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UE3 - General The new "So what are you working on?" thread:

Discussion in 'Modeling & Skinning' started by Jonathan, Jan 25, 2008.

  1. Slaughter

    Slaughter exsomnis

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  2. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    RAMBOOOO!!! WITH SHORT HAIR! :p

    looks great :)
     
  3. fleshsniper1

    fleshsniper1 New Member

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    Edit> Fixed he works ingame now, didnt know i had to make a pulished folder and all that didnt mention in the tut and i somehow messed the troubleshooting part but now he works. I have to fix his texture though they are weird. I guess my other questions arnt that much of a problem.

    If your wondering why everything looks so ugly its because its all just a test, i slapped everything together with no fine tuning just wanted to test how the full process work.

    [​IMG]
    [​IMG]
     
    Last edited: Jul 25, 2008
  4. Selentic

    Selentic Out of your mind.

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    A quick object I made, nothing too special yet and Ill probably add a lot more onto it. Maybe give it custom textures and such when I learn myself some photoshop.

    [​IMG]

    [​IMG]
     
  5. Snake0391

    Snake0391 New Member

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    Interesting work there Selentic.

    [​IMG]
     
  6. The_Head

    The_Head JB Mapper

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    [​IMG]

    Lots to do yet. Want to get the front grills sorted today, along with door handles and the fuel cap.
     
  7. Selentic

    Selentic Out of your mind.

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    oh oh oh

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  8. The_Head

    The_Head JB Mapper

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    That environment your working on looks familiar in a way.
    Guess it looks TF2-esque with how clean it is poly wise, plus the colours :)

    I finished the challenger too, (noticed I have a work in progress a few posts back)
    Looks like this:
    Render 1
    Render 2
    Wireframe
     
  9. Kantham

    Kantham Fool.

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    Screenshot tags Selentic. :)
     
  10. Selentic

    Selentic Out of your mind.

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    lol shot tags

    Keeping the polys clean is what you learn to do after mapping for a badly optimized 7 year old engine named blam! :(

    Also might be for crysis or halo, maybe both idk.

    Very nice car too.
     
  11. The_Head

    The_Head JB Mapper

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    Caustics + Depth of Field
    [​IMG]

    Quickly put together transformer, based on starscream, although not massively accurate. Will be finished off and textured under Sony PSP limitations on polygons and textures.
    [​IMG]
     
  12. Forgetful

    Forgetful Here is party?

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    This is a robot I have been working on for a while. Its based of a steel battalion mech. I still have to tweak some of the smoothing. Texturing it will be fun. Its not a game mesh as its ~330,000 polys unsmoothed and 3mil with 1 smooth applied.

    [​IMG]
     
  13. The_Head

    The_Head JB Mapper

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    Very sweet mech. A Few times I have set out to make something big, but I always get bored after just making a small part of it. Kudos for completing it all, should look great when textured :)

    Where have you used most of the polys, its mostly quite angular so I'm guessing the curved faces have a lot of iterations?
     
  14. Forgetful

    Forgetful Here is party?

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    Here is a shot of the back. To answer your question head; most of the polys are in the round edges and all the beveled corners of the squared off edges.

    Here is a shot of the back. Some pieces were improperly smoothed in the last imaged. I have fixed them all in this one.

    [​IMG]
     
  15. Selentic

    Selentic Out of your mind.

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    Cool mechs. I see some insetted square areas which are not wonderfully appealing but not all that terribly ugly either, would look cooler if they were a more interesting shape, but whatever.

    [screenshot]http://www.hivclan.net/hivshack/images/os7vssus4f2gfg155lzz.jpg[/screenshot]

    [screenshot]http://www.hivclan.net/hivshack/images/4kdvghe46swm0zc78oeq.jpg[/screenshot]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    lol halo
     
  16. Slaughter

    Slaughter exsomnis

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    [​IMG]

    Almost done.
     
  17. The_Head

    The_Head JB Mapper

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    [​IMG]

    Vehicle for UT3 :)

    Long way to go - just blocking it out and coming up with ideas at the moment.
     
  18. ng.aniki

    ng.aniki New Member

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    It's nice :p

    Just sad that your wheels do probably cost more than the half of your total tri-count. (well, not if you 'll use this model for normals later, but it doesn't look like)

    Keep up the good work ;)
     
  19. The_Head

    The_Head JB Mapper

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    Each wheel is around 350 Polys at the moment, so not as bad as they could be :p
    But I do expect to make simpler models for them then bake normals on.
     
  20. Slaughter

    Slaughter exsomnis

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    [​IMG]

    Wip.
    The next time I sculpt the eyes into the mesh someone should kick me in the balls.
     

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