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Need help with static meshes

Discussion in 'Level Design, Skinning and Modelling' started by afecelis, Feb 15, 2004.

  1. atozix

    atozix New Member

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    ok thx put a post when the new version is available

    cheeeeeeeeeeeeeeeerrrrrrrrrrrrsssssssssssss ato
     
  2. spatte

    spatte New Member

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    Ato, I just uploaded a new map
     
  3. spatte

    spatte New Member

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    Hey Ato, I just noticed that a there was still a texture from the RT_Trees package in use. Sorry bout that
     
  4. atozix

    atozix New Member

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    tis ok i only just checked the thread again.... will await your adjusted map :)
    by way of interest... how can i track down and replace the texture myself???? cheeeerrrsss ato
     
    Last edited: Apr 24, 2004
  5. spatte

    spatte New Member

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    Forrest Project

    Hi guys, I got a bit on the way with the forrest project. Still I will have to learn about optimizing though.....The project is a part of a research project at the Landscape Planning Dep of my Uni. The trees are normally found in the mountains in China. The forrest I have modeled will most probably also be planted, and the responsible people thought that this couuld be an intersting way of not having to wait for 40 years to see some result..........

    I have also experienced problem with the collision of the trees. I have set the bamboo and grass (static meshes made inside UnrealED) to bBlockActors: False and that works fine, but with my trees made in MAX the same setting don't remove the collision.

    Feel free to use the trees if you wanna, but don't forget to post a screenshot of it somewhere in the Runtime Forums.

    The files are available at

    http://www.danielpatton.com/spatte/UN_Forrest WIP/

    Spatte
     
  6. atozix

    atozix New Member

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    will take a look :)

    is the MB_ToyosuBU.urt working yet??? so i can try it???

    cheeeeeeeeeeerrrrrrrrrrrrrssssssssss ato
     
  7. spatte

    spatte New Member

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    Hey Ato, I just uploaded the MB_ToyosuBU again.

    The texture I was talking about was i use in one of my static meshes, so maybe you'll have to DL the MatteMesh again. I've also compressed all the textures in the library that could be compressed. The Mattex file is now much smaller and this should also mean that the map runs smoother as well. I'd recomend you DL all the files again..........

    I have a whole lot of plans of how I wanna develop the map, and hopefully I will have some time in May. If you have any comments or ideas, I'll be glad to hear :)
     
  8. atozix

    atozix New Member

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    hi spatte :)

    tried running un_forest and got this error message :(

    Failed to enter C:\UnrealEngine2Runtime\Maps\UN_Forrest_V_01.urt: Can't find file for package 'RT_Miscellaneous_T'

    History: UGameEngine::Init <- InitEngine

    will download mb_toyo again and try it thx

    cheeeeeeeeeeerrrrrrrrrrsssssssssssss a
     
  9. spatte

    spatte New Member

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    Strange...When I load my map there doesn't seem to be any content from that package..... :rolleyes:

    Well, if you go up this thread and find a post from Vito there is a link to bonus smeshes and textures from Epic. The package your error message refers to is one found in that DL. There are some nice things that you might find useful in your own projects as well.

    Again, sorry bout the inconvinience

    Spatte
     
  10. atozix

    atozix New Member

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    Hi spatte.... :)

    yes the bonus meshes and textures werked well and both maps run now...

    You have done a good job with both maps and the lighting / columns / trees are excellent..

    i found it best to fly around in ghost mode, and enjoyed your scenarios...

    cheeeeeeeeeeeerrrrrrrrrrrsssssssssssssss ato
     
  11. spatte

    spatte New Member

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    Great! btw, what kinda machine are you running on? How do the maps perform? I am thinking of ways of optimizing the forrest map in a good, but it's a little bit tricky since a vast number of polys have to be in the scene at the same time.

    What about yourself, are you also doing something with the Runtime?
     
  12. atozix

    atozix New Member

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    Hi spatte :)

    2.8G p4 9600xt radeon so the action is smooth 4 me :)

    Have purchased ut 2004 special edition, and i must say that it contains many excellent tutorials for ut and maya on second dvd... so I am about to embark on a renewed flurry of mapping ..... did some werk with ut original long ago..

    As far as runtime goes, have not written anything much for it, although i am more of a non violent mapper, i find that there are more options at the moment using the ut editor....

    cheeeeeeeeeerrrrrrrrrrssssssssssssss ato
     
  13. Kaithofis

    Kaithofis The Seldom Seen Kid

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    Cool
    I have those exact specs, plus also the special DVD edition
    But always optimize as much as you can. You'll always get more props if your maps run smoothly, especially on older systems.
    And yes, in a forest, that should be hard. I haven't checked out the level.
    Use fog, place hills to use antiportals, everything to keep those frames up
     
  14. Spooge

    Spooge Digital Content Creator

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    Spatte...

    Anything new on the Tokyo project?

    Need my fix man... more more more.
     
  15. spatte

    spatte New Member

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    Hi Spooger! Nice to see you back again :)

    I have been busy with the forrest project, but that will soon be finished and I will have about a month of spare time before I start my new job. Think it will be impossible leaving my fingers out of the Tokyo Project. :D

    At least I have a lot of ideas.....

    /spatte
     
  16. Spooge

    Spooge Digital Content Creator

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    Will/Islington has converted our Art Gallery map for the runtime. I'll try and put up an example for download later tonight sometime.

    These are a bit older and it looks different now, but the idea is the same.

    [​IMG]


    [​IMG]


    [​IMG]


    [​IMG]
     
  17. Spooge

    Spooge Digital Content Creator

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  18. spatte

    spatte New Member

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    That's nice Spooger! Love that you can do that much and still keep the filesize down. Guess that is something I would have to think about a bit as well. Good to see what you have done, it gives me inspiration to continue with the Tokyo Project

    Cheers
     
  19. Mayaboy

    Mayaboy Mayaboy

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    Hey all,

    Noob here. Thanks for all the wonderful tips in these forums. I'm an archaeologist (yeah, that's Mayaboy, as in "the ancient Maya" not the software) trying to build an Unreal Runtime map of the ruins where I work (see avatar pic). I was wondering if there were any servers out there with downloadable ASE's or runtime static meshes of vegetation. I'm working on the architecture myself, almost exclusively as brushwork, but don't have the know-how to make authentic looking trees. Any mappers out there willing to donate their trees to my project?
     
  20. spatte

    spatte New Member

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    Hi Mayaboy and welcome! I might have a couple of trees for you. You can use them as you wish. download the files un_mesh.usx and un_tex.utx (if you're just after the trees) at:

    http://www.danielpatton.com/spatte/UN_Forrest WIP/


    If you have a slow connection I can pack up just the trees and corresponding textures in zip for you. Now the .utx file contains all the textures to the map

    Islington has also made some nice looking trees which I believe can be found in a link in this thread.

    Would be nice to see some screenshots of your work as well

    cheers
     

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