Okay, so I don't feel like perusing through 21 pages of this to see if it's been discussed yet, but help me out with this...
What's the point?
I mean, UT3 is... more similar to UT's game play than 2kx, but on an engine and key system that has higher requisites... Wouldn't it make better sense to relive some UT action to make a patch for the original?
If there is any Unreal experience I'd like to have, it's the fast paced in your face, fps abundant game play from UT, without all the unbalanced "pings are stupid low now" weapon issues. Add wall kicks, and the hammers new ability to punt power ups, and you got a game. No x-meshes, no ludicrous acrobatics and floaty players, less pew pew, hell even leave out the double jump.
You could even take the liberty of decreasing the RJ rof, and the rocket load again, so it's less spammy. Anyone can download the game, and with today's average system specs, everyone can run it.
I'm all for reliving some of UT's glory, but I think the wrong angle is being taken here, unless I'm missing something, which please enlighten me.