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Unreal 95 / 97 Alpha Research

Discussion in 'Unreal' started by Leo(T.C.K.), Apr 23, 2011.

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  1. Delacroix

    Delacroix Successor of Almarion

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    What do you mean, he "still" can? :p As long as there are alpha/beta items somewhere out there, the answer to that question can be only one:

    [M]http://www.youtube.com/watch?v=1W7c8QghPxk[/M]

    :lol:
     
  2. []KAOS[]Casey

    []KAOS[]Casey 227 dev

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    What I was saying was I didn't think it was possible to find even more undiscovered stuff, Epic themselves lost the src to the 225f build, they presume it was overwritten with the horrifying 226f, yet, we can find ancient and previously unknown stuff... repeatedly? The fuck?
     
  3. UBerserker

    UBerserker old EPIC GAMES

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    Holy shit
    damn

    Gargolye is so beast

    Also I want to know if somebody managed to recognize that reptile-like monster shown in the Crypt package (C_Sarc5). Looks like a Skaarj turtle.
     
    Last edited: Dec 13, 2011
  4. AlCapowned

    AlCapowned Member

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    That's amazing. Unreal really has come a long way.
     
  5. Master_Unreal

    Master_Unreal New Member

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    My face when I saw all this stuff the first time.....

    It turns out development for Unreal probably did not even begin till 1994, in this X-COM package with the Unreal Alpha content came some executable called ED2.exe, it appears to be an early model/polygon editor made for dos. The Alpha-era Male model seems to date back to 1994.

    There was some early Unreal Tournament stuff as well but whether that belongs in this topic or not is beyond me (I'm guessing no) If enough people ask for it I'll upload screenshots of stuff.
     
  6. AlCapowned

    AlCapowned Member

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    I thought Epic didn't care if any more alpha/beta content was released.
     
  7. hogsy

    hogsy New Member

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    I'd love to see some screenshots please ;)
     
  8. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    I don't know if Delacroix received this message, but I found also complete uscript code from August-September 1997 of Unreal. Has impaler and stunner code as well, but some stuff is already missing, dragon was cut from that version for example and etc etc. Nothing else seems to exist though from that related to Unreal. Wish there was the full build of that recovered.
     
  9. Delacroix

    Delacroix Successor of Almarion

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    Well if some of those things are still somewhere, then:

    Q: Can we recover them?
    A:

    [M]http://www.youtube.com/watch?v=1W7c8QghPxk[/M]
     
  10. Master_Unreal

    Master_Unreal New Member

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    Every model has been exported, here's what I've determined

    The Automag will probably replace turboman's version, the animations fit the alpha screenshots exactly as well as the uv maps (hand texture was included too, fits right on)

    The Eel and automag are the only models that will be left untouched, everything else is getting new animations.

    Minotaur work as commenced about 5 minutes ago, more updates to come
     
  11. AWW SNACK

    AWW SNACK New Member

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    Good to hear! What's the problem with the old animations? The

    Which model is the Automag? aniv40.3D looks kinda of like it, but it's too blocky to be an Automag.
     
  12. Delacroix

    Delacroix Successor of Almarion

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    Animations are sometimes nonexistent, sometimes they're more of a joke.
     
  13. AWW SNACK

    AWW SNACK New Member

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    Ah. That makes sense.

    Have you guys run the "ED.BAT" file when browsing models? It adds textures to certain models. Most of them don't fit it all, but there are some where the texture seems to fit, like A14 uses TEXTURE3 and TEXTURE7 well, while the strange-looking face on the Dragon leg texture sheet fits the Wizard/Priest perfectly.
     
  14. UBerserker

    UBerserker old EPIC GAMES

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    So the Skaarj Eel is a completely different creature. Thought it was an early version of the Slith.
     
  15. NeoNite

    NeoNite Worst hack fraud ever

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    I'm still waiting for the skaarj giraffe tbh.
     
  16. Delacroix

    Delacroix Successor of Almarion

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    You can wait then, because it doesn't EXIST :p
     
  17. Master_Unreal

    Master_Unreal New Member

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    The minotaur

    [​IMG]

    Variant 2

    [​IMG]
     
    Last edited: Dec 14, 2011
  18. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    This is my rundown of the stuff, analysis:

    A=automag it seems?
    DATAT-v=maybe saw? missing aniv file so it messes up, hard to tell, tried using aniv00
    DATAP=sprite-scocne, whatever
    56=flame
    42=Tentacle-only swinging anim here, again different from 97
    41=Devilfish
    40=weapon(no idea what this is, looks a bit similar to biorifle but it isn't biorifle, maybe flamethrower as delacroix says)
    39=some branch with leaves, don't think this is in unreal
    38=Health pickup
    37=exists in unreal, one of the torches, nothing special
    36=Armor
    Data35=automag clip
    Data33=skaarj mask-skull
    Data32=newvase
    Data30-31=WHAT THE FUCK I DONT EVEN- hanging lamps maybe
    29=Manta(has only the flying anims, this was used for the manta demo presentation video)
    Data28=Gasbag
    Data27=some torch
    Data26=automag pickup
    data25,09, 12, 34, 43 vertex error
    25 quadshotpickup 34 shells?
    Data23-24=Blade
    Data22=Automag first person
    Data21=Eel-stingray
    DATA20=Quadshot(has aditional anim, perhaps it is third person mesh? Since it would go well with player looking around but not sure, maybe its just first person feature)
    DATA19=Weapon(has blade like thing, looks like impact hammer with bigass blade in the end)
    Data18=Weapon (not sure which one, seems like pistol, maybe old automag or soething else)
    Data17=SkaarjHunter
    Data16=Bigman(different anims than 97 one)
    Data15=Minotaur2
    Data14=MaleOne
    Data13=Wizard?
    DATA11=woman
    DATA10=Gargoyle
    Data8=Pegasus
    Data7=Minotaur
    Data6=Dragon
    Data4-5=golem
    Data1-3=effects, sprite stuff

    EDIT: Data 12 is apparently some half dog, this pic was taken by Gizzy.

    [SCREENSHOT]http://i40.tinypic.com/24w7bc7.jpg[/SCREENSHOT]

    Gizzy's report here:
    http://pastebin.com/ZxLhyCXN
     
    Last edited: Dec 14, 2011
  19. AlCapowned

    AlCapowned Member

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    It's a shame about the Krall's UV maps. That model would have been perfect for rigging/animating a skeletal krall.
     
  20. UBerserker

    UBerserker old EPIC GAMES

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    Oh wow the Gasbag is old. Pretty expected since it's probably the most "fantasy"-like creature in Unreal. How the Skaarj Eel looks like?
     
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