The WIP Screenshot Thread!

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AsToRoTh

New Member
Jan 20, 2008
143
0
0
Here's my next UT3 project. I'm thinking of working kismet code for mutiplayer fun, but I'll see how it turns out first singleplayer.

Looks very nice... and clean. One thing I did notice from the screenshots is that the buildings in the background look like they are on top of the support beams in the roof/ceiling area of the main room. Is this just a draw order error or intentional?
 

Rask

New Member
Aug 15, 2004
280
0
0
Finland
www.rdegree.net
Never played Mirror’s Edge, but that looks neat (literally too!). :D

I tried to fix the water in my CTF level:

[screenshot]http://img246.imageshack.us/img246/5472/preview09mm8.jpg[/screenshot]
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Nice looking water. You sure are putting a lot of effort into this.

I've been updating the main chamber. As you can see the Hoverboard is right at the middle column. The player will unlock it permanently once he is able to get there and grab it. Also, the Hoverboard will be used to hover over hazardous liquids otherwise impossible to reach without it.

I changed the background, I wanted it to be really SCI-FI-ish like Mirror's Edge. Note that the building materials are just temporary, it doesn't make much sense as they are right now. To answer your question AsToRoTh, the buildings were completely at the background.

Second shot is big ass.

[SCREENSHOT]http://img229.imageshack.us/img229/5070/uttrialproject03vb0.jpg[/SCREENSHOT] [SCREENSHOT]http://img255.imageshack.us/img255/373/uttrialproject04sj4.jpg[/SCREENSHOT]
 

J112

Very Superstitious
Dec 16, 2005
144
0
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LOVE that water musilowski.

And Kantham thats looking really great. I spent waay too much time playing 2k4 trials maps so will be sure to give yours a lengthy run through; or 6 :p Will be interested to see how you structure some of the rooms with the drastic changes from 2k4 movement and all.
 
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Rask

New Member
Aug 15, 2004
280
0
0
Finland
www.rdegree.net
I replaced the retail brick wall material with my own:

[screenshot]http://img91.imageshack.us/img91/2066/preview10kx6.jpg[/screenshot]

I used Photoshop and xNormal, no reference photos. I like the result... :p
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Yeah I know what you mean. Right now all the lights are white. It'll be hard to menage the lightning since all the materials are unlit and lit at the same time. It's impossible to get dark dark corners, the only thing happen is that the characters will be darker and the materials won't show normals. There's no ambient light whatsoever.

I'd like to force characters for sure, I don't know how it is really possible via kismet. Lauren fits perfectly in Blue team (and so does the others), Demo guy kind of suck in everything so EF Yeah..

The link Gun does match quite well, unless someone can code a link gun that fires like the sniper for me I'll stick to the sniper
 
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Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
3,048
0
36
Edmonton, AB
www.dregsld.com
Out of curiosity, what are your reasons for going unlit materials with this one? Any particular style or purpose you're going for?
It would seem that clean looking materials like yours would have a lot of potential for cool shadow-work and a strong lighting setup, comparable to for instance Mirror's Edge.
 

ne_skaju

lost and found
Jan 21, 2008
302
0
16
Izvarino
Look very clean. I didn't played Mirror Edge, but this map remind me Portal.

I'd like to force characters for sure, I don't know how it is really possible via kismet. Lauren fits perfectly in Blue team (and so does the others), Demo guy kind of suck in everything so EF Yeah..

So adjust textures specially for DemoGuy, we all come to him at the end.
p.s.: Eff Yeah :\
 
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Mozi

Zer0 as a number
Apr 12, 2002
3,544
0
0
In the Borderlands..
www.mozidesign.com
One more screen:

[screenshot]http://www.mozidesign.com/Levels/working/fv05.jpg[/screenshot]

Going to start scripting the level and do additional touch ups along the way.

Hopefully will be released this weekend if all goes well.
 

LtClifff

New Member
Feb 26, 2008
182
0
0
I really wouldnt use unlit materials. It is one of the hardest things to get something looking good without lighting. Basically you are getting rid of the most powerful visual... Enhancer. Textures look bland without it and the lack of any shadows, conrast or lighting variation will really bring down the quality.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Thanks.
Come on guys with the unlit stuff ;)

It's a trial map, I'm going to work alone on this, I have 8 trials to conceive with **** tons of Kismet. The unlit/lit materials are perfect for this, no dark spot whatsoever, it's a unique genre.

EDIT: While the materials are unlit, they are lit at the same time, lightning will still work, but not have so much of an impact.
 
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