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UE3 - General The new "So what are you working on?" thread:

Discussion in 'Modeling & Skinning' started by Jonathan, Jan 25, 2008.

  1. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    Nice work all :D

    I just started with modelling, and with all the knowledge i have I made a few models, view this page.(<---------- The P90 inst mine, Qtit made it!!)

    And the following screenshots have never been publicated before.. :p so i geuss you are the first persons who see this.. you all will think its a crappy model, it is, but still, for someone who just started and only knows the basic features of Max9 :p

    [​IMG]
    [​IMG]
     
    Last edited: Apr 29, 2008
  2. The_Head

    The_Head JB Mapper

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    Looks fine to me. How is the polycount?
    Got a picture of the wireframe?
     
  3. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    Poly's: 2110
    Verts: 3955

    DONT get an heart attack:
    [​IMG]
     
    Last edited: Apr 29, 2008
  4. The_Head

    The_Head JB Mapper

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    Not bad at all for someone very new to 3dsmax.

    There are numerous areas that could use far less polys whilst looking the same.

    -The butt of the gun could be simplified with far less divides along it.
    -Some areas of the barrel are quite poly intensive, despite being very small. For example the tip of the gun could just be textured on to show that detail.

    Should get you started :)

    The more you model the better you will be!
     
  5. .:CM'].[Diablo

    .:CM'].[Diablo New Member

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    [​IMG]

    A Hot-rod Ford 32 actually in work for UT game.
    Approximatly 3000poly.
     
  6. Jonathan

    Jonathan New Member

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    Very nice! Just saw it. :)

    You got a wireframe? :)
     
  7. .:CM'].[Diablo

    .:CM'].[Diablo New Member

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    No actually in this picture, just a render with textures.
    I'll use Vray in last for a best render
     
  8. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    Update to my weapon arsenal:

    [​IMG]
    [​IMG]

    The first one who geusses what weapon this is and who geusses right, gets a cookie :D
    This is for StargateUnreal mod for Unreal227.. soon website will come, there will be all our screenshots :p
     
  9. ng.aniki

    ng.aniki New Member

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    The model is nice !


    But.. The texture AND the model look really low (res and poly).

    For the texture, maybe it's from the 3Dsmax viewport, but we can't see any details.
    And for the model, you can easily go further, and add some tris.
     
  10. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    it shud be low poly, unreal227 :p so I cant go too deep into detail.. and yes, the textures may need an update :)

    tnx for reply anyways :)
     
    Last edited: Jun 8, 2008
  11. ng.aniki

    ng.aniki New Member

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    Oh.. The prefix of the thread is UE3 Others, and I missed the line where you say it is for Unreal227, then I guessed it was for an UE3 mod :p
     
  12. .:CM'].[Diablo

    .:CM'].[Diablo New Member

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    Hi mate,

    When you work your texture, past directly some real pictures if you can, the result is really better!

    ----

    Work in progress...
    [​IMG]

    For info, I work in a "GTA" mod for Red Orchestra OstFront 41-45 with all that...
    3d work with low polygons in the unreal engine.
    I have past others pictures here : http://forums.beyondunreal.com/showthread.php?t=174558&page=2
     
    Last edited: Jun 8, 2008
  13. Selentic

    Selentic Out of your mind.

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    Hey, Im new.

    I used to mod for HaloCE, and after pushing that engine to the limits I figured it was time to move to a newer one. Having seen crysis I was planning to get a better computer and move to it, but seeing the massive failure the multiplayer was, I decided to move to the UT2 engine.

    /intro

    This is some of the older stuff I have sitting in my photobucket, I havent really gotten a render of some of my newer stuff.

    [​IMG]

    [​IMG]

    That model was designed for a 7 year old engine, so I guess I didnt get to add as much detail as I could have to put it on par with this engine, but whatever Ill run with it.

    And for those who are interested in how it looked ingame (Do note these are all in Blam!'s engine, not UTs because I havent learned how to use UnrealED yet :| )

    [​IMG]

    [​IMG]

    Heres another model that I never got a render of but did get ingame
    [​IMG]

    [​IMG]

    And some other newer models.

    This stuff was actually my first attempt at human style modelling, so I guess its not all that amazing compared to some of the stuff being posted but here I go anyway

    [​IMG]

    [​IMG]

    Also designed with halo in mind, but I might go see how it looks in UT if I ever finish it.
     
  14. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    nice :D Hurray, another great modeller inside the UnrealEnige!!
    me <3 halo :)
    ______________________________

    I made a quick mp5.. i was bored :p
    [​IMG]
    [​IMG]
    [​IMG]

    Dont mind that scope on the real image, too lazy to model the scope :p
     
  15. Kantham

    Kantham Fool.

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    Selentic is obviously better than I at Halo structure making.
     
  16. Selentic

    Selentic Out of your mind.

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    I have to learn it first [​IMG]

    As for your gun its a good start, but I see some weird parts that dont look all the right. Smoothing errors maybe? I cant really tell.

    My advice would be to practice following references more ; you have the basic shape down, but it needs more refining. Good start though.

    Also if youre using 3ds max your rendering could be improved. Try these tutorials to improve your rendering.

    http://www.modacity.net/forums/showthread.php?t=6173
    http://modacity.net/forums/showthread.php?t=8146

    Thanks [​IMG]
     
    Last edited: Jun 10, 2008
  17. Slaughter

    Slaughter exsomnis

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  18. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    Thanks Selentic, for the links :) That weapon is just for the SGU mod, so ALL my models are ugly/low poly/low-res :) the SGU mod is for the good old Unreal1, with 227 patch :)

    visit www.stargateunreal.com (its still in progress.. pff :p) soon ull see what weve done so far.

    And yes, my skins really are bad. that doesnt matter, its for Unreal1!(my standard excuse :p).

    Thakns anyways, i can use the links for an school project :) All the kids in my class must draw somekindof monster or alien on paper, or create it in 3D with clay, metalwire etc, im between it :p i do it on paper in 3D :O:)
    _____________________________

    At Slaugther: nice model! XD u did enjoy making the tits didnt ya ? :p Hey uhm can i probably ask you for something? ill PM u ok?
     
    Last edited: Jun 11, 2008
  19. Selentic

    Selentic Out of your mind.

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    Looks great, but I cant really make out as much as I'd like from straight on views, try getting a good perspective view, preferably something that shows more clevage. [​IMG]
     
  20. Leonardo

    Leonardo Old fart on top the mountain.....

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    I'd like to know if she has a name as of yet?
     

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