Hello All,
I've just read this thread from start to finish. Very interesting reading. I wish I'd read it about four months ago. I'm part of a group from the University of South Australia that is looking into next gen games and architecture.
Specifically we're making a mod of UT2k4 that allows you to walk around without guns and play puzzle-based style rather than shoot-em-up. All rather civilized really.
At the moment we're in the process of modelling up one of the campuses of our uni, and have encountered just about every issue faced and solved on this thread...
Can someone explain the difference between using the runtime and using the game (UT2k4)?
Also is there a nice easy way to get that ScalePawn thing happening in a mod rather than the runtime. At the moment the avatar is about the size of a small child...
Cheers for all your previous work, it's been good viewing!
I've just read this thread from start to finish. Very interesting reading. I wish I'd read it about four months ago. I'm part of a group from the University of South Australia that is looking into next gen games and architecture.
Specifically we're making a mod of UT2k4 that allows you to walk around without guns and play puzzle-based style rather than shoot-em-up. All rather civilized really.
At the moment we're in the process of modelling up one of the campuses of our uni, and have encountered just about every issue faced and solved on this thread...
Can someone explain the difference between using the runtime and using the game (UT2k4)?
Also is there a nice easy way to get that ScalePawn thing happening in a mod rather than the runtime. At the moment the avatar is about the size of a small child...
Cheers for all your previous work, it's been good viewing!