Hello everyone!
I have spent some time yesterday and today reading through some of these threads, and I have to say there's some inspiring stuff in here! I'm an ADT jockey by trade, and a UT gamer for fun. I came to this forum to see if anyone had tried to do anything architectural with the runtime, and I'm pleasanlty surprised! Unfortunately, I've only been able to learn just enough to be dangerous from reading the threads. I downloaded the demo version of Max 6, and have been easily able to import some of my models into max. The max interface is a bit of a confusion for me, although it looks very similar to the UnrealED interface (same core perhaps?).
So here's where I'm at. I tried to export an ASE of one of my simpler frame models, and import it into the runtime editor. Unfortunately, I must be missing a step, because nothing showed up. So I figured I'd post here and introduce myself to all of you, and ask if there's anything anyone can suggest that I learn on my own first, and burn off the majority of my stupidity before asking a million questions. Links, resources, and general nudges on where to focus my learning energies are all appreciated!