@MonsOlympus
It's Rikers, isn't it? Looks cool anyway. Can't wait to see more. I'll read more about baking normal maps in modo and maybe try to make a dispersion pistol with powerups, or any other. It could be used in future to make sort of Oldschool weapons mutator for ut3 too I just have to finish up all the commercial stuff I'm doing now.
Yeah its the rikers, just a very ruff concept to get an initial look of it
Mons, that is the BEST LOOKING remake of the Vortex Rikers I have EVER. SEEN. Let's just hope it doesn't go to waste.
ummz thanks! I wouldnt go so far to say its the 'best looking' Im happy enough with how it turned out to show you guys though
its a roughly accurate remake... I would probably give it some more dynamic lighting on the ship (lights escaping from the windows) and some nice particle effects for the exaust. You might want to decrease the number of windows on the side to create this effect i'm talking about. The geometry of this ship is definitly more sleek than the original and overall better quality. If you haven't taken a look at the way Legend made their ships in U2, I would consider going back and taking some of those concepts and applying them ere.
I'll take that into consideration, I think youre right though it is still alittle flat and could use some more layers. I did try to keep with the original shape as much as I could while trying to round it a tad
Trouble is back when unreal was made, low poly was about the extent of it! Now we have higher res textures and polys theres going to have to be more thought put into filling some of the gaps in details.
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