Can you upload meshes, too? Because beta Brute, bigman skin is completely misaligned to real one.
No I can't, no way to export them and as I said Gildor refused to cooperate, while he could export them.
Can you upload meshes, too? Because beta Brute, bigman skin is completely misaligned to real one.
What about releasing all .uc / script files?
There's not much to the scripts, basically only skaarj is really scripted (plus bit of brute and krall but they have no projectiles compared to skaarj), there are some commented lines, but there is not much in there really. It's pretty much just a tech demo showing some models.
Can you still release them? Just for me? Really I'm looking for Bigman and HUD script and their defaultproperties.
btw what about fonts?
These two screenshots are from one of the cut Eric Reuter's maps, I just got it confirmed:
[SCREENSHOT]http://images8.fotosik.pl/1862/2efe80902757927a.jpg[/SCREENSHOT][SCREENSHOT]http://images8.fotosik.pl/1862/a176aef4182de9da.jpg[/SCREENSHOT]
Too bad we don't have that stuff though.
What about releasing all .uc / script files?
I'm looking for Bigman and HUD script and their defaultproperties.
These two screenshots are from one of the cut Eric Reuter's maps, I just got it confirmed:
[SCREENSHOT]http://images8.fotosik.pl/1862/2efe80902757927a.jpg[/SCREENSHOT][SCREENSHOT]http://images8.fotosik.pl/1862/a176aef4182de9da.jpg[/SCREENSHOT]
Too bad we don't have that stuff though.
No point, unless you want a garbled mess of unfinished broken code that spams your log with random bs
I've already looked into the HUD and there literaly isn't one, It's some weird LevelInfo stuff that handles the status bar instead. There's no code to display number representations of health, armour or ammo and no code that controls where the "HUD" sits, it's just.....there. I'll export all the scripts tomorrow and have another look thorugh.
As for the Bigman, he's literally a brute but with slight differences:
- Half coded
- Scriptwarnings galore
- Almost everything is logged, causing major logspam and 100mb+ log files
- Missing most of his final animations
- No sounds
- Has a different texture
That above list pretty much counts for everything in that beta too
Remade. Though Bigman face look a bit ugly and imprecise. Font is also different.
[SCREENSHOT]http://img26.imageshack.us/i/betahudandbigman2.jpg/[/SCREENSHOT]
A high quality one?There was someone on Unrealsp who remade the brute skin, but hasn't released it so far.
The unreal.ucx is needed, its a temporary one since there was none, it contains source classes, basically only those from the map:A high quality one?
anyway I found this picture from UnrealSP:
![]()
How did he got the editor working in that beta? For me it says "Run-time error '429': ActiveX component can't create object"
Directory: ...\1\unreal - Early Alpha\UnrealEd.exe
Link: http://www.unrealsp.org/forums/viewtopic.php?f=2&t=1003&start=90
Edit: Moved UnrealEd to system folder. Same error.
The unreal.ucx is needed, its a temporary one since there was none, it contains source classes, basically only those from the map:
http://forums.beyondunreal.com/showpost.php?p=2509248&postcount=25
No effect. Still getting that error.
Oh well, sorry, you need to try installing the visual basic stuff, then it should work.
Which "stuff"? This one? http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-basic-express
I'm asking this because I don't want to waste 2.2 gb for nothing.