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Unreal 95 / 97 Alpha Research

Discussion in 'Unreal' started by Leo(T.C.K.), Apr 23, 2011.

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  1. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    No I can't, no way to export them and as I said Gildor refused to cooperate, while he could export them.
     
  2. simplething

    simplething New Member

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    What about releasing all .uc / script files?
     
  3. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    There's not much to the scripts, basically only skaarj is really scripted (plus bit of brute and krall but they have no projectiles compared to skaarj), there are some commented lines, but there is not much in there really. It's pretty much just a tech demo showing some models.
     
    Last edited: May 25, 2011
  4. simplething

    simplething New Member

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    Can you still release them? Just for me? Really I'm looking for Bigman and HUD script and their defaultproperties.

    btw what about fonts?
     
    Last edited: May 25, 2011
  5. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Texturesext.rar

    I just exported rest of textures, also the ones in SBase, should anyone want it. I will pm you for the codes.
     
  6. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    These two screenshots are from one of the cut Eric Reuter's maps, I just got it confirmed:

    [SCREENSHOT]http://images8.fotosik.pl/1862/2efe80902757927a.jpg[/SCREENSHOT][SCREENSHOT]http://images8.fotosik.pl/1862/a176aef4182de9da.jpg[/SCREENSHOT]

    Too bad we don't have that stuff though.
     
    Last edited: Jun 2, 2011
  7. AWW SNACK

    AWW SNACK New Member

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    Neato. About time one Unreal pre-release mystery has been solved.
     
  8. Gizzy

    Gizzy The Banhammer Cometh

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    No point, unless you want a garbled mess of unfinished broken code that spams your log with random bs

    I've already looked into the HUD and there literaly isn't one, It's some weird LevelInfo stuff that handles the status bar instead. There's no code to display number representations of health, armour or ammo and no code that controls where the "HUD" sits, it's just.....there. I'll export all the scripts tomorrow and have another look thorugh.

    As for the Bigman, he's literally a brute but with slight differences:
    • Half coded
    • Scriptwarnings galore
    • Almost everything is logged, causing major logspam and 100mb+ log files
    • Missing most of his final animations
    • No sounds
    • Has a different texture

    That above list pretty much counts for everything in that beta too
     
    Last edited: Jun 5, 2011
  9. dinwitty

    dinwitty DeRegistered User

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    reminds me of one of UT's Dm maps
     
  10. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    I exported all the code and sent it to him anyway when he asked for it, so no need for that.
     
  11. simplething

    simplething New Member

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    Remade :). Though Bigman face look a bit ugly and imprecise. Font is also different.
    [SCREENSHOT]http://img26.imageshack.us/i/betahudandbigman2.jpg/[/SCREENSHOT]
     
    Last edited: Jun 10, 2011
  12. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    There was someone on Unrealsp who remade the brute skin, but hasn't released it so far.
     
  13. simplething

    simplething New Member

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    A high quality one?

    anyway I found this picture from UnrealSP:
    [​IMG]

    How did he got the editor working in that beta? For me it says "Run-time error '429': ActiveX component can't create object"

    Directory: ...\1\unreal - Early Alpha\UnrealEd.exe
    Link: http://www.unrealsp.org/forums/viewtopic.php?f=2&t=1003&start=90

    Edit: Moved UnrealEd to system folder. Same error.
     
    Last edited: Jun 18, 2011
  14. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    The unreal.ucx is needed, its a temporary one since there was none, it contains source classes, basically only those from the map:

    http://forums.beyondunreal.com/showpost.php?p=2509248&postcount=25
     
  15. simplething

    simplething New Member

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  16. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Oh well, sorry, you need to try installing the visual basic stuff, then it should work.
     
  17. GreatEmerald

    GreatEmerald Khnumhotep

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    Hmm, what are those extra buttons? Angel, map, mountain, floppy? And Help/Epic/0/Calc?
     
  18. simplething

    simplething New Member

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  19. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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  20. Turboman

    Turboman deRegistered user

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    Just saw the extracted beta textures, i thought the original female character looked pretty cool (wonder who's face she's based on :) )

    cuz it was so awesome i edited its uvw so it fits on female1, i think its pretty accurate, except for the face (which i had to alter a bit, cuz no way it would ever fit)
    [​IMG]
    if anyone gives a damn i'll upload the ingame version.


    As for the editor, just tried the one in leo's link
    it didn't work over here in win98(vm) or xp 32-bit, i got the same error about activex component blahblah, even updated vb runtimes, copied them from my other partition, same problem.
    It did work instantly in xp 64 bit and win 7 64 bit (all on the same system btw).
     
    Last edited: Jun 22, 2011
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