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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Juggalo Kyle

    Juggalo Kyle Sup brah.

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    I this these forums need a screenshot thread. Just for dumping screenshots of your current Work In Progress. We have one over at UP, and it's been getting alot of cool screenshots for maps not announced yet.

    Here is a screenshot from my TDM map. It's ment for about 4-6 players. Not announced yet. :p

    [SCREENSHOT]http://img148.imageshack.us/img148/6057/screenshot00012bd5.jpg[/SCREENSHOT]
     
  2. sWs»Cheapshot

    sWs»Cheapshot New Member

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    Wow... Great Lighting!
     
  3. Yoshimiga

    Yoshimiga Registered pelican

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    Nice... wish I could map like that.
     
  4. Slainchild

    Slainchild Gold Member

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    TDM map:

    [screenshot]http://i28.tinypic.com/2qv5oiq.jpg[/screenshot]

    [screenshot]http://i29.tinypic.com/2lx89kw.jpg[/screenshot]

    Duel map:

    [screenshot]http://i31.tinypic.com/25rcv8y.jpg[/screenshot]

    [screenshot]http://i28.tinypic.com/ern721.jpg[/screenshot]

    :wavey:
     
  5. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Two maps in the works + Acquisition? Man your one busy dude Slain.
     
  6. Slainchild

    Slainchild Gold Member

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    Haven't worked on any of them recently tbh
     
  7. Kantham

    Kantham Fool.

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    Too much mapping cause brain ****.
     
  8. T2A`

    T2A` I'm dead.

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    Are you accepting donations as motivation to finish Acquisition? Doesn't seem like the online player count is motivation enough. :p
     
  9. N1ghtmare

    N1ghtmare Sweet Dreams

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    I would believe flouride causes more damage.
     
  10. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

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    I don't really undestand what makes a map "TDM." all DM maps are playable in team or FFA, and I dont see how some maps are better for team games than others.
     
  11. Kantham

    Kantham Fool.

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    Do you played the game competitively DUEL/TDM
     
  12. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    You obviously don't play the game competitively then. :p
     
  13. Slainchild

    Slainchild Gold Member

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    No sorry :p
     
  14. [VaLkyR]Anubis

    [VaLkyR]Anubis Quantum Velocity

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    It looks beautiful.:2thumb:

    Holy Moly,much mapping stuff is going on here,that's good.:biggrin2:
     
  15. nELsOn

    nELsOn bSnakeCastShadow = True

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    @slainchild: some parts of these layouts look kinda tight so i'm curious: once you decorate the maps with staticmeshes and stuff and they get in the way of gameplay - do you scale up the bsp (read: the map in general) or just parts of it or use different meshes or...? :)
     
    Last edited: Feb 8, 2008
  16. Slainchild

    Slainchild Gold Member

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    The idea is to REPLACE bsp with meshes, not add meshes on top. So ideally it will end up the same scale.
     
  17. Yoshimiga

    Yoshimiga Registered pelican

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    Slainchild: Those are pretty awsome maps. they remind me of quake 3. I am not all that great at mapping, as far as beuty goes. I mostly map terrain courses, but I have a set of maps that I am working on releasing for ut2k4 :)(I don't have ut3)
     
  18. haslo

    haslo Moar Pie!

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    Mine is shortly before Beta6, haven't announced it on BU yet though :)

    [​IMG]
     
  19. Slainchild

    Slainchild Gold Member

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    Looks ok, but the sunlight should be a deep orange/yellow if there's a sunset like that.
     
  20. sWs»Cheapshot

    sWs»Cheapshot New Member

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    I disagree Slain, I think the lighting scheme he used is quite effective. That sun is almost gone. I don't think there would be any direct rays of sunlight to the ground or even a little above it at that point in the day.

    Nice mood you have set Haslo, the scale is very good as well.
     

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