UE3 - General The new "So what are you working on?" thread:

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Goldfenix

yus
Sep 21, 2005
117
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a place that only I can exist in
Just messing around trying to make a Hydralisk model.


Hydralisk1.jpg



Hydralisk2.jpg



about 30 minutes of work:

Hydralisk4.jpg



Got the head so far, but needs more sculpting. Now its time to make the lower jaw and the body

Might make an Ultralisk after, or a Zergling. Haven't decided yet.
 
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Leonardo

Old fart on top the mountain.....
PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !

Mmmm with Marshmellows. Nice smooth texture. Can we get some flat pics ? I love seeing work like this in action.
 

The_Head

JB Mapper
Jul 3, 2004
3,092
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UK
www.unrealized-potential.com
Current priority with this is handing it in as part of a Uni module, but once that is all done I'll hopefully be rigging it and getting it into Unreal (will try and get it into both UT2004 and UT3, but imagine the polycount will end up way to high for 2k4)

face.jpg


backnew.jpg


frontnew.jpg



Anyone guess what it is going to be yet :D
 

fleshsniper1

New Member
Jan 21, 2008
54
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Lol yeah, that does remind me of the Chojin in human form LOL! Its freaky. BTW for any game, a character should not be over 10000 poly.
 

The_Head

JB Mapper
Jul 3, 2004
3,092
0
36
37
UK
www.unrealized-potential.com
Looks like I need to do more work for it to look like its meant to. The texture is the main thing, but it will kinda give it away too easily ;)
Got no idea what the Chojin, googled it but found nothing clear.

The model is currently meshsmoothed and is 13700 polys, dropping the meshsmooth gives me a nice game freindly 3420, this is how it will be ingame. Although, by the time I've finished adding clothing, armor, hands and other parts properly it will be nearer 5000 I imagine (well within limits for UT3 iirc)
 

Jonathan

New Member
Mar 19, 2006
542
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Made these Monday and Tuesday, but they still need some final pieces of course. Just 3 different buildings, one with two Material IDs, one with 5 Material IDs, and one with, one or two IIRC). For the Mech stuff I'm working on, one building may have about 10 or more material IDs, but that's won't be a performance problem thankfully. :)
city_earlyWIP-1.jpg

earlyprogressbuildings.jpg

For the Mech mod for Crysis,
angletest.jpg


Got a bunch of other stuff I'm doing, but I can't post it. :p
 
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Maxunit

Unreal Freak
Aug 7, 2004
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Is the WIP screen from the Crysis Mech mod maybe from "Mechwarrior: Living Legends"? and does it show the hangar from the MW4 intro movie? It really looks like this ^^

@Goldfenix: The Zerg model looks kickass :)