Mutator: Inf Weapon Enhancement

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ant75

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Jan 11, 2001
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Although this looks kinda cool, and would probably reproduce *some* aspects of what you would see while aiming (there can never be a realistic system to reproduce human vision on a screen), i can't help but think it looks like a crosshair.
In short, it's a good idea, but i'm not sure it's a better and more realistic system than what we have now.
 

Lethal Dosage

Serial Rapis...uh, Thread Killer
Hey INF Mod Team! Since ur website aint allowing me to register so i can post it in ur forums, i'll post it here.

With IWE running how come:
A) The M1911 doesn't show up in my QA menu? Yet all the original SS handguns still do?

B) Y does the PSG-1 not recognise its own ammo anymore
[H&K PSG-1 Ammo (G3 Magazine)]

Sorry if this is getting across to u as rude, but this is really p!ssing me off, i can do without IWE cus it makes adjustments to the M1911, the G3a3 n the M1s90, which r my main weapons, i have IWE on the bottom of my mutie list, so y is it happening?
 

- Lich -

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Jul 1, 2004
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Lethal Dosage said:
Hey INF Mod Team! Since ur website aint allowing me to register so i can post it in ur forums, i'll post it here.

B) Y does the PSG-1 not recognise its own ammo anymore
[H&K PSG-1 Ammo (G3 Magazine)]

Whatever you did, it works for me. I can use both ammo from g3 and psg

a) on shootingrange, and pickup ammo for the psg
b) use both in an offline game
c) use both in an online game

. So I do not really know where your problem is.
 

ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
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Maybe it's a bit late to give some feedback but i'm not sure i like the G3 recoil. Note that i'm not really a masterful g3 user, but last time i tried it i couldn't hit ****. As for the rest i really like the new sounds.
 

- Lich -

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Jul 1, 2004
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ant75 said:
Maybe it's a bit late to give some feedback but i'm not sure i like the G3 recoil. Note that i'm not really a masterful g3 user, but last time i tried it i couldn't hit ****. As for the rest i really like the new sounds.

No, it is not to late, cause IWE will be developed further, so there will be updates, where recoil can be changed again.

What would be useful is the following: In which way you think it was difficult to hit? The point of aim, only the higher recoil. Or is it just the fact you are not used to this new recoil value but to the old one?
 

keihaswarrior

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Jan 7, 2003
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ant75 said:
Although this looks kinda cool, and would probably reproduce *some* aspects of what you would see while aiming (there can never be a realistic system to reproduce human vision on a screen), i can't help but think it looks like a crosshair.
In short, it's a good idea, but i'm not sure it's a better and more realistic system than what we have now.
Except that just about anything is better than what we have now. The aimpoint is a CLOSE combat optic sight. Right now, it is a serious disadvantage instead of being superior to irons in CQB like it should be.

The ideas I put forth will make it easy to use in CQB like it should be and like its RL counterpart is.

It looks like a crosshair because that's what red dot and holographic sights are!! That's the entire point of them, to create a crosshair aiming system for the soldier.
 

ant75

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Jan 11, 2001
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No, it is not to late, cause IWE will be developed further, so there will be updates, where recoil can be changed again.

What would be useful is the following: In which way you think it was difficult to hit? The point of aim, only the higher recoil. Or is it just the fact you are not used to this new recoil value but to the old one?

Maybe it's the combination of recoil + the already hard to use ironsight. Anyway as i said i'm not a G3 specialist, but i find that right now it's very hard to keep track of your target while firing. Maybe if the sight was closer to the eye it'd be better, plus it would make people use it less for cqb and more for long range fights, which is what it's designed for.
 

Lethal Dosage

Serial Rapis...uh, Thread Killer
Well the G3 is fine, as is when i pick up a PSG-1 and ammo, but when i put a PSG-1 in a loadout with ammo n start a level, there is just no ammo for it, n the gun is empty, yet when i go back to the loadout screen n check the ammo is still there.

But i'm more worried bout the M1911 not being in the QA menu, Cus i always carry a G3 as the main weapon, a M1911 as a quick reaction sidearm for if the G3 runs out of ammo in battle, but now i got to instead of pressing a nearby button to get the colt up i got to scroll through to where it is in the loadout, wasting precious seconds (where i usually end up dead) :( .

Or

Does any1 kno how to bid it to a key in the InfiltrationUser.ini file?
 

- Lich -

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Jul 1, 2004
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Lethal Dosage said:
Well the G3 is fine, as is when i pick up a PSG-1 and ammo, but when i put a PSG-1 in a loadout with ammo n start a level, there is just no ammo for it, n the gun is empty, yet when i go back to the loadout screen n check the ammo is still there.

Well...that is weird, cause it perfectly works for me (the test results I posted somewhere up were with a psg, in my loadout, I can use its ammo without any problems). Stupid workaround: Maybe just use ammo from the g3, it is interchangable with the psg and maybe could work.

Maybe try to redownload the mutator and reinstall it.
 
