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UE3 - General The new "So what are you working on?" thread:

Discussion in 'Modeling & Skinning' started by Jonathan, Jan 25, 2008.

  1. Jonathan

    Jonathan New Member

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    Hey, The_Head, what is your goal, to be an animator? Cool video. :)

    Here's something I was doing when going through that tutorial from Eat3D. We've had some family emergencies, so I 've been quite busy, but I plan on finishing it today. :)
    [​IMG]
    A few updates here, not 100% happy with it right now, as it needs some tweaking. :)
    [​IMG]
    [screenshot]http://i252.photobucket.com/albums/hh18/3dartwork/UE3pillarWIP.jpg[/screenshot]
     
    Last edited: Apr 22, 2008
  2. Leonardo

    Leonardo Old fart on top the mountain.....

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    I like those column pieces. However, the edges seem a lil more waterworen the edges seem a lil too smooth, is it possible to jagg em up a lil in certain areas?
     
  3. The_Head

    The_Head JB Mapper

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    Not sure, I like lots of areas of 3d work, but haven't set my sites on specialising in one yet.

    Likely to do more animations in a similar vain over the summer, aswell as modelling lots. Just to get a decent portfolio up, can then go from there.
    One more year of uni and then I can see what is best for me :p

    Normal map has came out really nice on that pillar, how did you go about making it, zbrush? or making a high poly version in max and then mapping it onto a crunched model. I'm guessing the latter due to the uneven poly flow on the mesh.
     
    Last edited: Apr 23, 2008
  4. amcculley

    amcculley New Member

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    I made a post, but if any of you are interested in getting paid for work to put in your portfolios or to just get paid to gain the experience of working on a large team, please PM me or email me at amcculley at gmaildotcom.

    The amount you are paid for your work will be somewhere in the range of $500 to $1000. We have very finished design docs along with a ton of concept art. That being said, you would be free to artistically interpret the docs/art as you see fit. At the very least, you would be expected to fill in some detail to the provided docs/art.

    Let me know if interested.
     
  5. Vitamin-Carrot

    Vitamin-Carrot If

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    ^^
    SPAM!!!!!!!!!!!!!!!!!!
     
  6. amcculley

    amcculley New Member

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    Hardly spam :) This is a thread where tons of peeps post stuff they are doing for free. I posted the thread elsewhere, but there is little action on these forums. This is the thread where peeps are doing stuff for free apparently. Thought I'd let them know they can get paid (a little, but something) for doing the same work :)

    I think I've earned the right to post a "recruitment" post here.... sheesh.
     
  7. Leonardo

    Leonardo Old fart on top the mountain.....

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    Pardon me Sir, but if recruitment is what you seek? Is this not the wrong thread to post ? Would it not be more beneficial to post in the recruitment section itself for that then?
     
  8. AsToRoTh

    AsToRoTh New Member

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    Sorta looks a but like Morph... some animation on a kids TV show that used to air over here (UK) called Take Hart. Nice anim... the fall looked a bit weird, sorta slowed down but the rest looked cool.... better than I can do at any rate.. good work.
     
  9. The_Head

    The_Head JB Mapper

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    Yeh its sort of based on morph.

    I just wanted a simple character and I took a look at morph and just showed the same details in the model and went with it :)
     
  10. Jonathan

    Jonathan New Member

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    Yeah, I sculpted it in Zbrush, and then optimized it down, and then rebuilt a lot of it so it just conforms to the hi-poly's silhouette. It almost feels wrong having such wonky geometry, but after seeing a lot of the meshes from Gears of War and other games, I can see it's used a lot. Main thing you have to make sure you have proper smooth groups so you don't get any strange lighting/shading areas on the model. I'm sorta all for a clean, properly tri-stripped model, but I think it's not that useful in this scenario, even though I did optimize it a bit more. :)
     
  11. ng.aniki

    ng.aniki New Member

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    I first made this concept:

    [​IMG]

    Made the model and now working on textures. (concept a bit changed due to symmetry, I choosed to use japanese characters so ppl wd less see that characters are wrong on one face :p)

    Diffuse texture done:
    [​IMG]

    Polycount: ~3600 Tri
    Texture resolution: 2048²px
     
    Last edited: Apr 25, 2008
  12. evilmrfrank

    evilmrfrank Banned

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    thats pretty sweet :) Some pretty high quality stuff!
     
  13. Jonathan

    Jonathan New Member

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    Update on Hulk :)

    [​IMG]
     
  14. ng.aniki

    ng.aniki New Member

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    Update:

    Spec-emissive- UE3 shader Done.


    Pics (click):

    [​IMG]
     
  15. The_Head

    The_Head JB Mapper

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    Really liking that :)

    Any chance of a wireframe view?
     
  16. ng.aniki

    ng.aniki New Member

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    Of course !

    [​IMG]
     
  17. The_Head

    The_Head JB Mapper

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    Very nice and clean. Nice job :)

    Might model something to a similar style over the next few days. Haven't done anything non organic for ages now. Plus I started another character earlier :p
    Will get some pics of it once I have a bit more done :)


    amcculley - you get my pm?
     
  18. daloonie

    daloonie sex boobs nude

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    Very nice plane/fighter. I really like that. Any chance of it being usable ingame or just another static mesh?
     
  19. ng.aniki

    ng.aniki New Member

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    Currently, just another static mesh.

    But a low-poly low-res version should be playable in a demo game on PSP I'm working on, and maybe this model will be playable later in an other racing game for PC in dev by a friend...
     
  20. The Samurai

    The Samurai The Samurai

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    ok i'm new to the website and unreal and i don't know where to post this question. so i'm posting it here. I'm taking a level design course at the local college and when i ask my teacher a question about something we haven't quite covered or aren't going to cover he says look online. my question is this i'm using UE2 runtime and i'm designing a sample level to submit to developers (not quite there yet) and part of my level needs torches. I have the static mesh for the torch itself but i can't seem to find a .usx file for the flames in the software that came with the book. Where can i go to find flames or even an animated .utx, just something to get the idea across?
     

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