So many games! Here's what I can remember from the last few months.
Far Cry 3: B- (D- if you would rather a game be less pretty in exchange for it not being unaccountably racist and mysoginistic).
Looks great, written by an idiot. God, listening to that writer hurts my head. He's that pretentious douche that doesn't realize how generic his garbage is. Ugh. The less I talk about the better. While I appreciate that the game doesn't hate for people to play it (I'm talking to you, Far Cry 2), it's absurdly easy, with silly progression goals(you have to make this money wallet out of a shark, and this one out of a special tiger. Why don't I just use another shark to make it bigger? WHY ARE YOU SO STUPID) that make it feel like a videogame (in a negative sense, in the sense that they're putting up ridiculous things for no real reasons but to give you an objective) aimed at retarded children with an appetite for violence. Shooting stuff is fun enough, but the beauty of the technical team is the only thing worthwhile in this game. A side note: this game is reprehensibly racist and sexist, and no claims of irony can save it. The attempts at irony are blatant and sad, at best, but the problems that people call it out for are around every corner, unironically garnished, and horribly problematic
Brutal Legend: C- I guess
The game is funny, I'll give it that. It's also beautiful, on an artistic design level (technically it's pretty blegh), and has a completely fucking awesome soundtrack. But when it isn't funny (dialog, descriptions, art), the plot is lame and predictable. The combat is...okay? I Guess? The action rpg elements were meh, but fine, but the RTS takes over and it is less than meh. I think I played this game for 7 hours, and was on my second inevitable betrayal when I really couldn't bother caring anymore. Love Schaffer, and love Double Fine, but this game wasn't for me. I'm glad I bought it, as this is a studio that deserves the money, it just didn't work for me. I hear some people really grew to enjoy the combat, once they knew what it was.
Papo & Yo: A
This game is beautiful, on an art design level (and pretty decent technically), though it suffers from some janky animation, courtesy of its tiny budget. Where it succeeds is in the wonderful aura of whimsy that permeates. I came at this a little bit jaded, and was very pleasantly surprised. It falls into the traps of most narratives revolving around children (and this one has a 12yo boy as its protagonist), but somehow pulls itself right out and goes on to surprise you. The writing isn't great (sentence level, it's rather pedestrian, at best), but it is VERY effective, and it uses visuals, animation and dialog to great use. The alcoholism metaphor is great until they beat you over the head with it, but the ending is marvelous. If you don't play this game, you have no soul.
The Cave: B-
I'm sorry, guys, but Ron Gilbert is fucking done. Did you play Deathspank? Did you think that it was written by a highschool kid? Me too. The Cave is likewise. It's got some hilarious moments in it, but they aren't as plentiful as they needed to be here, and the plotline as a whole wasn't even skin deep. There are no surprises here. The puzzles were decent, if sometimes quite tedious (why do game developers think that I like jogging? I don't do it in real life because it's boring, even though it's good for me, so wtf makes them think I'll enjoy running about in a game, when it's actively bad for me to sit for longer?), but the art was absolutely stunning. This will hold up for a while on the well executed art and animation alone.
Gunpoint: A+
It's a stealth game plus a hacking game, smartly written (it has no real point, but it's smartly done, nonetheless) and it is just oodles of fun to play. This was made in gamemaker, so it won't win any beauty awards, but the art and sounddesign makes up for the technical shortcomings in a long way. It controls like a dream, makes you think and doesn't wear out its welcome. God I loved this.
Medal of Honor: D-
Why? This game is so goddamned dumb. Wow. You know how after COD4: Modern Warfare, you played the MW2 campaign and thought: wow, where did this piece of shit come from? MOH has a story that came from the thrown away scraps from that POS. It's too easy, looks bad, has the artistic direction of a drunk blind kid handed a paintbrush, and it is just. Ugh. Don't play this. I got it during that EA humblebundle (which I got for Darksiders(still haven't played) and Mirrors edge, because I didn't have a steam copy of that) and even though it was essentially free, I feel like the 2.5 hours I put into it were a ripoff. Fun note, I think I donated like $200 to taht thing because I was behind on charitable donations, so that was weird.
