Ok, interim update time. This is just the .u, so anyone who doesnt have the rest of the package will have to scour this thread for it. Im know there are issues that need to be resolved, but i figured i should at least give you guys something since i missed my christmas deadline. (Sorry! )
This update is almost exclusively a Drone only update. A few of the new properties trickled down to the queen, but i havent made any specific changes to her, so dont expect anything new in that department.
Changelist (that i can remember):
* Tried to fix up some of the issues with crouched movement not allowing them to jump off ledges when necessary
* Retooled the attack animations. They now have a bit shorter 'windup' time and the actual 'contact' only happens when it looks like it should
* Added an idle crouching pose. Its not the best, but i think it looks kinda slick
* Xenomorph drones will now (FINALLY) drag themselves across the ground if you blow off both of their legs. Theyre slow, but can still dish out as much damage, so dont think youre out of the woods (there are definite bugs in this, most of which i know about. But to be safe, make sure and post about any oddities you encounter.)
* Added crouching attack animations. They wont stand up to swing at you every time now.
* Lowered the range at which theyll stand up to punce you
* Replaced their double jump animations with the pelvic thrust. It shouldt ever happen, but sometimes the code will force them to... So you might occasionally see a drone fly across your screen humping air
* Lowered the drone's headshot multiplier from 3 to 2.25. This should make them a bit harder to kill
* Updated melee logic so a bug hitting you with a severed arm will do less damage than if it were to hit you with a complete arm (much better than the previous method of decreasing its damage by a set percent when it loses an arm)
* The bugs are now quite a bit quieter. If this is no good i can revert it. It bugged me that they were constantly making noise, so i limited their screeching to only when they attack, pounce, get hurt, or die. Again, if you guys dont like it I can change it back to the way it was.
* Decreased melee range by 5 units. Sometimes it looked like they shouldnt have been hitting you, so i changed it.
* Gave the drones an extra 5 health. Shouldnt change too much
* Losing arms doesnt impact their pounce damage as much now
If any of these changes rub you the wrong way Im willing to revert them (the best i can ) Im going to keep working on the anims, as usual, so if something really sucks make sure to let me know how it should look.
And as always, suggestions suggestions suggestions!
Fallen Angel (and anyone else whose deriving a monster based off of these guys) I can give you the newest source if you want, or you can batchexport if if you feel the need. Ive added a bunch of new properties to ease any additions or modifications so you dont gotta copy and paste a whole function just to change one line.
This update is almost exclusively a Drone only update. A few of the new properties trickled down to the queen, but i havent made any specific changes to her, so dont expect anything new in that department.
Changelist (that i can remember):
* Tried to fix up some of the issues with crouched movement not allowing them to jump off ledges when necessary
* Retooled the attack animations. They now have a bit shorter 'windup' time and the actual 'contact' only happens when it looks like it should
* Added an idle crouching pose. Its not the best, but i think it looks kinda slick
* Xenomorph drones will now (FINALLY) drag themselves across the ground if you blow off both of their legs. Theyre slow, but can still dish out as much damage, so dont think youre out of the woods (there are definite bugs in this, most of which i know about. But to be safe, make sure and post about any oddities you encounter.)
* Added crouching attack animations. They wont stand up to swing at you every time now.
* Lowered the range at which theyll stand up to punce you
* Replaced their double jump animations with the pelvic thrust. It shouldt ever happen, but sometimes the code will force them to... So you might occasionally see a drone fly across your screen humping air
* Lowered the drone's headshot multiplier from 3 to 2.25. This should make them a bit harder to kill
* Updated melee logic so a bug hitting you with a severed arm will do less damage than if it were to hit you with a complete arm (much better than the previous method of decreasing its damage by a set percent when it loses an arm)
* The bugs are now quite a bit quieter. If this is no good i can revert it. It bugged me that they were constantly making noise, so i limited their screeching to only when they attack, pounce, get hurt, or die. Again, if you guys dont like it I can change it back to the way it was.
* Decreased melee range by 5 units. Sometimes it looked like they shouldnt have been hitting you, so i changed it.
* Gave the drones an extra 5 health. Shouldnt change too much
* Losing arms doesnt impact their pounce damage as much now
If any of these changes rub you the wrong way Im willing to revert them (the best i can ) Im going to keep working on the anims, as usual, so if something really sucks make sure to let me know how it should look.
And as always, suggestions suggestions suggestions!
Fallen Angel (and anyone else whose deriving a monster based off of these guys) I can give you the newest source if you want, or you can batchexport if if you feel the need. Ive added a bunch of new properties to ease any additions or modifications so you dont gotta copy and paste a whole function just to change one line.
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