Xaero said:
God, why do you all insist the radar be at the bottom center? From what weve been told, the radar/minimap will be similar to the ONS map...in that case, bottom center makes no sense. Its not going to have the red/blue compass that spins to point you to the bases...and that was the only benefit of having it bottom center. The UT:XMP radar will be far better off top-corner with the ONS type radar.
Why not use halo as an example, the radar is in the lower right corner of your viewable screen, it is a good thing to have it off center, but i would like the option to set the whole hud loactions to the classic setup, and this includes vehicles passenger list being where the weapon select is, and such... or you can use ons style hud all the way and put weapon select at the bottom, i don't mind, because before u2xmp i played ut2k4
Xaero said:
And why must people automatically hate it if its different? Just because it doesn't look "just like U2:XMP" doesnt mean its bad. If UT:XMP cant bring in new players and new blood, then whats the point of even making it? The piss-poor attitudes of the most of u2:xmp players sure aren't going to make any thriving community.
Good Point, anyways, people who play utxmp have an opportunity to play so much more... after all, i think it is stupid, but it is
stupidly fun( the stupid weapon mutator)... it is all personal preference... just let it be the way it is and let coders and mutator people fix it to there preference if you hate it that much... it is all about this simple concept that ut2k4 and most other unreal games have in common:
If it has the code and the map editor included at no chare, people will attempt to mod it!
just take a look at unwheel:
http://unwheel.beyondunreal.com/ <-- it is a racing mod.
if you don't like how utxmp is when it comes out, learn to code or do whatever you need to, and produce a mod pack for it.. it is as simple as that.