AliensINV

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
Status
Not open for further replies.

Bl-ò_Ó-d

New Member
Jan 8, 2004
8
0
0
The size does not matter to me, I can`t upload it because the upload manager says my file is too big.
 

Bl-ò_Ó-d

New Member
Jan 8, 2004
8
0
0
Yea, I used the Link for Attachments. Then I`ve to search the file on my System and upload it. I try it again
 

ROFL 451

Twisted Mind
Dec 25, 2003
168
0
0
35
Darkness
Bl-ò_Ó-d said:
Yea, I used the Link for Attachments. Then I`ve to search the file on my System and upload it. I try it again


Here lemme see if I can upload DM-TheAlamo for you guys to test this thing. Hmmm it must be too big, I get an error when I try upoading it. ..
 

EvilDrWong

Every line of code elevates you
Jun 16, 2001
932
0
0
41
Inside the machine
Visit site
probably not the kind of update youre looking for, but the facehugger is almost completely weighted. Just got some extra bits on the ass flaps and some tweaking on the tail and itll be ready for animating.
Ive been trying to fix up the drone's animation in network games, cause theyre mass broken... i fear though, that itll take a complete overhaul to get it to work right, so it wont be for quite a while before i can say as a matter of fact that the animations wont have any problems online.

Heres a picture of the 'hugger all flattened or some junk.
 

ROFL 451

Twisted Mind
Dec 25, 2003
168
0
0
35
Darkness
EvilDrWong said:
nothing huge, but a bunch of 'attention to detail' sort of additions. Sounds, visual effects, stuff like that which will hopefully give them a bit more presence.


w00t! Release date?
 

EvilDrWong

Every line of code elevates you
Jun 16, 2001
932
0
0
41
Inside the machine
Visit site
Not for a few days, at least. Ive made quite a few changes, but no new animations yet. Been monkeying with the code that drives them, so most of changes will be 'gameplay' type changes. Cosmetic effects, and extra sounds are some of the more noticable changes, i hope you guys will like them. Personally, I think its pretty cool... but in the end you guys are the deciding factor on how neat they really are :p

Edit: I usually play on Average with one bot partner (more badguys show up that way) set to 6 skill. Before these changes i could make it to wave 14 or 15 before things got really tough... now Ive got trouble making it to wave 11 :eek: Some of the old tricks wont work anymore... such as waiting for a bug to pounce at you and shooting it with a single Shock beam (it would instantly kill them)
Theyre definitely tougher (20 more hit points) and a little bit quicker (40 more speed) plus ive upped their 'Tear Threshold' so its a bit harder to blow their head off or remove legs.
 
Last edited:

ROFL 451

Twisted Mind
Dec 25, 2003
168
0
0
35
Darkness
Fallen Angel said:
kewl - have you used any of the sounds i have in my pack?

What sounds are those? I got the Alien Hiss on the internet, you might be able to use it.
 

Attachments

  • AlienHiss.wav
    34.3 KB · Views: 14
Status
Not open for further replies.