Mutator: Inf Weapon Enhancement

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Apr 2, 2001
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keihaswarrior said:
They both fire the same round but the PSG has about TWICE the recoil of the G3 ingame. This is obviously wrong. I say increase the recoil AND damage of the G3 even further. It should mainly be used in semi anyway.

You have to look at it in the context of amplified recoil for any scope/acog. With the recoil of the PSG1, the G3 would be pretty pointless...
 

ant75

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Jan 11, 2001
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keihaswarrior said:
Well, the G3 and the PSG have the EXACT same action, since they are basically the same rifle IIRC.

The PSG obviously has more mass (which is a factor).

They both fire the same round but the PSG has about TWICE the recoil of the G3 ingame. This is obviously wrong. I say increase the recoil AND damage of the G3 even further. It should mainly be used in semi anyway.

Any thoughts about my ideas for the G36K red dot crowze? It needs to be easy to use in CQB.

That would make sense, but you have to look at the gameplay consequences for this. Making the g3 more powerful with more recoil would only make it a cqb whore weapon, and not the long range rifle it should be.
 

Vega-don

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Mar 17, 2003
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maybe making the g3 view closer to the eye at the same time, so the iron sight would be hard to use in close combat.. and easier to make a few shots without loosing the target.

and i like the aimpoint idea for the g36.. but i want it further on my comp. any way to make it user configurable crowse?
 

keihaswarrior

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ant75 said:
That would make sense, but you have to look at the gameplay consequences for this. Making the g3 more powerful with more recoil would only make it a cqb whore weapon, and not the long range rifle it should be.
:con: A long range rifle should be used on semi and kill in one hit to center mass. I am suggesting it be used like that.

CQB weapons are used on full auto, but usually take more than one hit to down someone because of the smaller caliber used.

I don't agree with your argument that my suggestion would make it better in CQB, I think it would make it worse (since full auto would be rather useless).

Scopes don't increase recoil. So I think you should just make the recoil and damage like the PSG.

I also REALLY like Don's idea of getting the sight closer if possible. The sights are really small right now.
 

- Lich -

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Jul 1, 2004
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A m203 should not be used for strafe nading, too. But some ppl out there seem to use it this way the whole time, just because it is possible and they rule with this kind of gameplay and do not care if it is realistic or not.
People just do not play realistic all the time, and so a one shot kill ironsight rifle, no matter how much recoil it has, will be used for CQB. And it will be possible to use it very well this way, once you can control the recoil with a little training. A robar was never meant to be used in close combat, but many did it in late 2.86 times, and were not bad even with its VERY low ROF. Now imagine a full auto rifle.
 
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ant75

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Lich is right, the possibility of firing sniper rifles while hipped was removed for a legitimate reason. Now if a one-shot-one-kill weapon was reintroduced no doubt it would outclass any other weapon for cqb no matter how much recoil you give it, since you only need one bullet.
But i like the idea of having a closer sight, or at least to try it to see if it's better.
 

keihaswarrior

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Both things you are talking about were flaws with 2.86 I don't see how they apply to the G3 at all.

Besides, we KNOW it is more realistic and consistant to use my suggestion. You are just worried about gameplay. Therefore, let Crowze try it and we can see if it works. If not, then take the damage back down a notch.
 

- Lich -

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Jul 1, 2004
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Yes I DO care about gameplay. I LIKE INF! I do not want it to be destroyed by such uber weapons.

I want it to be as realistic as possible without any uber weapons. It is nearly impossible to say if the 200mm barrel length difference will make a difference in killing a guy or not. So many other factors play a role there in real life, but inf is not abled to simulate all this (no critisism here, I do not think a todays home computer can do all this). So we must somewhere draw a line, and the g3 as it is at the moment is very well designed, cause it has its advatages and its disadvantages. It is a good gun, and gives the player another choice: Like it and use it or hate it and forget that it exists.
 

Taque

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Dec 3, 2002
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If the G3 will do even more damage than it does now, I will not use another weapon, I can guarantee you that. Unless you make the recoil ridiculously high, such as that of a blunderbuss or something, people will be able to control it in CQB.
 

UN17

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Dec 7, 2003
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Yay for one-hit kill full automatic weapons with a large clip!
 

yurch

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May 21, 2001
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keihaswarrior said:
Both things you are talking about were flaws with 2.86 I don't see how they apply to the G3 at all.

Besides, we KNOW it is more realistic and consistant to use my suggestion. You are just worried about gameplay. Therefore, let Crowze try it and we can see if it works. If not, then take the damage back down a notch.
I whored the one-shot-kill hipped PSG to an absurd degree in the 2.9 beta, and that wasn't even close to auto. I think some major changes to the damage model have to be done before you can consider something like this.
 

Vega-don

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Mar 17, 2003
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im no gun specialist at all, but i though the cool looking gun mp5 pdw was very weak in game because of too much recoil making it impossible to hit at distance

so i did some tests in the shooting range : stand up , 50meters

and the mp5pdw has MORE recoil than the AKMSU !! is that normal?



keep the good work crowse, expecting acogs fixes :) . someone said that the minimi recoil is still too high, whats the gun freaks opinion?
 

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Crowze

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Feb 6, 2002
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I'm not reducing it any more. We tested this, and any less recoil makes it too darn accurate when fired from prone. I can't make individual recoil numbers for each of standing/crouching/prone, since that would require changing the base player class. There might be a way around, but I've yet to find it.
 

- Lich -

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Jul 1, 2004
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Vega-don said:
im no gun specialist at all, but i though the cool looking gun mp5 pdw was very weak in game because of too much recoil making it impossible to hit at distance

so i did some tests in the shooting range : stand up , 50meters

and the mp5pdw has MORE recoil than the AKMSU !! is that normal?

I do not really know how you got that result, but on my comp a mp5k has about half as much recoil as an akmsu (jugding from one full magazine fired on a wall without compensating recoil).

Firing the same distance as you did standing and without compensation, I get 2 bullets into the target with akmsu, and 4 with a mp5k.
 

Burger

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Aug 9, 2004
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will it be possible for some modifications to be turned off (.ini file)

Because if i want to use a modifyed gun, but not another, it's impossible to change it, right?

Say i wanted to use the 1911 for it's new sound, and the up-and-coming G36 but don't want certain other weapon changes.

is it possible to activate/deactivate some enhancements?
 
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Vega-don

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about the g3 , i used it yesterday on servers who have iwe,to give it a real chance, on docksideWE, tigerhunt2, and maybe some other map i forgot.

and its a great gun.
not really for close combat, but if you crouch its very powerfull.i dont think it has soo much recoil ..
if you use semi and prone, its a very efficient weapon.(for exemple the long alley on dockside, prone, 2shots in less than 1sec, the man is dead, another stafer comes, 2 shots, hes dead).
for long range shots , i did some one shots kills on semi on tigerhunt. because the accuracy is perfect and when you aim for the head or the chest, it goes.
the ability to quickly make 2 shots on semi with the g3 , with a great accuracy makes it a good gun.
it is going to be one of my favorite guns. i see it now as a gun like the minimi , when you are moving you are not really effective, but once you have stopped and set up a shooting position , you are deadly.

about the minimi , is the new recoil realistic ? i dont know guns but from a prone position with the bipod the recoil seems still very heavy
 

CFA

The Cult Of Personalities
Apr 23, 2004
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im loving the new 1911 sound.it sounds like a cap gun.lately i have been on a pistol frenzy and the 1911 is most likely my favorite only because of the sites and sound of it.its power still sucks, but hey, its a pistol ffs.keep it up INF MOD team!