I have not heard the "Prepare for Battle" for a long time.
If you can find exactly what the sound is called in UnrealED I can do a search through the code to see what calls that sound.
Regarding user different colors, it can only be clientside and that would cause a hassle also.
Problem with all these color type options if some puts a color that does not exist, the game crashes and it's all the coders fault.
Been there many times, that is why I don't like make things configurable as 90% of players don't have a clue how to configure.
Regarding 0 rated stats ? what do you mean by that and no its way too late to removing things incase someone is playing this or playing that.
The scoreboard is a dumb thing, it does not have a clue what game is currently playing, everything is to be sent to it from the server and that's where the problem lies.
Regarding the clashing of mods, yes this was a big issue back in 2000, many programmers do not pass the routine onto the next mod, thus hog the routine for themselves and to hell with the next mod in the list.
I've already recompile the release version of 104 and will make a public release soon as it stands, it works great so lets not screw it up with more changes.
The only extra thing I've done is change the coloring of the word Bot below the little green man.
In team games it's Red or Blue and in DM it's Blue like everything else, looks more like part of the scene.
If you can find exactly what the sound is called in UnrealED I can do a search through the code to see what calls that sound.
Regarding user different colors, it can only be clientside and that would cause a hassle also.
Problem with all these color type options if some puts a color that does not exist, the game crashes and it's all the coders fault.
Been there many times, that is why I don't like make things configurable as 90% of players don't have a clue how to configure.
Regarding 0 rated stats ? what do you mean by that and no its way too late to removing things incase someone is playing this or playing that.
The scoreboard is a dumb thing, it does not have a clue what game is currently playing, everything is to be sent to it from the server and that's where the problem lies.
Regarding the clashing of mods, yes this was a big issue back in 2000, many programmers do not pass the routine onto the next mod, thus hog the routine for themselves and to hell with the next mod in the list.
I've already recompile the release version of 104 and will make a public release soon as it stands, it works great so lets not screw it up with more changes.
The only extra thing I've done is change the coloring of the word Bot below the little green man.
In team games it's Red or Blue and in DM it's Blue like everything else, looks more like part of the scene.