The WIP Screenshot Thread!

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Jetfire

New Member
Jul 25, 2005
354
0
0
Nice. Texture res seems off on the stairs and on the walls in the very top right/left though?
 

Rask

New Member
Aug 15, 2004
280
0
0
Finland
www.rdegree.net
Thanks for the comment Mr. UglyPants. :)

More work, left/bottom entrance to the flagbase:

[screenshot]http://img519.imageshack.us/img519/1493/preview04sz3.jpg[/screenshot]

(The water needs more work, yes...)
 

J112

Very Superstitious
Dec 16, 2005
144
0
0
Looking great musilowski :tup:

Is the area of roofspace just above the shot that we cant see open to sky or covered? I'm guessing it is, due to the lighting, but just curious.

Can't wait for a release!
 

Rask

New Member
Aug 15, 2004
280
0
0
Finland
www.rdegree.net
Looking great musilowski :tup:

Is the area of roofspace just above the shot that we cant see open to sky or covered? I'm guessing it is, due to the lighting, but just curious.

Can't wait for a release!

Thanks. :)

Yeah, ceiling's shut tight, except few roof windows. They look a bit out of place right now so I should fix them once other priorities are out of the way. I even made a tall smoking chimney to be seen from those windows. :p

Let's hope I can get this done. :p
 

M.A.D.X.W

Active Member
Aug 24, 2008
4,486
5
38
[screenshot]http://i271.photobucket.com/albums/jj125/Mclogenog/stairs04.jpg[/screenshot]

Just some wacky bsp I'm playing with.

EDIT VERSION: Note that the image format has some distortion.
Thats very cool/good
anymore screenshots?
 

Rask

New Member
Aug 15, 2004
280
0
0
Finland
www.rdegree.net
Fixed the ceiling windows, which in turn changed to something a bit else than just windows:

[screenshot]http://img185.imageshack.us/img185/9239/preview05bw2.jpg[/screenshot]
 

Mozi

Zer0 as a number
Apr 12, 2002
3,544
0
0
In the Borderlands..
www.mozidesign.com
So while back I mentioned I was doing a new gears SP map. Well it's nearly done.... lighting is temp for now, just wanted to get a gist of how everything felt all together.

[screenshot]http://mozidesign.com/Levels/working/fv01.jpg[/screenshot]

[screenshot]http://mozidesign.com/Levels/working/fv02.jpg[/screenshot]

[screenshot]http://mozidesign.com/Levels/working/fv03.jpg[/screenshot]

[screenshot]http://mozidesign.com/Levels/working/fv04.jpg[/screenshot]
 
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J112

Very Superstitious
Dec 16, 2005
144
0
0
Loving those pics Mozi, I'll re-install gears when you've released it :p
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Here's my next UT3 project. I'm thinking of working kismet code for mutiplayer fun, but I'll see how it turns out first singleplayer.

For those who played the AS trial maps back then (Especially UT 2004) I'm going to focus on something like this but exploit the possibilities with Kismet.

Right now the plan is 8 room you can do in any order, but you need a specific number of room cleared to obtain the Hoverboard or Sniper. Each of these will be obligatory to progress in specific rooms. IE, get on time before door locks down again with Hoverboard obstacles, and hit targets to open doors/close traps with the sniper

Hope you enjoy the shots, yeah, it's based on Mirror's Edge. Damn I love themes of that game.

[screenshot]http://img103.imageshack.us/img103/3216/uttrialproject01jy9.jpg[/screenshot] [SCREENSHOT]http://img209.imageshack.us/img209/4883/uttrialproject02ba4.jpg[/SCREENSHOT]