Unreal Evolution for UT3

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Northrawn

New Member
Feb 21, 2009
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It was more meant along the lines of an FPS with amazing open worlds that is called "Surreal" and takes place on a planet called No'paloo where you are Prisoner 950.

Of course not that close as in my example... ...but you get the idea. :)
 

Firefly

United Kingdom is not a country.
People will want an accurate port. A bit more difficult without the UDK but more than possible.

Work is still continuing on this.

We need another modeller.

[SCREENSHOT]http://img36.imageshack.us/img36/6614/rykers01.jpg[/SCREENSHOT]
[SCREENSHOT]http://img42.imageshack.us/img42/8288/rykerscell.jpg[/SCREENSHOT]
[SCREENSHOT]http://img28.imageshack.us/img28/5715/chairrroom03.jpg[/SCREENSHOT]
 
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GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Looks good, but (I never thought I would say this in UT3 context) needs some more grungification - blood, broken pieces of metal, leaked water, flickery lights etc. Of course, this is only a WIP :) Good job anyway.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Doesn't look really convincing if it is supposed to be Vortex Rikers. New textures would be needed also....also it is too gray. Not to be pushing, but for the remake if you want it to be serious, you really need some better looking stuff.
It feels too tight as well, it shouldn't feel tighter than the original maps, in fact it should feel rather opposite beacuse the engine can do better nowadays and back then they had to count on performance issues, though the interios were less corridorish than Quake, they weren't really big as in original doom, I mean original doom has some larger places and stuff, yet it wasn't really performance eating.
 
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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
The textures from Unreal probably won't work for the look we are going for.
 

Diehard

New Member
The textures from Unreal probably won't work for the look we are going for.


In all honesty i would like to see it for myself, cause it would be interesting to see how this works out with a newer engine. And i do see your point, because the textures for Unreal radically are different from the engines after UT.


On the other hand and i need to say this as well. i think Epic took a bad turn in my opinion with the later games. When i open up UT2003, UT2004, UT3, GOW i see the same textures over and over and over again. Its that bad you wont even notice your looking at different games at first glance.


And i dont know UT that well, so i simply stick to Unreal, but there are lots of Unreal textures that are unique for Unreal, and if you see a screenshot you know in a blink of e second, its Unreal!!, period. A good example are the crate textures. If you see a screenshot of those, you will know immediatelly its Unreal. The same aplies for a game like DOOM, if you see a texture from DOOM 1 or DOOM 2 you know its DOOM.


And with the newer games its almost if they are scared to show textures that actually mean something or have detail in them. And on itself the textures look cool, but they lack any detail and effectivelly they are less quality than Unreal or UT.


For that reason i wouldnt mind to see how the map looks like if they were aplied to a newer game and see how they behave there, and if you can make them look cool dispite they are pretty old. That on istelf is a cool challange as well. And i say this because the UT3 engine can do alot more than Unreal could as far as lighting, meshes, blooming, shading, etc.


And that also makes it possible to modify the Unreal textures towards UT3 instead of bluntly importing them and use them as is. I would say import them, and toy around with shaders, blending with UT3 textures etc. And than it would be interesting to see if you can make a map that is still pure UT3, but still also has the Unreal atmosphere.


And i regret that i still dont have the textures for download on the site(and i mean the raw high res PSD files) because exactly that kind of work i would like to see. I am limited to my work for Unreal and UT simply due to lack of time(read bad health) so i never got to the point to experiment with them for later games. But dispite that, i invite others that DO work with those game.


BE DIFFERENT!!! and pick up the challenge, and use the brandnew high res textures Unreal has to offer. And dont forget, theres probably 75% of the UT3 players that never saw or even know Unreal. Also when i look at most other nowadays texture artists, they simply seem to follow the type of textures introduced by UT2003 and other games like DOOM3. So i would say go for it and experiment, and only than say, yeah this is cool, or nah, this totally sucks.


And that too is why i have the site that offers all those textures, loot the site and disassemble all high resolution textures there are, merge them, blend them, take em apart and rebuilt others out of them, and use them in a cool way in new maps. And if i had enough money the UT2004 and UT3 section would still have been there, to invite those mappers as well to try use the Unreal textures for their own good.


And believe me if say, if you reverse engineer the Extreme End DecayedS package(friggen 952 Mb clean on the hook), and you use those to build a super cool map in UT3 with it, i am sure half the UT3 community will say: What the heck is this???


Why?, because they look different from anything they saw in the last friggen 8 years. Face it, because of the age, Unreal textures ARE the new kid on the block with never ever seen before textures.


And implementing it in a UT3 map so the map still looks super UT3, now thats a challenge....




Ok i am done now :)
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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
Perhaps you need to show me some examples, but the only textures I know of from Unreal (including S3TC) would not look good in UT3.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
You need not look any further than the enhancements that have been made to the engine in terms of texturing to figure out why they wouldn't look good.

Converted, perhaps, with lots of additional brushwork. But straight imports, no.
 

Firefly

United Kingdom is not a country.
It would be nice to have all new assets but that is a lot of work.
If anyone wants to get stuck in to creating meshes and textures then please go for it and I'll swap the standard stuff for the new stuff.


Looks good, but (I never thought I would say this in UT3 context) needs some more grungification - blood, broken pieces of metal, leaked water, flickery lights etc. Of course, this is only a WIP :) Good job anyway.

Thanks. you're right but more needs to be done. Single player mod scripting for example.

cheers Bi()ha2arD
 
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Creavion

New Member
Aug 27, 2005
471
0
0
Germany, Niedersachsen
Perhaps you need to show me some examples, but the only textures I know of from Unreal (including S3TC) would not look good in UT3.
can also do that, I think, anyway:

All examples are saved as 65 %-quality jpgs, but I think as a first impression it should be enough?!

Mine.utx Example (Skaarj Mines)
Default Mapping Lowres: http://www.abload.de/img/mdoor13z1t.png
DieHard Edition: http://www.abload.de/img/mdoor1jgz8.jpg

Plyshp.utx Example (Vortex Rikers)
Default Mapping Lowres: http://www.abload.de/img/panel2suvzc7.png
DieHard Edition: http://www.abload.de/img/panel2sulfpn.jpg

GenEarth.utx Example (Nature)
Default Mapping Lowres: http://www.abload.de/img/path449v7.png
DieHard Edition: http://www.abload.de/img/path48ctd.jpg

Skaarj.utx Example (Skaarj Mothership)
Default Mapping Lowres: http://www.abload.de/img/ehlight1xyvo.png
DieHard Edition: http://www.abload.de/img/ehlight13e3q.jpg

NaliCast.utx Example (Nali Castle)
Default Mapping Lowres: http://www.abload.de/img/bookcas25x14.png
DieHard Edition: http://www.abload.de/img/bookcas2ufye.jpg

Ancient.utx Example (Temple of Chizra)
Default Mapping Lowres: http://www.abload.de/img/floor1fbu7.png
DieHard Edition: http://www.abload.de/img/floor1jgt0.jpg

ok.. maybe I am a fanboy^^ but its just that his work ist really great and he invested so much time already into it.