The ut2004 tips and tricks thread.

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Trynant

Manic Brawler
Jan 31, 2002
2,019
1
38
Quiet Island
trynant.wordpress.com
might I mention that the hellbender KICKS ASS!
I've gotten the most frags from sniping with the rear turret, shooting aircraft with rear turret, killing infantry with side turret, blowing up AVRiL rockets with side turret, running infantry over, killing mantas with side turret, destroy nodes at close range with side turret, destroy nodes from afar with rear turret, etc.
When I reinstalled ut2k4 the hellbender became my favorite weapon of destruction.
aircrafts are supposed to be good too :)

haven't read your latest guides yet gd but I'm gonna do it soon.
 

rhirud

Fast learning novice
Feb 20, 2004
706
0
0
Using the Cicada

This vehichle wrecks nodes faster than any other vehichle. Mainly because it can get there quickly and has awsome firepower.

If you don't have a competent co-pilot, it has a hard time against infantry. A good tactic is to take full advantage of the cicada's ability to ascend and descend quickly, to surprise them and crush them if they're using a shock rifle or lightning gun.

If they're using avrils, switch quickly to the gunner seat, drop some chaffe, and then go back to the pilot seat , and try to get out of sight of the person firing, or get close in and kill him. Killing somebody from afar is difficult because the rockets are slow.

Take out turrets and sniping hellbenders before they see you - or you're toast if you don't stay out of their view. Move up and down a lot - that's the fastest movement, to make yourself more difficult to hit.

If you are atacking a defended node - especially if there's a turret, quickly taret the node or turret with your alt fire, and make use of the terrain to hide. Point the cicada so that the missiles fire over or round what you're hiding behind, and the missiles will home in on the target, and you'll remain out of firing range. Then pop out somewhere different, and repeat twice, and then close in quickly on the node to finish it off with primary fire.

But the best thing about it if you can get somebody good in the cicada with you. Both of you can travel quickly to wherever needs it, and with teamwork, and linking the link guns, you heal the cicada, wreck and build nodes in no time.

I really like the cicada.
 

1337

1337
Jun 23, 2004
1,337
0
0
39
www.jumpinjuggernuts.com
In DM 1v1, if you suck and you are running away and you know your daddy is around the corner, rushing you because he knows he can get away with it, and you want to use shock. And every-time you hit a combo on the corner, right after the shock combo the non noob pops around the corner and sends a bolt of electricity straight at your face and your head explodes and your skull goes flying behind you and splatters on a wall.

They time their wall dodge around the corner so just as you finish your combo they come out and lightning own you. I've found that if you manage enough distance away from the corner, you can launch two shock cores right after each other and then detonate them one right after the other so that you get two shock combos in the same proximity with in a faster sequence than the opponent expected.

End result: You shock the corner noobishly as expected and the opponent, knowing that you suck and can't even switch on the shield in time to defend yourself, peaks out around the corner "to say hello." Then bam a split second after the first combo another one erupts right next to his right ear sending is his gibs everywhere hitting all the walls in the room as his midsection is spinning in the air back around the corner where it came from. You shout, "You've been n00b'd... lololol buttseks?"
While he replies, "OMG teh hax!"
 
Last edited:

Taleweaver

Wandering spirit
May 11, 2004
2,630
0
36
43
Off course
briachiae said:
In DM 1v1, if you suck and you are running away and you know your daddy is around the corner, rushing you because he knows he can get away with it, and you want to use shock. And every-time you hit a combo on the corner, right after the shock combo the non noob pops around the corner and sends a bolt of electricity straight at your face and your head explodes and your skull goes flying behind you and splatters on a wall.

They time their wall dodge around the corner so just as you finish your combo they come out and lightning own you. I've found that if you manage enough distance away from the corner, you can launch two shock cores right after each other and then detonate them one right after the other so that you get two shock combos in the same proximity with in a faster sequence than the opponent excepted.

End result: You shock the corner noobishly as expected and the opponent, knowing that you suck and can't even switch on the shield in time to defend yourself, peaks out around the corner "to say hello." Then bam a split second after the first combo another one erupts right next to his right ear sending is his gibs everywhere hitting all the walls in the room as his midsection is spinning in the air back around the corner where it came from. You shout, "You've been n00b'd... lololol buttseks?"
While he replies, "OMG teh hax!"
Sorry, but...I don't have a clue what you're talking about. Can you clarify your post somewhat?
 

1337

1337
Jun 23, 2004
1,337
0
0
39
www.jumpinjuggernuts.com
briachiae said:
In DM 1v1, if you suck and you are running away and you know your daddy is around the corner, rushing you because he knows he can get away with it, and you want to use shock. And every-time you hit a combo on the corner, right after the shock combo the non noob pops around the corner and sends a bolt of electricity straight at your face and your head explodes and your skull goes flying behind you and splatters on a wall.

