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Unreal Evolution for UT3

Discussion in 'Unreal Tournament 3' started by Sir_Brizz, Sep 6, 2008.

  1. MonsOlympus

    MonsOlympus Active Member

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    Yeah the ones for the player characters are skeletal anims, the ones for the monsters in invasion are the original vertex animations. Theres 2 entirely different sets, which means, even with the skeletal rigs there would need to be new animations added. Setting up a rig, especially extending on the UT3 one sounds like the easy part, the hard part is the new anims.
     
  2. keaukrine

    keaukrine New Member

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    Oh, those ones from Invasion. Yes, they use Unreal1 vertex anims. But using them in not an option IMO, my thoughts were not about them but about player models. Sorry for confusing you :p
     
  3. MonsOlympus

    MonsOlympus Active Member

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    Even the player anims arnt of a great deal of use though since the vertex anims are the correct (but obsolete) set.
     
  4. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Maybe using that unused alpha skaarj? That one has also no tatoos in.
    Seen even here and it's in that Skaarj pack mod as found in filefornt or in UT2C.
    [SCREENSHOT]http://i.idnes.cz/bw/22/unreal2_scr2.jpg[/SCREENSHOT]
     
  5. KillerSkaarj

    KillerSkaarj Art for swans is dope!

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    Great, I agree to use the U2 Skaarj and now everyone is supporting remakes of the U1 Skaarj.

    The Skaarj in the picture that Leo posted is the kind of Skaarj I actually wanted. Muscular, but not too bulky, doesn't look like a Bulldog (UT2K4), Gorilla (U2), or the god awful UC2 incarnation, but like the original U1 Skaarj. Someone should definitely try porting that model (however difficult it may be). We (and by 'we' I mean the people who are actually doing something with this project) should get a skinmaker (skinner sounds weird) to modify the skin for each class of U1 Skaarj. I might be able to do it, but I will most likely fail miserably.
     
    Last edited: Feb 6, 2009
  6. Psychomorph

    Psychomorph  

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    U1 SKAARJ!!!!!
     
  7. XeroWolf

    XeroWolf Unreal Ninja

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    Oh boy all this Unreal I Skaarj vs Unreal II Skaarj vs UT2004 Skaarj is getting nowhere fast.
    Can't whoever is in charge of Character models etc on this project decide? Everybody is trowing ingredients into the pot and spoiling the stew.

    I don't really have any preference either way but if I had to choose I would think since this is an unreal 1 remake then a remake of the unreal 1 Skaarj would be the obvious choice.

    Anyway carry on then.
     
  8. Psychomorph

    Psychomorph  

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    You just said it for yourself:

    U1 SKAARJ!!!!!
     
  9. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    How about everyone in here quits complaining about what Skaarj we use or we don't put them in the mod?

    We'll replace them with Strogg if we have to. :p
     
  10. Diehard

    Diehard New Member

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    I think the answer is simple, your gonna redo Unreal, not UT, not UnrealII, not UT2003, not UT2004, nor UT3. So you should build an Unreal Skaarj, simple as that.....

    Just make it high resolution and capable of more animations as Unreal so it fits UT3, and of course similar skills and movement and with alot more detail in general, but an Unreal Skaarj never the less :)
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  11. GreatEmerald

    GreatEmerald Khnumhotep

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    +1. If you're going to remake it, I'm sure everyone will agree with this.

    Any shots yet?
     
  12. Psychomorph

    Psychomorph  

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    Ok, on a serious note, obviously U1 Skaarj is the way to go, but the U2 Skaarj was suggested because it is allready there, modeled and skinned, only animations are left to be made (which is allready gigantic work in my opinion).

    U1 Skaarj means to begin from zero, as zero as it gets and that's an ammount of work beyond my imagination.


    I however want U1 style Skaarj only, because I hate everything else. The question only is; can the guys remake the oldschool Skaarj as cool as the original? Because the U2 Skaarj is technically a remake of the original and it sucks, it is not about a cool Skaarj, a remake or something else, it is about this something specific unique special (the essence) that makes the U1 Skaarj so cool, same goes for the other Unreal creatures.
     
    Last edited: Feb 7, 2009
  13. Diehard

    Diehard New Member

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    Still it should be a 'minor' thing, because other creatures have to be made from scratch anyway like the Nali's. And for that matter most of the weapons if not all. Its all together a lot of work, and also having to create the Skaarj's is just a small part of the whole deal.....
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  14. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    Hurry up and make the models dammit! I want my invasion gametype back in high-res already! :lol:
     
  15. Psychomorph

    Psychomorph  

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    That's true. Massive ammount of work, which why I'm afraid of lower quality results. Hope the guys can do it.

    You mean Monster Hunt *cough* :D

    Ahhhw, Monster Hunt with Egyptian style maps... I'd by UT3 right for this.
     
    Last edited: Feb 7, 2009
  16. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    Nah i just want invasion :D

    Monster hunt is one that i've downloaded, but never installed. I'll get around to it at some point.
     
  17. The_Head

    The_Head JB Mapper

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    I swear I have posted about 5 times in this thread that we will not be converting old models, we will be making new models based on the old Unreal style. Its not exactly rocket science...
     
  18. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    yeah, what's your point? I've said about five times in this thread that i can't wait for invasion to come back with these "new models based on the old Unreal style.".

    That isn't rocket science either. The original models are ugly on newer engines and i want the updated ones.
     
  19. Psychomorph

    Psychomorph  

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    And I said fi... two times

    U1 SKAARJ!!!!!

    :D :D :D :D :D


    However, I'm glad for your decision, keep us posted. :tup:
     
  20. The_Head

    The_Head JB Mapper

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    Which is what your gonna get.
     

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