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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. AsToRoTh

    AsToRoTh New Member

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    Looks very nice... and clean. One thing I did notice from the screenshots is that the buildings in the background look like they are on top of the support beams in the roof/ceiling area of the main room. Is this just a draw order error or intentional?
     
  2. Rask

    Rask New Member

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    Never played Mirror’s Edge, but that looks neat (literally too!). :D

    I tried to fix the water in my CTF level:

    [screenshot]http://img246.imageshack.us/img246/5472/preview09mm8.jpg[/screenshot]
     
  3. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Damn those are some nice water effects.
     
  4. Rask

    Rask New Member

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    Thanks. I used a "cubemap" I created in Photoshop and a retail normalmap to achieve this one using the tutorial by Hourences. :)
     
  5. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Hourences knows all the tricks. Crazy guy. Still, love how it has a shimmer to it.
     
  6. Kantham

    Kantham Fool.

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    Nice looking water. You sure are putting a lot of effort into this.

    I've been updating the main chamber. As you can see the Hoverboard is right at the middle column. The player will unlock it permanently once he is able to get there and grab it. Also, the Hoverboard will be used to hover over hazardous liquids otherwise impossible to reach without it.

    I changed the background, I wanted it to be really SCI-FI-ish like Mirror's Edge. Note that the building materials are just temporary, it doesn't make much sense as they are right now. To answer your question AsToRoTh, the buildings were completely at the background.

    Second shot is big ass.

    [SCREENSHOT]http://img229.imageshack.us/img229/5070/uttrialproject03vb0.jpg[/SCREENSHOT] [SCREENSHOT]http://img255.imageshack.us/img255/373/uttrialproject04sj4.jpg[/SCREENSHOT]
     
  7. J112

    J112 Very Superstitious

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    LOVE that water musilowski.

    And Kantham thats looking really great. I spent waay too much time playing 2k4 trials maps so will be sure to give yours a lengthy run through; or 6 :p Will be interested to see how you structure some of the rooms with the drastic changes from 2k4 movement and all.
     
    Last edited: Jan 18, 2009
  8. Galivan

    Galivan New Member

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    Kantham, I really like the design of your map the light and textures are amazing! Good job with the map. Can't wait for it!
     
  9. Rask

    Rask New Member

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    I replaced the retail brick wall material with my own:

    [screenshot]http://img91.imageshack.us/img91/2066/preview10kx6.jpg[/screenshot]

    I used Photoshop and xNormal, no reference photos. I like the result... :p
     
  10. Kantham

    Kantham Fool.

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    [​IMG] [​IMG] [​IMG] [​IMG]

    I could certainly use some Ambient Occlusion..
     
    Last edited: Jan 19, 2009
  11. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Too WHITE!

    Nah, unique theme and concept.
     
  12. Mozi

    Mozi Zer0 as a number

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    Interesting stuff Kantham...

    But won't the player models and weapons look out of place in all that white? Unless you are doing material changes on those as well...?
     
  13. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    I hope the lighting will add some variation, Kantham, seems a bit boring right now (monotony).
     
    Last edited: Jan 19, 2009
  14. Kantham

    Kantham Fool.

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    Yeah I know what you mean. Right now all the lights are white. It'll be hard to menage the lightning since all the materials are unlit and lit at the same time. It's impossible to get dark dark corners, the only thing happen is that the characters will be darker and the materials won't show normals. There's no ambient light whatsoever.

    I'd like to force characters for sure, I don't know how it is really possible via kismet. Lauren fits perfectly in Blue team (and so does the others), Demo guy kind of suck in everything so EF Yeah..

    The link Gun does match quite well, unless someone can code a link gun that fires like the sniper for me I'll stick to the sniper
     
    Last edited: Jan 19, 2009
  15. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Out of curiosity, what are your reasons for going unlit materials with this one? Any particular style or purpose you're going for?
    It would seem that clean looking materials like yours would have a lot of potential for cool shadow-work and a strong lighting setup, comparable to for instance Mirror's Edge.
     
  16. ne_skaju

    ne_skaju lost and found

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    Look very clean. I didn't played Mirror Edge, but this map remind me Portal.

    So adjust textures specially for DemoGuy, we all come to him at the end.
    p.s.: Eff Yeah :\
     
    Last edited: Jan 19, 2009
  17. Mozi

    Mozi Zer0 as a number

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    One more screen:

    [screenshot]http://www.mozidesign.com/Levels/working/fv05.jpg[/screenshot]

    Going to start scripting the level and do additional touch ups along the way.

    Hopefully will be released this weekend if all goes well.
     
  18. LtClifff

    LtClifff New Member

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    I really wouldnt use unlit materials. It is one of the hardest things to get something looking good without lighting. Basically you are getting rid of the most powerful visual... Enhancer. Textures look bland without it and the lack of any shadows, conrast or lighting variation will really bring down the quality.
     
  19. UTNOVA

    UTNOVA French cat under acid

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    Concept design really original, awesome !
    I love this style, pure and clean ;)
     
  20. Kantham

    Kantham Fool.

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    Thanks.
    Come on guys with the unlit stuff ;)

    It's a trial map, I'm going to work alone on this, I have 8 trials to conceive with **** tons of Kismet. The unlit/lit materials are perfect for this, no dark spot whatsoever, it's a unique genre.

    EDIT: While the materials are unlit, they are lit at the same time, lightning will still work, but not have so much of an impact.
     
    Last edited: Jan 20, 2009

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