They time their wall dodge around the corner so just as you finish your combo they come out and lightning own you. I've found that if you manage enough distance away from the corner, you can launch two shock cores right after each other and then detonate them one right after the other so that you get two shock combos in the same proximity with in a faster sequence than the opponent expected.

End result: You shock the corner noobishly as expected and the opponent, knowing that you suck and can't even switch on the shield in time to defend yourself, peaks out around the corner "to say hello." Then bam a split second after the first combo another one erupts right next to his right ear sending his gibs everywhere hitting all the walls in the room as his midsection is spinning in the air back around the corner where it came from. You shout, "You've been n00b'd... lololol buttseks?"
While he replies, "OMG teh hax!"

Taleweaver said:
Sorry, but...I don't have a clue what you're talking about. Can you clarify your post somewhat?

Sorry I'm kindof sporadic by nature but I will try to clarify as best as I can.

In a lot of maps, like Rankin, some conservative opponents hardly see eachother, and go the whole game "spamming" with flak, rock, and shock, and rarely take a stand unless defending the almighty 100 shield(no DD mut), in which case any weapon goes. The only way to take down a persistent conservative player(with good health) is with the lightning gun, unless you happen to get close range shot which is rarely the case.

In most cases a conservative player will spam an entrance point rather than getting into a duel. They'll either use rox, flak, bio or shok. In this situation a person is being followed into a room, through an entrance that has a small cross sectional spacial area and he commences to do shock combos at the entrance point to hinder the progress of the chaser. He shoots a shock core, detonates it, then repeats the last two actions in same sequence. The experienced rusher will "know" he/she has around a second to enter the room and get away from the entrance point that is being spammed by shock combos. In most cases he comes around the corner .3 secs after you detonate a combo, and gets away from the entrance point fast enough not to get hit with the next combo and does whatever you didn't want him to do.

newb spammer: !@#!@# Not again!
newb spammer: /fire shock core 1 (at spam target area)

Uber rusher: I must wait

newb spammer: /fire shock beam into core 1 (at spam target area)

Uber rusher: Now! I will go and destroy him!

newb spammer: /fire shock core 2 (at spam target area)

Uber rusher: /enters spam target area
Uber rusher: /fires lightning bolt in spammer's face
Uber rusher: haha all your base are belong to us

newb spammer: /(mostly in the same spot he was, except skull some how rolled into a different room.)
newb spammer: /disconnected ...

.... If you want to [SuP3R SP4M (super spam) a corner (like around an entrance to a room or area; people like to hide behind corners for cover) and you are a fair distance away, this is usually the case in a dm 1v1 where people rarely see each-other, then fire two shock balls and then detonate them both, in that sequence.

Fire two shock balls at the entrance point. Then detonate them both so they detonate at the entrance point right after another.

nUber spammer: OMG he is coming aaaaaahhhhhh!!1!
nUber spammer: /fire shock core 1 (at spam target area)
nUber spammer: /fire shock core 2 (at spam target area)
nUber spammer: /fires beam into core 1 (at spam target area)

Uber rusher: OMG I'm going to own him lol1!1! lololol!! cuz everyone knowz that it takes around a second to do a complete shock combo. So I guess I will very speedily proceed through the spam area with my mad rushing skillz and try to get a head shot on this newb.
Uber rusher: /(at spam target area)

nUber spammer: /fires beam into core 2 (at spam target area)

Uber rusher: /(in every crevice and minute crack of the room)

nUber spammer: lololol 1-29 haha no godlike for youzzz HAHA! >:)

Uber rusher: teh hax!!!


NOTE: This requires a fair distance away from the spam area... sorry for grammar errors.
UT2004 guide
 
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scirmast

New Member
Oct 20, 2002
152
0
0
Finland
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rhirud said:
This vehichle wrecks nodes faster than any other vehichle. Mainly because it can get there quickly and has awsome firepower.

If you don't have a competent co-pilot, it has a hard time against infantry. A good tactic is to take full advantage of the cicada's ability to ascend and descend quickly, to surprise them and crush them if they're using a shock rifle or lightning gun.

If they're using avrils, switch quickly to the gunner seat, drop some chaffe, and then go back to the pilot seat , and try to get out of sight of the person firing, or get close in and kill him. Killing somebody from afar is difficult because the rockets are slow.

Take out turrets and sniping hellbenders before they see you - or you're toast if you don't stay out of their view. Move up and down a lot - that's the fastest movement, to make yourself more difficult to hit.

If you are atacking a defended node - especially if there's a turret, quickly taret the node or turret with your alt fire, and make use of the terrain to hide. Point the cicada so that the missiles fire over or round what you're hiding behind, and the missiles will home in on the target, and you'll remain out of firing range. Then pop out somewhere different, and repeat twice, and then close in quickly on the node to finish it off with primary fire.

But the best thing about it if you can get somebody good in the cicada with you. Both of you can travel quickly to wherever needs it, and with teamwork, and linking the link guns, you heal the cicada, wreck and build nodes in no time.

I really like the cicada.


