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UE3 - General The new "So what are you working on?" thread:

Discussion in 'Modeling & Skinning' started by Jonathan, Jan 25, 2008.

  1. Goldfenix

    Goldfenix yus

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    Just messing around trying to make a Hydralisk model.


    [​IMG]


    [​IMG]


    about 30 minutes of work:

    [​IMG]


    Got the head so far, but needs more sculpting. Now its time to make the lower jaw and the body

    Might make an Ultralisk after, or a Zergling. Haven't decided yet.
     
    Last edited: Mar 18, 2008
  2. XenoAisam

    XenoAisam Paskal Foot Soldier

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    now what mod u work for?????
    ~Starcraft Return??

    Nice Hydralisk !!
     
  3. Goldfenix

    Goldfenix yus

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    nope, just got bored in school yesterday. Thanks though, heh
     
  4. Leonardo

    Leonardo Old fart on top the mountain.....

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    Zergling ~~ ~!! OH OHOHHOOHOHOOHOHOOHOHOH Ghost as an adversary !!! OHHHHHH That would be so sweet!
     
  5. Goldfenix

    Goldfenix yus

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    there really needs to be a Starcraft fps based off of UE3. But yeah, a zergling and ghost would be the mad note



    Update:


    [​IMG]


    [​IMG]


    [​IMG]


    Almost done!
     
    Last edited: Mar 19, 2008
  6. Leonardo

    Leonardo Old fart on top the mountain.....

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    PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !PEANUT BUTTER JELLY TIME !

    Mmmm with Marshmellows. Nice smooth texture. Can we get some flat pics ? I love seeing work like this in action.
     
  7. Goldfenix

    Goldfenix yus

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    what do you mean by flat? Thanks by the way
     
  8. Leonardo

    Leonardo Old fart on top the mountain.....

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    the texture flats/UV's
     
  9. Goldfenix

    Goldfenix yus

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    heh, there is none of those at this point. Right now its just a high poly model with a flat color or red. More complex patterns are colors painted on the model in Maya
     
  10. fleshsniper1

    fleshsniper1 New Member

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    hey nice zergling, really like the head
     
  11. Goldfenix

    Goldfenix yus

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    thanks alot, but its a Hydralisk, heh
     
  12. Leonardo

    Leonardo Old fart on top the mountain.....

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    I approve of this message.

    Ghost VS Hydralisk Yea that would be one smeggin hell of a fight! especially if she was based off this edition IMO.
     

    Attached Files:

  13. Kantham

    Kantham Fool.

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    Oh dear god...
     
  14. Leonardo

    Leonardo Old fart on top the mountain.....

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    oO; what? ;Oo I didn't do it I SWEAR! I was on a tech call at the time !!
     
  15. The_Head

    The_Head JB Mapper

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    Current priority with this is handing it in as part of a Uni module, but once that is all done I'll hopefully be rigging it and getting it into Unreal (will try and get it into both UT2004 and UT3, but imagine the polycount will end up way to high for 2k4)

    [​IMG]

    [​IMG]

    [​IMG]


    Anyone guess what it is going to be yet :D
     
  16. Leonardo

    Leonardo Old fart on top the mountain.....

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    The Chojin?
     
  17. fleshsniper1

    fleshsniper1 New Member

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    Lol yeah, that does remind me of the Chojin in human form LOL! Its freaky. BTW for any game, a character should not be over 10000 poly.
     
  18. The_Head

    The_Head JB Mapper

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    Looks like I need to do more work for it to look like its meant to. The texture is the main thing, but it will kinda give it away too easily ;)
    Got no idea what the Chojin, googled it but found nothing clear.

    The model is currently meshsmoothed and is 13700 polys, dropping the meshsmooth gives me a nice game freindly 3420, this is how it will be ingame. Although, by the time I've finished adding clothing, armor, hands and other parts properly it will be nearer 5000 I imagine (well within limits for UT3 iirc)
     
  19. Jonathan

    Jonathan New Member

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    Made these Monday and Tuesday, but they still need some final pieces of course. Just 3 different buildings, one with two Material IDs, one with 5 Material IDs, and one with, one or two IIRC). For the Mech stuff I'm working on, one building may have about 10 or more material IDs, but that's won't be a performance problem thankfully. :)
    [​IMG]
    [​IMG]
    For the Mech mod for Crysis,
    [​IMG]

    Got a bunch of other stuff I'm doing, but I can't post it. :p
     
    Last edited: Mar 26, 2008
  20. Maxunit

    Maxunit Unreal Freak

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    Is the WIP screen from the Crysis Mech mod maybe from "Mechwarrior: Living Legends"? and does it show the hangar from the MW4 intro movie? It really looks like this ^^

    @Goldfenix: The Zerg model looks kickass :)
     

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