Rate The Last Game You Played

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Juggalo Kyle

Sup brah.
Mar 23, 2005
1,290
0
0
37
Northern Cali
Now that I've finished it....

Avencast 6.5/10

It took me 11 hours to beat it the first time through. The same is pretty solid, but not spectacular. One thing that bugged me like crazy, aside from all the overlapping meshes fighting over which one is to be on top, is the voice acting. Kinda cheesy.

The fighting was fun. A nice combo of attacks and dodging to ensure you stay alive. The story was decent, but very cliche.
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
619
5
18
Cleveland, OH, USA
F yeah! Well Doom 2 has the most map-packs/modifications anyway. And it's always a blast to play. Doom/2 they're just classic shooters. I mainly use the 1.42 legacy version, and sometimes zdoom (but there are so many versions anyway).

Yeah, true...ZDoom is best, only because Doom 95 itself doesn't work properly under the Windows 7 environment, for who knows what odd reason. On top of that, almost any open-source Windows port for the classic Doom series is always gonna be better, anyway.
 

JohnDoe641

Killer Fools Pro
Staff member
Nov 8, 2000
5,330
51
48
42
N.J.
www.zombo.com
UT3

6.5/10

Lack of players, lack of high level players around my skill level, plus only one server with the same people over and over again = super boring.
 
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NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
Yeah, true...ZDoom is best, only because Doom 95 itself doesn't work properly under the Windows 7 environment, for who knows what odd reason. On top of that, almost any open-source Windows port for the classic Doom series is always gonna be better, anyway.

Why on earth would you want to use doom95?

But yeah Zdoom is the best. Some people refuse to believe that, but they should just experiment with it. Get a taste of it. Though I'm very happy with legacy. Shame they've stopped updating it.
 

JohnDoe641

Killer Fools Pro
Staff member
Nov 8, 2000
5,330
51
48
42
N.J.
www.zombo.com
Did you try the singleplayer? 'cos you might want to knock it down a point or two for that. ;)
I did the whole Field Lettuce Generators SP crap for the "Complete Chapter X and Beat Shakaka on Insane" achievements. It was pretty terrible but at least it was easy and I never had to do it again. :p

My stupid achievments

Dude, JD only plays UT3 since it's out. In fact, I doubt he has ever logged off gamespy ever since.
I did once, but not by choice. :p
 
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Jan 20, 2008
284
0
16
New Zealand
Damnation, 6 out of 10. It reminds me of Half Life 2, with more interesting scenery up to a point.

I really wish the character models could be used in UT3 though. It's a crying shame that a campaign game like this might get played through once or twice, when if the models were in UT3 they'd have a much longer life.
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
619
5
18
Cleveland, OH, USA
8.5/10 The game in my avatar (yeah, don't flame, I don't mean to pull another LeBron James on you). :D
However, I still rate UT3 9.2/10, so...that should give you some confidence.
 

Capt.Toilet

Good news everyone!
Feb 16, 2004
5,826
3
38
42
Ottawa, KS
8.5/10 The game in my avatar (yeah, don't flame, I don't mean to pull another LeBron James on you). :D
However, I still rate UT3 9.2/10, so...that should give you some confidence.

Why would we flame you? The majority here don't like UT3 that much. I would have given it a 5 pre patch and a 6 after 2.0 + titan. Still a disappointment.
 

Balton

The Beast of Worship
Mar 6, 2001
13,429
121
63
40
Berlin
alan wake 9/10 ; simply an awesome game, there's no excuse to not play this game if you own a 360.

skate3 5/10 had I rated this one earlier I'd given it a better score but right now I'm on to those challenges that make me bite my controler to pieces... :mad:

castle crashers 7/10 t'was fun to play a game like that again. coop rules but I've come to prefer more sophisticated fighting mechanisms in the past few years as seen in DMC, Bayonetta, Ninja Gaiden...

singularity; I'm not far into this game(1st boss fight) but the game gets better with every minute played and more TMD upgrades collected and there are health packs too! I can't remember when I had that much fun in a 'traditional' shooter.
Tendency: very positive
 
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rejecht

Attention Micronians
Jun 15, 2009
511
0
16
.no
sites.google.com
Zelda 2 > Final Fantasy XIII