Gone Home: A+ (on a Myst scale)
Imagine if instead of being about some incomprehensible father son world portal thing, Myst were instead about a teenage girl realizing her sexuality in the mid 90s. Except the puzzles are organic and easy to find (not as in EASY, but as in, logical) instead of obscure shit that would make you curse humanity for three weeks before you broke down and bought the cheat guide book (Because it was the 90s) and realized that you had missed some stupid tiny clue twelve years before. Yeah, I'm still bitter about Myst. Deal with it. Anyways, Gone Home is VERY smartly designed (it's the dude who did Minerva's Den, yo), VERY smartly written (I was surprised too), very well acted, and paced absurdly well. This is an "important" videogame in a great number of ways, but it's also a damned fun one.
The Wolf Among Us pt. 1: B+
Absolutely beautiful (even if the engine Telltale uses is made of cardboard tubes strapped to a washing machine), well acted and pretty decently written, this learns most of the lessons that The Walking Dead should have taught them, ignores a few, and crafts a solid, fun Noir adventure about the Big Bad Wolf's tenure as a sheriff presiding over a bunch of fairey tales. The writing stumbles too often into cliche, and doesn't tell us the things about character that ACTUALLY good writing would have, but it's decent and it's fun, and I'm definitely waiting for the next episode.
GTA V: B
Bigger, beautifuler, less sensical, and with slightly better aiming (but still, somehow, WAY shittier than Max Payne 3: WTF rockstar? YOU MADE BOTH GAMES), GTA is back and it is the same stuff you've been doing forever. You'll see mediocre satire that you've seen since 2001, hear some excellently curated radio stations, see the level of detail that $250 Million buys you (they seriously animated flipflops differently than regular shoes for that one time Michael wears them in a cutscene that lasts 5 seconds), enjoy the panorama in your hijacked F15, all of it. It's beautiful and vast, fun and tedious. It's more of the same. The characters are dumb cutouts (though without the ludonarrative dissonance of Niko, they also lack any real soul) with some ATROCIOUS writing (swearing a lot in completely inane conversations is "realistic" but it is bad writing), great to mediocre voice acting helping a bit, and the level of boring transportation that is needed (I don't like having to move my ass around in games. It's not fun) is far too much, too often, but I certainly as hell enjoyed it.
Assassin's Creed III: C+
Okay, I'm not entirely done with this game, but I want to be. It looks pretty good (though it runs kinda janky for how modest it looks) on my PC, it's animated like a team of 30 worked on it for 18 months and it's got assassinating, but it was written by the retarded brother who couldn't get a job on the MOH script and voice acted by people who didn't realize that voice acting was a profession until ten minutes before they had a mic in their face. It's pretty bad--especially the awkward as fuck Iroquois. Mostly I'm annoyed by how much chafe they shove in my face. The first 5 hours of the game were constant tutorial for the ridiculous odd-jobs, and inane BS you have to do, and you never stop "learning" how to do some boring task or another that has almost nothing to do with the main plot. I don't fucking care about shipping and I don't need every major historical figure around the Revolutionary war jammed into my face. Oh, you're going to do it anyways? Screw you, Ubisoft. Let me murder people and run around in crowds, don't make me regulate commerce. I'm sure I'll finish this, but I won't be happy about it. Edit: played another hour, was bored to death, watched the ending on youtube, it was similarly boring. Kudos to the writers, as they've somehow made saving the world with the help of greek gods, who are actually an ancient alien race, by traveling back in time through DNA sequences to relieve the revolutionary war BORING. You wouldn't have thought it possible, but I assure you that it is. I'm glad I only paid $10 for this POS.
The Stanley Parable: A
Sure, you can get this for free, but you should buy it. Buy it now. Okay, go play the demo (which has nothing to do with the full game, but in the best possible way, in which it doesn't spoil anything, or make you repeat anything, but it gets the main ideas to you and is fucking awesome on its own). But seriously, buy it because it deserves money, if only so that more people feel encouraged to make more things like it. In the end, it's rather dumb, with its metaphysical meanderings that say about as much as a couple of college juniors, drunk on cheap bourbon and raving about Faulkner and philosophy 320, but it is funny, well written, amazingly acted and superbly designed (even if a bit ugly in parts). It's a really great time and you'll be glad you did it, so do it. Do it.