Zound51- Beta 4
The main emphisis in Beta 4 is all about the Random sounds.
This is driving me crazy as everyone uses these Random sounds and with the current bug in 50 the mails just keep flowing in.
Fixes and Changes in 51
Random=0
This has been added to the end of the string in [Zound51B4.ZTriggers]
NB..The new Random= will automatically be updated if an Admin has used the @ sign with Soundnames.
Also if an Admin has used the workaround (extra character or X) in the Soundname, Zound51 will see this and correct the string to the new format, so basically when copying and pasting over the [Zound50.ZTriggers], the strings will be updated automatically.
Example
Current string:
Zounds=(SoundName="doh@5",Triggername="doh",SoundFilename="whatever.uax",Hidden=False,AdminOnly=False)
New string:
Zounds=(SoundName="doh",Triggername="doh",SoundFilename="whatever.uax",Hidden=False,AdminOnly=False,Random=5)
OR
Current string:
Zounds=(SoundName="dohX@5",Triggername="doh",SoundFilename="whatever.uax",Hidden=False,AdminOnly=False)
New string:
Zounds=(SoundName="doh",Triggername="doh",SoundFilename="whatever.uax",Hidden=False,AdminOnly=False,Random=5)
hello and
byebye
Replaced hello and byebye Triggernames with PlayerEnter and PlayerExit.
NB.. current 'hello' and 'byebye' Triggernames can still be used as secondary names.
This all needs testing please as we need to get this update out there asap before I commit hari kiri
Frogger please note all the happenings here as I would like you to release 51 when we are ready and clearly explain this Random= stuff as it driving me nuts
http://www.unreal.co.za/files/beta/z51b4.zip
** Edit **
ZoundConvert has also been updated accordingly.
http://www.unreal.co.za/files/other/ZoundConvert.zip