
A long long way from home...
Can't people just move the radar by editing some files like most people have done (for the health bars etc)in U2XMP? Yes it's not quite as easy as rewriting the .ui files (as 2k4 has none :() but i guess you should be able to do it easy enough if you're that bothered...

Do the HUD how you coders see fit :) But do a couple of options for the fussy amonst us ;)
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
83
48
takwu said:
- The U2XMP hud is designed to be as symmetrical as possible. If the hud is not symmetrical, people WILL perceive the surroundings incorrectly. For example, in the design in the first post, the right side is much "heavier". Let's say there is a car on the left edge of the view, and another on the right edge, and they are equally far away. The one on the left will look much smaller and further because the hud is less busy there. This effect is very strong, and should be considered seriously
I disagree. Since the HUD is a 2D object that also has the potential to not be opaque it doesn't affect perspective.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
0
Eat_my_shorts said:
Can't people just move the radar by editing some files like most people have done (for the health bars etc)in U2XMP? Yes it's not quite as easy as rewriting the .ui files (as 2k4 has none :() but i guess you should be able to do it easy enough if you're that bothered...

Do the HUD how you coders see fit :) But do a couple of options for the fussy amonst us ;)

actually all of thise can be done via special config files, but i am not certain people are interested in that :p.
 

r00kie

Wanna-Be UTXMP Beta Tester
Aug 31, 2004
4
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Wasnt it called "A total conversion mod" so try to keep the hud as authentic as possible. Iam also missing the energy display in the lower left :p i mean just those boxes are ... so try to keep the hud from u2xmp, if i aint wrong this hud is even bigger than the u2xmp one.
 
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