Final Fantasy XIII
Score: #fail

- The game seems to be centered around the concept of fail by incorporating a Retry choice which you can pull up in mid-battle to your liking, and you're parked right before whatever you battled. This, and you always start with full health/full party after every battle.
- Your characters can't level up freely. There's a cap set between bosses. Even if you get "experience points", slowly (if you want to grind, you have to walk far away for the enemies to respawn again, and the linear areas in which you are confined are usually not that long), you can't use them until you've passed the boss, which is always x2 times more powerful and annoying than your characters, who repeatedly say the same phrases during battle without much thought on context.
- The bosses love to have a surprise attack, and one of them loves to use a machine-gun with a crap sound effect that stands out too much, and once you've discovered the surprise tactic, it will find another way to surprise you. Takes the fun out of the game when it demands too much attention to itself. You're just a game. Get with the program.
- Your NPC allies are completely crap at decision making when it comes to healing, and there's nothing you can do to change their behaviour, other than controlling healing yourself while they fight.
- Enemies are, as usual, 100 % combat efficient with 1 hit point left.
- Upgrading weapons is boring. You really have no hint what you get, like it's meant to be sold with a guide to help you out. So, you waste a lot of materials on upgrading some random weapon. You basically get/buy/trade materials, and you apply them to your weapons/stuff to upgrade.
- The meaningless battles last way too long sometimes. You have one meter to fill; the stagger meter, the other is health. The stagger meter allows you to kill the enemies faster, but you need to solve some puzzle in how to attack some enemies "the right way" to get the meter to go up faster.
- Most of the visuals are quite flat (using textures to show details rather than adding depth with geometry).
- The visuals lag like hell sometimes. Especially when hairy people are in the scenes, obviously.--OK, grasping at straws here.
- The sound effects are just weird in places. Sound design is kind of off generally.
- In the menu system, there's a lag which has no visual feedback to indicate you have to wait, so sometimes you have to navigate back and forth to get where you actually wanted. I don't care if they spent months designing it; response time is paramount.
- In the crystarium menu (where you level up abilities), a great deal of emphasis is on the visual animations, so again, you have to wait. You can press the button to speed this up/skip some parts, but it too will have some lag making you navigate back and forth. The other FF games already did this quite well, but these designers shut their brains off.
- The save point almost always makes the character controls confused. The character will seem stuck and you have to navigate away in some non-intuitive way.
+ Some of the music could be taken from Cowboy Bebop.

Mirror's Edge
Score: 1/1
 
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Capt.Toilet

Good news everyone!
Feb 16, 2004
5,826
3
38
42
Ottawa, KS
Final Fantasy XIII
Score: #fail

- The game seems to be centered around the concept of fail by incorporating a Retry choice which you can pull up in mid-battle to your liking, and you're parked right before whatever you battled. This, and you always start with full health/full party after every battle. So you like having to visit inns and access the menu after a battle to heal yourself? I find FFXIII's much more streamlined
- Your characters can't level up freely. There's a cap set between bosses. Even if you get "experience points", slowly (if you want to grind, you have to walk far away for the enemies to respawn again, and the linear areas in which you are confined are usually not that long), you can't use them until you've passed the boss, which is always x2 times more powerful and annoying than your characters, who repeatedly say the same phrases during battle without much thought on context. Don't like a little challenge in your game?
- The bosses love to have a surprise attack, and one of them loves to use a machine-gun with a crap sound effect that stands out too much, and once you've discovered the surprise tactic, it will find another way to surprise you. Takes the fun out of the game when it demands too much attention to itself. You're just a game. Get with the program. Isn't that every FF boss?
- Your NPC allies are completely crap at decision making when it comes to healing, and there's nothing you can do to change their behaviour, other than controlling healing yourself while they fight. Don't know what the heck you were playing, I never played healer EVER. The AI kept me healed at all times
- Enemies are, as usual, 100 % combat efficient with 1 hit point left. Just like every FF, let alone every RPG out there
- Upgrading weapons is boring. You really have no hint what you get, like it's meant to be sold with a guide to help you out. So, you waste a lot of materials on upgrading some random weapon. You basically get/buy/trade materials, and you apply them to your weapons/stuff to upgrade. I agree it was kinda cumbersome. Internet guide ftw
- The meaningless battles last way too long sometimes. You have one meter to fill; the stagger meter, the other is health. The stagger meter allows you to kill the enemies faster, but you need to solve some puzzle in how to attack some enemies "the right way" to get the meter to go up faster. Puzzles? You have 2 Ravagers and a Commando, fill the meter, switch to 3 commandos and poof. Nothing to think about.
- Most of the visuals are quite flat (using textures to show details rather than adding depth with geometry). Xbox 360 version?
- The visuals lag like hell sometimes. Especially when hairy people are in the scenes, obviously.--OK, grasping at straws here. Hairy?
- The sound effects are just weird in places. Sound design is kind of off generally. Don't know about this one. Never had sound issues
- In the menu system, there's a lag which has no visual feedback to indicate you have to wait, so sometimes you have to navigate back and forth to get where you actually wanted. I don't care if they spent months designing it; response time is paramount. Never had to wait. Again what version did you play?
- In the crystarium menu (where you level up abilities), a great deal of emphasis is on the visual animations, so again, you have to wait. You can press the button to speed this up/skip some parts, but it too will have some lag making you navigate back and forth. The other FF games already did this quite well, but these designers shut their brains off. Agreed
- The save point almost always makes the character controls confused. The character will seem stuck and you have to navigate away in some non-intuitive way. Yeah it was kinda wierd at first
+ Some of the music could be taken from Cowboy Bebop. Booyah
 

rejecht

Attention Micronians
Jun 15, 2009
511
0
16
.no
sites.google.com
@Capt.Toilet

PS3.

