Mega update I suppose. Have played through quite a few games since my last post.
Harry Potter and the Half Blood Prince - 6.5/10 - (Xbox360)
For all its shortcomings where game mechanics are concerned, I actually had fun exploring Hogwarts. Having read all the books I had quite a bit of buy-in into this game, and the exploration part and the gradual opening of the world for more exploration was definitely fun.
The actual game mechanics are not good though. The game essentially alternates between some exploration, a small set of minigames, and cutscenes, and sadly the minigames aren't good. We have potion brewing, which gets more elaborate and difficult as the game progresses, with more complex potions to brew and different actions to do during brewing; there's Quidditch, which sadly restricts itself to linear flying sequences through a bunch of star-shaped checkpoints which is annoying; and there's dueling, the one minigame that's fairly entertaining, albeit balanced horribly.
The game itself really isn't really something worth recommending, and I only played it because I could borrow it from a friend, but I had to play this game as a bit of a guilty pleasure because I honestly could not stop laughing while watching the guys at GiantBomb do their
QuickLook of it. The memory of that video constantly in my mind the game was hilarious and fun to get through.
Majin and the Forsaken Kingdom - 8/10 - (Xbox360)
This was a surprising little gem. The demo wasn't very convincing, but Amazon had it on sale within weeks of its release, so I couldn't pass it up. The game is incredibly comparable to Zelda, in the way that the game world slowly opens up with the abilities you gain. It is a heck of a lot more linear in that sense, because typically you really only have 1 way to go, and there's not really a free-roaming element, as the entire game world is fairly rigorously mapped out (as you can see on the world map).
Team-work between your character and the lumbering Majin takes center stage for gameplay, where typically traversing the environment and getting past the puzzles requires you to use them in combination in one or more ways. Add to it that you can upgrade the Majin by finding special fruit that he can't grab himself because he's too big (and because the fruit is tucked away out of his reach) and the game really quickly makes working together a thing you do and don't really have to think about.
Game doesn't look mindblowing or even all that impressive, but I did find it really cool to see the Majin change appearance as he grew stronger throughout the game. The game made me end up losing track of time, and I really enjoyed it.
Red Faction: Guerrilla - 8.5/10 - (Xbox360)
Oh my goodness this game is awesome. It comes across as fairly generic at the very start, but the moment I got control over your character, whipped out the hammer, and decided to see just how much you can actually destroy in this game, the game put a smile on my face and I kept that smile for most of my playthrough (heck, I even ended up getting the DLC expansion).
Really, it's mostly an open-world game like any of the GTAs, unlocking bigger portions of the world as you progress through the story missions, with a hell of a lot of side-quests to pad out the experience. Destroying stuff and completing (side-)quests yields you the game's currency, with which you can buy new weapons for your arsenal, upgrades for your weapons and armour.
There is a story arc in the game, of course, with a rebellion against the slave-driving police force that put the mining colonies on Mars under martial law, but for the most part it's fairly light-hearted, there's not a lot of serious drama or good acting in the game. Not that the game needs it, as I spent hour upon hour destroying everything I could find in any possible way. This game is just crazy fun, kind of like how Just Cause 2 is just crazy fun for the most part.
Mafia 2 - 8/10 - (Xbox360)
Another game I enjoyed during my Christmas break. This game is so immensely good at creating atmosphere. I was awed for a good while at how this game looks and feels.
Gameplay itself is solid. The cover-based shooting is not the best but it doesn't get in the way of playing the game, and for the most part the missions are nicely woven into a storyline, which, while not original, felt just fine for this sort of game. A lot of nods and references to well known Mafia films can be seen and experienced during the main storyline.
The one mistake I ended up making playing this game was trying to roleplay as the character you play as. For the most part this works out, as the actions you do during the missions are actions you can get behind or find reasonable motivation for, but there are some key moments where the game makes it abundantly clear you play the character's pre-set story, without any real choice, as there are some things Vito does in the game that I honestly could not find my character doing.
That said, I thoroughly enjoyed the game. Wonderful atmosphere, solid gameplay, decent story and pretty well paced overall. If I were to find any real flaw with the overall events that happen with the game, I'll just say that I got angry at the game's ending. Maybe that's a triumph on the developer's part (as it could very well be intended to piss the player off at that point) but man did I disagree with what happened. Oh well.
Microbot - 7/10 - (XBLA)
XBLA game which has you playing as a microscopic robot, injected into presumably a person, to fight for that person's survival by eliminating the virus from within.
Esssentially just a dual joystick shooter, where you fight a nano-infection (not my choice of words!) throughout various areas that can sometimes be identified with parts inside a body. There's also locations that seem wildly out of context and don't look like the inside of a body at all, but then I've never really actually been a microbot in someone else's body myself.
The game is fairly standard, but I quite enjoyed a little twist where your robot evolves throughout the game, gaining either more arms to equip tools on, or gaining new tools to equip, and upgrading them. Towards the end the game does get a bit tedious and feels unnecessarily long.
Ilomilo - 8/10 - (XBLA)
Such a cute looking game. I got this when it was a viral promotion online to go to some website to get a code to get the demo off XBL, and then I could buy the game since I had access to the demo.
The story in the game is essentially about 2 small thumb-like characters called Ilo and Milo (short for longer names, but fitting) who are best friends and always meet up with each other to spend the day. Their problem is that everytime they separate to go to their respective homes, the landscape/path gets jumbled up somehow and they have to figure out a puzzle to get back together again. This is where you come in, as you control both the little characters (alternating between them) and you make them interact with the environment to figure out how to best get them back together. Seems like a super simple concept and at first the puzzles thrown your way are fairly simple to solve, but later worlds become pretty fiendish and there have been a few levels where I just needed to go do something else for a couple hours to get rid of the train of thought that gets me stuck.
Still, super charming game, and I really enjoyed it.
World of Keflings - 7/10 - (XBLA)
So this is a bit of a weird game. It's the sequel to Kingdom for Keflings, and aside from a few additions and a bigger scale it's essentially the same game. In a nutshell, the objective of the game is to climb up the tech tree all the way to the end. You are your XBL avatar, who is a giant in the world of Keflings. These tiny people think you're awesome, and their king wants you to help him build a kingdom. What follows is you as the giant start organizing the tiny people, by giving them tasks to start getting resources (chopping wood, mining ore/stone/ice/crystal, shearing sheep for wool) with which you slowly start building the buildings required to advance further and further up the tech tree.
There's no real adversary in the game, and it's all fairly relaxed and free-form, letting you build buildings pretty much wherever you want, but at some point you want to build in a logical order and space to not make it take forever to gather resources.
It's enjoyable while it lasts, but there's no real feeling of satisfaction at the end of the game, it just sort of ends.
Spare Parts - 7.5/10 - (XBLA)
Ratchet & Clank lite is really an apt description of this cool little game. You're a robot that gets dumped on a planet as junk, only to crash-land right next to a ship that has Simon Pegg for an onboard AI. You learn from the AI that the ship is missing a bunch of parts, and it becomes your objective to go out and find the spare parts that will allow you to leave the planet with the ship.
So you set out, and it's basically an action platformer, earning coins to buy upgrades and finding spare parts and upgrades for yourself, including a few that look like they're right from Ratchet & Clank themselves.
The game can get a bit heavy-handed with taking control away from the player to show you something, and sometimes the controls can be a bit unresponsive, but the game looks really quite charming and I find it fun to play. If only one particular levels wasn't glitched, so I wouldn't be stuck at 99/100 parts collected.