Big behind the scenes changes in how they move. Ive stripped all of the normal code that determines what happens when a pawn crouches, since it
still wont let them move much faster while crouched, so they should finally get noticably faster when skittering around after you. Collision issues will be fixed as well, since they wont suddenly try and crouch when theyve lost their legs (would cause their collision height to reset, letting you land shots on them that looked to be about 3 feet higher than the bug
)
The queens health has been amped up a ton and im making her more aggressive... since they seem to kinda sit on the sidelines and trash talk instead of getting up and close to cut the crap out of you.
Gibs can now only do a total of 6 damage, then they disappear from the level all together. Getting killed by one flying gib got real old real quick, so it should be fixed.