AliensINV

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EvilDrWong

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barnEbiss said:
but if you guys really want to do a full blown mod after this I would be willing to try and contact fox and ask permission to do a full mod. the guys over at the star wars mod got permission to do there mod.
Lucas Arts probably gets tired of fighting with fans over ownership of their property, i think thats why they let Troopers go :p Fox is about as hard assed as itll get IP wise, especially with a new movie coming out based on this content...
And anyway, lets not get ahead of ourselves here.
 

EvilDrWong

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ROFL 451 said:
AvP helped alot with vision modes, implementing them into UT2003 will be a little more of a chore. But, a railgun I downloaded showed opponents in heat colors, so I know it can be done.
AvP had them supported engine wise. Im not sure of the specifications of it, but mappers had to use the "Starlight" mode or something to set up the appearance of the level under each of the special vision types. You could get some of the effect, but not perfectly reliable.
And did that railgun happen to be in the Pain2k3 pack?

edit: For the record ROFL, im not entirely opposed to everything you have to suggest... even though it seems like that :( Ive got a thing or two scheming, but its more of a mod to invasion itself than a mod built around these aliens. I really appreciate the feedback and all the ideas, and dont think theyre not getting put on a list of 'stuff to do if the time is right' :)
 
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ROFL 451

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barnEbiss said:
If we were to add the aliens as a player class vs marines we would have crossed the red line that Fox has about aliens mods.

I think it is best we just stick with haveing the aliens and a few weapons.
but if you guys really want to do a full blown mod after this I would be willing to try and contact fox and ask permission to do a full mod. the guys over at the star wars mod got permission to do there mod.


but for now lets stick with just haveing the aliens and a few weapons.
I would be really sad if this where to be FOXED
so plz lets go slowly with our mutator. I feel verry strongly about this since I was the one that draged this mutator from the dust bin and kept wong working on it. so plz bare with me on this one.

Arg, my hopes are FOXXORED!

Lol, j/k. But adding them as player classes has already been done by EE. I think it's only if you PORT the model from AvP. I think it can e counted as YOUR WORK if you build the models from scratch. At least I recall EE saying something like that. I already have conceptual designs for the entire Alien arsenal if this pulls through. :lol:

QUOTE: TheBlueEyedRobot
EVilEngine creating these Doom3 (and Alien) models is completely legal, and here's why. First, he isn't making any profits off of any of these models. Second, and more importantly, under the Fair Use Rule of the U.S. Copyright Act of 1976, anyone is allowed to "parody" or use anyone else's work as long as the creator's rights are not being infringed upon. Ever here of nuklearpower.com? 8-bit Theater?

What technically are the creator's rights? I mean, does FOX say, "Hey no nothing that looks remotely like an Alien?"

Thanks for the support, Wong ;)
Edit: Like me new avatar, Wong? Made it myself from the screenshot I posted back a few pages :lol:
 
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ROFL 451

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Title 17, Chapter 1

Sec. 107. - Limitations on exclusive rights: Fair use



Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include -

(1)

the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;

(2)

the nature of the copyrighted work;

(3)

the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and

(4)

the effect of the use upon the potential market for or value of the copyrighted work.


The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors



Hope this helps
 

EvilDrWong

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ROFL 451 said:
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;

(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and

(4) the effect of the use upon the potential market for or value of the copyrighted work.
Those points are what gets us.
1) Our purpose, as could be perceived by Fox, is to steal players (thus revenue) from them
3) The substantiality of the portion used is very ...uh... substantial. Its the mainstay of the Aliens series, its poster child.
4) the effect on the market for or value of their work can be seen as very bad. Some people may (im not trying to toot my own horn, so dont take it that way) stop playing the AvP games all together now that this portion of that game has been imported and is in a different, possibly more enjoyble, context (to the user). So in effect, Fox can say "You are stealing our players, our assets, and thus our money. You will stop this at once or you will feel the full wrath of our overly anxious legal department"
 

EvilDrWong

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Again ROFL, its not that the idea is terrible. Quite to the contrary. It pains me to not be able to expand on this and unload a gigantic mod just so we can all enjoy the aliens as they should be enjoyed. But if the choice is continue on in a relatively small way, or go big time and get shut down, Id much prefer to keep working on these guys in a way that everyone can enjoy.
PS: Check your PM's ROFL :)
 

ROFL 451

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EvilDrWong said:
Again ROFL, its not that the idea is terrible. Quite to the contrary. It pains me to not be able to expand on this and unload a gigantic mod just so we can all enjoy the aliens as they should be enjoyed. But if the choice is continue on in a relatively small way, or go big time and get shut down, Id much prefer to keep working on these guys in a way that everyone can enjoy.
PS: Check your PM's ROFL :)

I did, and I sent you a long one, too.

