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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Mozi

    Mozi Zer0 as a number

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    Looking good Crayfish!
     
  2. Kantham

    Kantham Fool.

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    Nice one! I like the mossy effect to it, lookin' sharp. The grass would look much better darker. (But then it's WIP)

    For me, I have finished a beta of Altar:
    [​IMG] [​IMG]
    [​IMG] [​IMG]
     
    Last edited: Dec 9, 2008
  3. Mozi

    Mozi Zer0 as a number

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    Good improvements Kantham!
     
  4. Bazzwano

    Bazzwano Hi, I'm Bryan

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    IF, you MUST use a dynamic light then apply a special channel to it so that affects only what you want it to.
     
  5. Cryosis

    Cryosis New Member

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    It's got a loooong way to go but it's making progress :)

    [​IMG]
    [​IMG]
     
  6. Hourences

    Hourences New Member

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    I think it has great potential, the mood and style is awesome. I would spam around a bit more of that blueish green light you have going at the bottom, especially near the lower areas so you get a subtle gradient of yellow at the top to cool blue down below. Also I would make the yellow light near the top stronger, to emphasise this gradient feeling and to make the three lamps you have stand out more. Those three lamps seem to give off pretty much no light right now, I would make them give off way more light with a short range to not overlit the whole area. Make sure the environment clearly seems to take light, so it doesnt feel as if the lamps are glued on or useless.
    I would also make a leave particle, so you can have red leaves dwindling (or however you write it) down all the time to add to the atmosphere. The one green plant you have at the bottom works well and adds a nice color to the scene, you may want to try placing more green plants at the lower level, so again emphasis the yellow to green/blue gradient.

    Let me know how the level progresses.
     
  7. WedgeBob

    WedgeBob XSI Mod Tool User

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    Yeah, really... I'm all about making sure that UT2004 packages would convert easy to UT3 for a map or two. Unfortunately, I don't think you can really do that...
     
  8. M.A.D.X.W

    M.A.D.X.W Active Member

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    It looks very like the original so far, which is good :)
     
  9. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Exceptional work Cryosis, I really cannot wait for this map :D
     
  10. LtClifff

    LtClifff New Member

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  11. Mclogenog

    Mclogenog I put the lol in philology

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    Woah, megastructure.
     
  12. LtClifff

    LtClifff New Member

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    :D boy oh boy this map has been a long time coming! ATM it is still only BSP, terrain and lighting (Though I have tweaked post proccessing effects and heightfog, and the volumetric lightcones... and some other stuff :D)

    anyway, Im dead proud of it so far. Only problem is that i cannot find and decent staticmeshes that would to add to the theme... However, im going to experiment with terrain using a water material to see what cool effects I can get going.

    one more thing does anyone know how to slow people down who are walking, for example wading through water. I want to discourage people from going out to sea. Oh yeah forgot to mention :D its sort of on a desert/tropical island. Havn't decided yet, as although tropic would give me more tools to decorate with, desert suits it a bit better...

    expect more pics soon :D
     
  13. nELsOn

    nELsOn bSnakeCastShadow = True

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    small update on both my maps:

    DM-Cydian:

    [​IMG]

    this one was more or less inspired by a couple of scenes from jurassic park 2 in terms of looks.

    DM-Saip:

    [​IMG]

    with DM-Saip i'm trying capture the feeling i get when playing certain original UT or Unreal maps. so far i think i'm doing a good job :lol:
    it's just unfortunate you can't see all the movement in a screenshot :(
     
    Last edited: Dec 13, 2008
  14. Hourences

    Hourences New Member

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    Going good on both of them Nelson.
     
  15. Bazzwano

    Bazzwano Hi, I'm Bryan

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    there was a thread that asked how to change the game mode resolution screen size, I carnt find it.. anyone know the consol code?
     
  16. Kantham

    Kantham Fool.

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  17. Larkin

    Larkin Gone

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    The light on that train in the last shot looks different then one you made Kantham.

    Other then that, looks great. :D
     
  18. Mclogenog

    Mclogenog I put the lol in philology

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    [screenshot]http://i271.photobucket.com/albums/jj125/Mclogenog/Screenshot04-6.jpg[/screenshot]

    A Duel map I'm working on. Started it just yesterday.
     
  19. LtClifff

    LtClifff New Member

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    Oh wow that looks awesome! really really awesome! lol, you put my maps to shame :D
     
  20. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    That is pretty sick Mclog, clean and excellent design from the looks. I cannot wait.
     

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