Can you explain the locking tactic a bit more thoroughly? How can I lock to a point and then stay out of harms way shooting at that point? Do I have to hold the secondary fire down while I do this? I only manage to get a lock, and when I retreat to around a corner the missiles won't lock anymore.
 

Traxis

Waiting for the deathblow
May 29, 2001
338
0
0
41
Something people might not know:

When in the Paladin and there is an enemy vehicle or infantry near you (like, RIGHT next to you), throw up the shield and then fire the main blast into it. It creates a shockwave around the Paladin that will hit everything around you within a certain radius. Just make sure they are close enough because the refire rate is rather slow, and they will have time to get behind the shield and take you out.

Also, the Paladin should rarely be used offensively. It just can't dish out enough damage quick enough, and you are usually a sitting duck. It works best defending a node/people buidling a node from tank blasts with the shield, but even then it doesn't do a great job.
 

dub

Feb 12, 2002
2,855
0
36
dont let dub get killed so often...

I just spent a night of one-on-one ing - and gowt propper owned (all night long by different players):(
I used to consider myself at least an average DM player... but I'm not :) I stink.
I guess the best of you are gunna keep all the good stuff to your selfs... but I'd appreciate some good DM pointers.
(I'm not a tottal n00b though - so some kinda advanced pointers, if there is that sort of thing) for DM would go down a treat :tup:
 

Taleweaver

Wandering spirit
May 11, 2004
2,630
0
36
43
Off course
Duels, eh? As far as my knowledge of 1on1 goes (I play against inhuman bots), duels aren't about fragging.
Yep, that's right: a duel is just as much LMS as DM, so you can't afford any deaths. And with surviving in mind, the game is a lot different than a regular DM match. What you need to do is trying to gain the 'upper hand' of the situation. To do this, you need to predict about everything there is, especially your opponent.
I've written some stuff about predicting (check the sig), and it's very important that you know and use these settings in a duel.

PS: I've seen you play on the Fridge: you're far above the 'average' DM player...too bad a lot of average DM-players switched to onslaught ;)
 

rhirud

Fast learning novice
Feb 20, 2004
706
0
0
scirmast said:
Can you explain the locking tactic a bit more thoroughly? How can I lock to a point and then stay out of harms way shooting at that point? Do I have to hold the secondary fire down while I do this? I only manage to get a lock, and when I retreat to around a corner the missiles won't lock anymore.

You said it. Alt fire on a point in the ground. You'll see a red laser beam highlight that point. Keep the alt fire pressed, and you'll notice bars climbing on the center of the HUD - that's the missiles loading up.

When you release the alt fire, or when the missiles become fully loaded, the missiles shoot forward for x5-x6 the length of the cicada, then home in on the point on the ground that you locked your missiles on to.

If you don't want your missiles to launch as soon as they're fully stocked, if, for example you want to get your firing position fine tuned, then press primary fire, release alt fire, and keep primary fire pressed. Then the missiles will stay primed and ready for firing, untill you release primary fire.

So if you chose your hiding place right, you target a node, and pop behind a wall if it's ONS city, or behind a hill in most maps; point the cicada in a direction that the missiles will go over, or around the obstacle, and let the missiles fly.

But sooner or later, unless you are attacking the core, you need to get your hands dirty and join the fray. When a node is down to about 10%, finishing it off with the primary is far quicker, and you need to secure the area in any case so that you can build it yourself.
 

Trynant

Manic Brawler
Jan 31, 2002
2,019
1
38
Quiet Island
trynant.wordpress.com
btw I found out a little trick you can do with the biorifle. When the green exploding **** is fully charged up hit a different weapon key. Not only will the goo be fired in mass, but you will automatically switch to the weapon of choice. This can be really helpful since the goo gun really is good for combos.
 

APS||IGuaNa|Ti

DFM Clan Member
Sep 15, 2004
15
0
0
40
Somewhere in the Universe
7even said:
Goo gun combo?
You mean shooting on the green stuff?
Or shooting on the other player while the green keeps penetrating him from the ground? ;)

No, I think he means that when you have loaded the biorifle, then you switch to another weapon of your choice (sr or lg would be good ;)) but do not release the loaded goop!
When you have switched a weapon just shoot the goop at your enemy and the you automatically switch to your sr or other weapon and you can shoot right away with it.
And it is indeed a nice trick allthough i havn´t tried it before :p, so thnx for the tip anyway ;)
Just like to hear new tips ans tricks :D :cheers:
 

Taleweaver

Wandering spirit
May 11, 2004
2,630
0
36
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Off course
It's not really a trick, since switching while/directly after releasing the goo gets you another weapon about just as fast...I like it though, since it reminds me of my impact hammer trick from UT99: keep prim fire pressed until you are switching to another weapon. I have only heard that 'impact hammer release' sound when it killed someone (doesn't work in UT2004, though :( )

Unrelated: I've read on this thread that you can take out grenades that are attached to you by using your shield gun prim fire. Can anyone confirm this?