The textures from Unreal probably won't work for the look we are going for.
In all honesty i would like to see it for myself, cause it would be interesting to see how this works out with a newer engine. And i do see your point, because the textures for Unreal radically are different from the engines after UT.
On the other hand and i need to say this as well. i think Epic took a bad turn in my opinion with the later games. When i open up UT2003, UT2004, UT3, GOW i see the same textures over and over and over again. Its that bad you wont even notice your looking at different games at first glance.
And i dont know UT that well, so i simply stick to Unreal, but there are lots of Unreal textures that are unique for Unreal, and if you see a screenshot you know in a blink of e second, its Unreal!!, period. A good example are the crate textures. If you see a screenshot of those, you will know immediatelly its Unreal. The same aplies for a game like DOOM, if you see a texture from DOOM 1 or DOOM 2 you know its DOOM.
And with the newer games its almost if they are scared to show textures that actually mean something or have detail in them. And on itself the textures look cool, but they lack any detail and effectivelly they are less quality than Unreal or UT.
For that reason i wouldnt mind to see how the map looks like if they were aplied to a newer game and see how they behave there, and if you can make them look cool dispite they are pretty old. That on istelf is a cool challange as well. And i say this because the UT3 engine can do alot more than Unreal could as far as lighting, meshes, blooming, shading, etc.
And that also makes it possible to modify the Unreal textures towards UT3 instead of bluntly importing them and use them as is. I would say import them, and toy around with shaders, blending with UT3 textures etc. And than it would be interesting to see if you can make a map that is still pure UT3, but still also has the Unreal atmosphere.
And i regret that i still dont have the textures for download on the site(and i mean the raw high res PSD files) because exactly that kind of work i would like to see. I am limited to my work for Unreal and UT simply due to lack of time(read bad health) so i never got to the point to experiment with them for later games. But dispite that, i invite others that DO work with those game.
BE DIFFERENT!!! and pick up the challenge, and use the brandnew high res textures Unreal has to offer. And dont forget, theres probably 75% of the UT3 players that never saw or even know Unreal. Also when i look at most other nowadays texture artists, they simply seem to follow the type of textures introduced by UT2003 and other games like DOOM3. So i would say go for it and experiment, and only than say, yeah this is cool, or nah, this totally sucks.
And that too is why i have the site that offers all those textures, loot the site and disassemble all high resolution textures there are, merge them, blend them, take em apart and rebuilt others out of them, and use them in a cool way in new maps. And if i had enough money the UT2004 and UT3 section would still have been there, to invite those mappers as well to try use the Unreal textures for their own good.
And believe me if say, if you reverse engineer the Extreme End DecayedS package(friggen 952 Mb clean on the hook), and you use those to build a super cool map in UT3 with it, i am sure half the UT3 community will say: What the heck is this???
Why?, because they look different from anything they saw in the last friggen 8 years. Face it, because of the age, Unreal textures ARE the new kid on the block with never ever seen before textures.
And implementing it in a UT3 map so the map still looks super UT3, now thats a challenge....
Ok i am done now
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