Yes, the first aid system has transformed the bleeding effect from a counter-teamwork feature into something that encourages fighting as a unit. Unfortunately, in some circumstances it can also create suicidal playing, which is rather unrealistic. However, I think Inf 2.9 will change that, as long as those area-specific wound effects are still in - if taking bullets both reduced combat effectiveness (by making running or aiming harder) and started bleeding, I think a bleeding system would be a great addition to RA.
Does anyone know if those wound effects have been implemented in 2.9?
Does anyone know if those wound effects have been implemented in 2.9?