Ok, i need some help deciding something halfway important. Since it takes me forever to get an animation looking good, i dont want to have to make two different versions of the same one and then pick which i like more, so im gonna post two pics and ask you guys which you think would make a better standing movement animation. (The light gray lines are the center of the model, FYI)
The first one is more 'humanlike', standing more upright. Its more or less 'balanced' (im just going off of a line i put through the middle of it to represent its center of balance, im not a professional so for all i know i could be very wrong) but considering the subject, it seems a bit unnatural. On the upside though, the majority of the bug's body will stay within the confines of its collision cylinder.
The second one is more hunched over. It kinda looks like itll tip over, but not too much
IMO it looks a bit more like what i can remember from the movies/games. With this animation its likely that parts of the bug will stick outside of its collision cylinder (which can mean missed shots even though they look like a clean hit)
Or, if both of these are no good, give me some pointers! Just remember, that if you suggest some ridiculous pose, youll see it a whole lot because most of the attack animations will have to transition in and out of this pose... so dont ask me to make it grab its crotch
edit: Ignore the tail, i thought it best not to anger the beast by cutting its tail out of the pic even though it isnt counted as a part of the model