The WIP Screenshot Thread!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Mclogenog

I put the lol in philology
[screenshot]http://i271.photobucket.com/albums/jj125/Mclogenog/GroovyRailing.jpg[/screenshot]

Some bsp I've been playing with. This is (like the last one) just a study and will never be a level on its own. However, the architecture may show up in something later.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
No, I haven't learned 3d max or maya (too expensive for my budget). BSP is fun anyhow.

You'll probably use it a few times just to make a few meshes, you don't make any profit. So..
The license are ridiculously priced for what you do.
 

cooloola

A good samaritan
Dec 31, 2005
776
0
0
34
there are some free options you know, if you care to get some information
*cough* blender *cough*
Propyl was modelled in blender and I've got three maps in the works with custom models from blender, and some semi custom textures made with the help of blender and xNormal.
 

cooloola

A good samaritan
Dec 31, 2005
776
0
0
34
Looking good, but those high tech meshes feel out of place.
Here are shots of a few maps I've been working on. The first is meant to be the gameplay map the second is the pertiness map. Both are very WIP.
DM1.jpg

DM2.jpg
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
3,048
0
36
Edmonton, AB
www.dregsld.com

For some reason I had the thought that every single map I see you post screens of has the same cold colours/stark material contrasts type thing going... I'd be interested to see you explore other themes and styles. Looking neat as usual though.


The first shot looks sort of bizarre to me, with the curved wall on the right, or curved wall pieces, and then 45 degree angular pieces elsewhere. Possibly it would all feel more as one if you standardized the curves you use in your level?
 

cooloola

A good samaritan
Dec 31, 2005
776
0
0
34
The first shot looks sort of bizarre to me, with the curved wall on the right, or curved wall pieces, and then 45 degree angular pieces elsewhere. Possibly it would all feel more as one if you standardized the curves you use in your level?
The angle of the shot makes it all look terribly messy but in regular angles it looks a lot better. That's the best shot i could take because that's the only part i have finished right now. I'll post a better shot once I get more done.
 

SlipStreams_65

User Titles are Useless.
Dec 29, 2005
239
0
0
Kingdom of boredom
As yet un-named WAR map, should be ready for beta testing fairly soon. These are screens of the main base.

[SCREENSHOT]http://i40.tinypic.com/307vx5e.jpg[/SCREENSHOT]

[SCREENSHOT]http://i42.tinypic.com/212gy6h.jpg[/SCREENSHOT]
 

jayoplus

New Member
Feb 20, 2008
53
0
0
The first also looks strange with snow on the terrain and mountains but none on the architecture.