UE3 - General The new "So what are you working on?" thread:

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Jonathan

New Member
Mar 19, 2006
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Hey, The_Head, what is your goal, to be an animator? Cool video. :)

Here's something I was doing when going through that tutorial from Eat3D. We've had some family emergencies, so I 've been quite busy, but I plan on finishing it today. :)
pillarupdate.jpg

A few updates here, not 100% happy with it right now, as it needs some tweaking. :)
testrender.jpg

[screenshot]http://i252.photobucket.com/albums/hh18/3dartwork/UE3pillarWIP.jpg[/screenshot]
 
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The_Head

JB Mapper
Jul 3, 2004
3,092
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www.unrealized-potential.com
Hey, The_Head, what is your goal, to be an animator? Cool video. :)

Not sure, I like lots of areas of 3d work, but haven't set my sites on specialising in one yet.

Likely to do more animations in a similar vain over the summer, aswell as modelling lots. Just to get a decent portfolio up, can then go from there.
One more year of uni and then I can see what is best for me :p

Normal map has came out really nice on that pillar, how did you go about making it, zbrush? or making a high poly version in max and then mapping it onto a crunched model. I'm guessing the latter due to the uneven poly flow on the mesh.
 
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amcculley

New Member
Jan 20, 2008
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I made a post, but if any of you are interested in getting paid for work to put in your portfolios or to just get paid to gain the experience of working on a large team, please PM me or email me at amcculley at gmaildotcom.

The amount you are paid for your work will be somewhere in the range of $500 to $1000. We have very finished design docs along with a ton of concept art. That being said, you would be free to artistically interpret the docs/art as you see fit. At the very least, you would be expected to fill in some detail to the provided docs/art.

Let me know if interested.
 

amcculley

New Member
Jan 20, 2008
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Hardly spam :) This is a thread where tons of peeps post stuff they are doing for free. I posted the thread elsewhere, but there is little action on these forums. This is the thread where peeps are doing stuff for free apparently. Thought I'd let them know they can get paid (a little, but something) for doing the same work :)

I think I've earned the right to post a "recruitment" post here.... sheesh.
 

Jonathan

New Member
Mar 19, 2006
542
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Not sure, I like lots of areas of 3d work, but haven't set my sites on specialising in one yet.

Likely to do more animations in a similar vain over the summer, aswell as modelling lots. Just to get a decent portfolio up, can then go from there.
One more year of uni and then I can see what is best for me :p

Normal map has came out really nice on that pillar, how did you go about making it, zbrush? or making a high poly version in max and then mapping it onto a crunched model. I'm guessing the latter due to the uneven poly flow on the mesh.

Yeah, I sculpted it in Zbrush, and then optimized it down, and then rebuilt a lot of it so it just conforms to the hi-poly's silhouette. It almost feels wrong having such wonky geometry, but after seeing a lot of the meshes from Gears of War and other games, I can see it's used a lot. Main thing you have to make sure you have proper smooth groups so you don't get any strange lighting/shading areas on the model. I'm sorta all for a clean, properly tri-stripped model, but I think it's not that useful in this scenario, even though I did optimize it a bit more. :)
 

ng.aniki

New Member
Apr 25, 2008
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I first made this concept:

708cb20c3fc5f06f97bab8620b6b4.jpg


Made the model and now working on textures. (concept a bit changed due to symmetry, I choosed to use japanese characters so ppl wd less see that characters are wrong on one face :p)

Diffuse texture done:


Polycount: ~3600 Tri
Texture resolution: 2048²px
 
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The_Head

JB Mapper
Jul 3, 2004
3,092
0
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www.unrealized-potential.com
Very nice and clean. Nice job :)

Might model something to a similar style over the next few days. Haven't done anything non organic for ages now. Plus I started another character earlier :p
Will get some pics of it once I have a bit more done :)


amcculley - you get my pm?
 

ng.aniki

New Member
Apr 25, 2008
11
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Currently, just another static mesh.

But a low-poly low-res version should be playable in a demo game on PSP I'm working on, and maybe this model will be playable later in an other racing game for PC in dev by a friend...
 

The Samurai

The Samurai
Apr 28, 2008
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Moreno Valley
ok i'm new to the website and unreal and i don't know where to post this question. so i'm posting it here. I'm taking a level design course at the local college and when i ask my teacher a question about something we haven't quite covered or aren't going to cover he says look online. my question is this i'm using UE2 runtime and i'm designing a sample level to submit to developers (not quite there yet) and part of my level needs torches. I have the static mesh for the torch itself but i can't seem to find a .usx file for the flames in the software that came with the book. Where can i go to find flames or even an animated .utx, just something to get the idea across?