Edit: Wong get on AIM! NOW MAN NOW!
 
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ROFL 451

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Wong, if you do get the facehugger finished, you need to make sure to name it Xenomorph Facehugger. This will distinguish it from the other, crappy version. How is work on it comming along? Got screenies to post for us?
 

Bl-ò_Ó-d

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Jan 8, 2004
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Hello at first!
As you can see its my first post. :D
The reason for joining was that I thaught that I can help a little. I read all posts in this thread and I must say that you guys did a great work.
I`d made a map that was originally designed for TDM. But it grew a little bit too big for me so I stopped mapping. It has an indoor and outdoor complex, the design is not Alienlike but all it needs are a few new textures.
I`ve tested the map with the AlienINV and the result was that the map is in and out a little too big for the bots.
Maybe someone can need it.

P.S.: @barnEbiss: The doors are a little bit strange, why I have to touch the door to open it, and the 2 halfs of every door open seperatly? Maybe you can try a different outdoor texture, the Aliens are really hard to hit :(
 

ROFL 451

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Dec 25, 2003
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Bl-ò_Ó-d said:
Hello at first!
As you can see its my first post. :D
The reason for joining was that I thaught that I can help a little. I read all posts in this thread and I must say that you guys did a great work.
I`d made a map that was originally designed for TDM. But it grew a little bit too big for me so I stopped mapping. It has an indoor and outdoor complex, the design is not Alienlike but all it needs are a few new textures.
I`ve tested the map with the AlienINV and the result was that the map is in and out a little too big for the bots.
Maybe someone can need it.

P.S.: @barnEbiss: The doors are a little bit strange, why I have to touch the door to open it, and the 2 halfs of every door open seperatly? Maybe you can try a different outdoor texture, the Aliens are really hard to hit :(

Thats the idea ;) And he also tried to get it as close as he could to the movies, I think. :)
 

EvilDrWong

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Fallen Angel said:
why don't you overwrite - alot easier imo
i can give you guys an alternate AliensINV.int that will remove them from the list, but i cant overwrite unless i get permission from EE to change the AliensINV package. TBH i dont really want to though, and if i did alter it at all id unify all of the packages needed for AliensINV into a single package instead of 4 or 5.
 

EvilDrWong

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Jun 16, 2001
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Bl-ò_Ó-d said:
Hello at first!
As you can see its my first post. :D
The reason for joining was that I thaught that I can help a little. I read all posts in this thread and I must say that you guys did a great work.
I`d made a map that was originally designed for TDM. But it grew a little bit too big for me so I stopped mapping. It has an indoor and outdoor complex, the design is not Alienlike but all it needs are a few new textures.
I`ve tested the map with the AlienINV and the result was that the map is in and out a little too big for the bots.
Maybe someone can need it.

P.S.: @barnEbiss: The doors are a little bit strange, why I have to touch the door to open it, and the 2 halfs of every door open seperatly? Maybe you can try a different outdoor texture, the Aliens are really hard to hit :(
OOH! Nice, can we play with it? :D I figure that the aliens will be a bit easier to notice once he starts defining the ground... you know, big black profile moving across hills and whatnot, probably easier to see than a black speck running across a flat black ground ;)
 

ROFL 451

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Dec 25, 2003
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EvilDrWong said:
OOH! Nice, can we play with it? :D I figure that the aliens will be a bit easier to notice once he starts defining the ground... you know, big black profile moving across hills and whatnot, probably easier to see than a black speck running across a flat black ground ;)


Lol @ Wong
 

Bl-ò_Ó-d

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Jan 8, 2004
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Sorry, my answer comes a little late. I wrote the last reply in a rush hour :(
But the problem is: the file is to big! Is there another way for uploading it?
Even with Winzip :mad:
 
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