My point was that Mr. Prophet is clearly wrong to say that the tube textures did not require effort and that as a result his credibility and objectivity are at issue and that it's difficult to take him seriously.
I regard Prophet's review as a pure joke; it even carries an air of mocking cynicism to it and I'm pretty certain it was intended to retaliate for his perception of the author's having hubris.
Joke?
The only joke around here is you, your reaction to this whole ordeal is so stunningly humorous that I am even begining to think you just released this map for the sole purpose of getting a rise out of us. Any revierwer on this site would have given your map the same score, if you do not believe me, then ask them, and ask for a review at Unreal Playground and see what you get as a final score, UP is much more generous in terms of reviewing, you may even break a 30/100 there.
Mocking cynicism?
I was just as honest with my review of your map as I am with any other map. My comments were of what i generally thought of the map, I wasn't trying to mock you in anyway, your map is really just THAT BAD.
Retaliation?
For what exactly? I did not utter a single comment about your map, even after reading your whole speech about how radical your map was, and I remained silent even after I read all the negative comments. I judged your map after I played it.
Nobody here is trying to "rub you out" because we think we are superior.
Nobody here, except one of us, is a professional mapper, we don't regard ourselves as holier than thou art.
Nobody is out to get you.
We just think your map sucks, and we have all told you more than enough times why and how you should fix it. You got contructive criticism, both from my review and our comments, to continue with your inane accusations and theories on why we are cleary wrong, is a trivial pursuit.
If they weren't aligned then how come the tubes that lead to the blue flag room have such nice looks?
Nice looks? Are you Mad? NOTHING in your map has nice looks, there is absolutly no technical talent put into any of your tubes. I am no great mapper, but I can make those "nice looking" tubes of yours in about 43 seconds. And even before you rant, i am not gloating about my skills or whatever, I am telling you that as a fellow mapper. You really really really really really need to realize this....like right now.
It isn't nonsense in the same way that saying it's wrong to criticize a suit for not being a dress is not nonsense.
What the hell did you just say?
The map wasn't intended for people who despise spam; it was intended for the large amount of UT players who do enjoy high body count spam maps.
You may think spammy maps are awesome and cool, most UT players in the community do not and 90% of the people who venture to Nali City do not either. And your map is spammy to the point where it isn't even fun.
I fully intended to build a tubular spam map and you have to admit that it's far beyond a simple cube-shaped room and unadulterated rotated cylinders.
You map is NOT much different from that describtion, in fact you described it perfectly. Don't you take a dump in a box and try to tell the Baker that you made a truffle.
the context of its value to people who enjoy high body count spammy maps and that it would thus be wrong to knock off points on account of the map's genre--small rooms, tight corridors.
I wouldn't call your map part of a genre, more of a early attempt that is well below average for a CTF map. A map with small rooms and tight corridors is not the way to label your map. You corridors are unbearingly narrow, and unless you love spammy maps, your going to hate this map. A very very very small percentage of gamers for UT actually like this "spammy" style, your genre is a small server based goof game that is nowhere near ratable as an honest mainstream genre. You have pop, rock, rap and Hip Hop....your that homeless guy on the corner who makes a musical chant with a rusted spoon against a light post, hoping some merciful sap will drop a quarter in your mug.
I'm sure there must be grades of quality, fun factor, and overall value within that genre.
I graded your map on quality, fun factor, and overal value.
Quality= basic noobie construction with uninspired layout and technical achievement.
Fun Factor= Shallow and boring, gimmick spam trend grows tiresome within first 3 seconds of play time and evolves into disinterest.
Overal value: Very sub par.