I don't think there were any bald people in it.

Yes, COM-RAV-RAV + Libra, but some of the enemies won't stagger at all, it seems, and I only used so much time trying to figure it out before moving on to the next part.

First FF where I read guides/youtube before completing it. Damn annoying. Vanille's eidolol battle.

Challenge? Not if it's cheaply made. It's first and foremost about entertainment. The challenge should be in side quests.

The delay is minor, but enough not to register the button press, but there could be packet loss from eyes to brain.
 
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Capt.Toilet

Good news everyone!
Feb 16, 2004
5,826
3
38
42
Ottawa, KS
@Capt.Toilet

Yes, COM-RAV-RAV + Libra, but some of the enemies won't stagger at all, it seems, and I only used so much time trying to figure it out before moving on to the next part.

Well some enemies aren't mean to be staggered. If their stagger threshhold is near 100 or they have 999% the key is to get that percentage as high as possible by applying debuffs, then you just lay the hurt with commandos. Cactuars and certain Behemoths come to mind.
 

rejecht

Attention Micronians
Jun 15, 2009
511
0
16
.no
sites.google.com
Well some enemies aren't mean to be staggered. If their stagger threshhold is near 100 or they have 999% the key is to get that percentage as high as possible by applying debuffs, then you just lay the hurt with commandos. Cactuars and certain Behemoths come to mind.
Yeah, but you will always use too much time, and then you get less points, less favourable drops--if any at all, as you get rated and timed in every battle. You may have to come back later when characters are stronger/have better stagger abilities, or develop/get an item which increases odds of getting good drops, or as I suspect, find "the right way" which is more elusive, as there was usually a right way to kill certain enemies/mobs. As a side note, take the robot mobs (rust their cold mechanical CPUs) on the way to Vanille and Fang's village.
http://www.youtube.com/watch?v=Txi01XLvphQ#t=5m10s
It's fairly easy when you know to focus on the Boxed Phalanx, because it issues orders and version upgrades to its units, making them a lot more dangerous/lethal. The game cleverly exposes you to the smaller robots isolated in smaller groups at first, and they are harmless and easy to kill.
 

Teridax

Fresh meat.
Nov 2, 2008
217
0
16
S.T.A.L.K.E.R. - Call of Pripyat: 4/10. My biggest problem with this game is that it lacked the depth of the first. There was no zone encyclopedia or journal, corpses couldn't be dragged, and the list goes on. Aside from that, the voice acting was horrible, although I didn't really notice at first. The atmosphere itself was fine, but the game itself just wasn't scary in the sense that the first one was. Aside from that, CoP seemed to be pretty easy, even on the highest difficulty. The plot showed a bit of promise, but just when it started getting interesting, it was over. I guess the best that I can say about Call of Pripyat is that it doesn't have the bad design decisions of Clear Sky, and it's the most stable S.T.A.L.K.E.R. game yet.

Sins of a Solar Empire - Trinity : 8/10. I'd say that this is one of the best examples of an epic RTS out there. My biggest complaint is that the races end up feeling too similar, IE, everybody has a carrier, everybody has a long rang frigate that can shoot missiles, etc. Diplomacy makes Sins feel like a much more completed game.

Doom 3 - 5/10. It was pretty scary at first, but then it got way too predictable. The environments were pretty cool, and I had fun playing Super Turbo Turkey Puncher and other in-game arcade games. Thankfully, I didn't have to play alone because of OpenCoOp. I'd say that with OpenCoOp, it would get an 8/10, but on its own, it just isn't that great.

Borderlands (PC) - Ugh/10. It just didn't seem very well done. It had a lot of potential that ended up getting wasted. It just wasn't very fun because of the bad AI and lack of depth. The graphics and sounds were pretty annoying too, but at least I could disable the outlines and save processor power. Aside from that, the bosses = epic fail. I got more of a challenge from regular enemies than I did from them. I did like the humor, though (aside from the horrible ending with the Claptrap). It wouldn't have been nearly as bad if it weren't for the gamebreaking bugs; I've been stuck and unable to move so many times while respawning that I've lost count. There also ended up being a few times where the Borderlands icon would be displayed (to show that the game saved), but it didn't end up saving. It just ended up being a pain to play because of the bugs, and it was way too easy. Difficulty settings would've helped a lot.
 
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