Apr 2, 2001
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I have to agree about the G3. I was using it quite a lot but I kind of loose interest with IWE.

Duke mentioned somewhere that recoil was made rather low to give it the ability (like IRL) to fire consecutive shots with the given sights... which now is hardly possible.

Same goes for the new M4 (I know many have been bitching ti's to strong). I keept switching between SIG and M4 in the past, but now the SIG feels clearly superior to me. (apart from attachments)
 

- Lich -

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Jul 1, 2004
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Nukeproof said:
I have to agree about the G3. I was using it quite a lot but I kind of loose interest with IWE.

Duke mentioned somewhere that recoil was made rather low to give it the ability (like IRL) to fire consecutive shots with the given sights... which now is hardly possible.

Same goes for the new M4 (I know many have been bitching ti's to strong). I keept switching between SIG and M4 in the past, but now the SIG feels clearly superior to me. (apart from attachments)

The g3 is no real cqb weapon, and full auto is not really used that much, cause of the high recoil.
I played some time around with it now, and it works well, specially for long range shooting and using semi. I think most just need to get used to the new recoil value.

The recoil of the sig should be lower (in real life), it is 0.8 kg heavier than the m4, so if the m4 recoils more, it is correct I think.
 
Apr 2, 2001
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The problem with the G3 is, that I tend to loose focus on target and the reduced power of the M4 is mostly caused by the reduced ROF.

Its not that I complain or deem anything unrealistic, it's just what I observed with my personal weapon preferences.
 

- Lich -

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Jul 1, 2004
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Just tested the recoil...from m4 and sig551...it is the same...ingame. But...this discussion does not lead to anything, so lets say it is just personal preference.
 

Lethal Dosage

Serial Rapis...uh, Thread Killer
Well the G3 is only good for CQB, the rear sight is really to chunky for medium range work (50m -100m), n the front sight sways too much for long range work (especially when u r low on stamina), it would b good when the FN Fal comes out cus it has easier to use sights.
 

Bushwack

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Jul 21, 2003
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@ Lich

The only problem with assuming that a rifles weight has anything to do with its felt recoil is that there are numerous different systems at play to tame the recoil on any given rifle, the SIG system is different than the M16 and the M4, so that kinda throws out the window the weight thing being a factor, i understand where you are coming from with that assumption Lich, but its factually wrong.

I own for instance, an Smith&Wesson 340TI revolver, it fires a .38 S&W bullet, it weighs less than 12 ounces loaded LINK>http://www.firearms.smith-wesson.com/store/index.php3?cat=294736&item=831391
By your calculations my Springfield Ultra Compact 1911-A1 it weighs 32 ozs, should recoil more, it does NOT, even when firing the much bigger .45 caliber rounds. LINK>http://www.springfield-armory.com/prod-pstl-1911-uc.shtml
The difference is the recoil management systems {revolver= grips and muzzle brakes, or nothing> auto = springs, pistons, gas bleeds/ports,muzzle brakes etc}. That make a lil more sense explained that way? On the scale of rifle caliber weapons, this is significant, bolt action rifles recoil a LOT more than semi auto, or full auto select fire rifles, because there is no appreciable recoil dampening systems. Recoil is dependant on firstly mechanism, second caliber, third, weight, and then operator proficiency/training.
 
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Arethusa

We will not walk in fear.
Jan 15, 2004
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To expand on that in more specific, physics related terms, felt recoil is a function of impulse. The force you feel is affected by the weight (or, more precisely, interia) of the weapon, but more significant is the action. An automatic cycling action dampens recoil by lengthening the time during which that same amount of force is imparted on the weapon operator. This is why a revolver or bolt action rifle, which for purposes of felt recoil are practically almost identical, will create more felt recoil than an otherwise identical automatic.

In short, weight is a factor, but more significant are action and physical factors (ie the shape of the weapon, how it is held, etc). Hope this helps clear things up.
 

- Lich -

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Jul 1, 2004
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Ok...about recoil:

I thought: About same barrel length by same round fired at about same muzzle speed would mean that the *climb* part of the recoil will be less when the gun is heavier and the operator would be holding it with the same force at the same training level. Still can be I am wrong then.
I would never try to estimate anything on recoil between guns which are a lot different (like your example), cause I do not know anything about *How feels/behaves what*, cause I hardly fired any weapons. For these cases I can do only one thing: ask ppl like you bush.

I still do not get whats so difficult on longrange shooting with the ingame g3...but...personal preference.
 

keihaswarrior

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Jan 7, 2003
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Well, the G3 and the PSG have the EXACT same action, since they are basically the same rifle IIRC.

The PSG obviously has more mass (which is a factor).

They both fire the same round but the PSG has about TWICE the recoil of the G3 ingame. This is obviously wrong. I say increase the recoil AND damage of the G3 even further. It should mainly be used in semi anyway.

Any thoughts about my ideas for the G36K red dot crowze? It needs to be easy to use in CQB.