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Mutator: Inf Weapon Enhancement

Discussion in 'Infiltration Development' started by Crowze, Dec 30, 2004.

  1. Turin_Turambar

    Turin_Turambar Pls don´t shoot to the Asha´man

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    The "we have no budget" part is quite unrealistic for itself...
     
  2. Craetech

    Craetech New Member

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    We *do* have a budget.. depending on the finances of the country your team represents is from. ;)
     
  3. geogob

    geogob Koohii o nomimasu ka?

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    lol I missed the part talking about me. hehe

    DO what ever you want with the minimi (recoil is a bit high, but it's managable).

    But what's really missing is an Elcan scope for it.
     
  4. MP_Duke

    MP_Duke Banned

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    Amen.
     
  5. keihaswarrior

    keihaswarrior New Member

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    Just who the INF soldier *is*, has been a long argued topic (SF? Grunt? Merc? etc.)

    Since the INF soldier lacks an identity it is impossible to know what kind of operational and financial retrictions the INF soldiers should have.

    I hope the question of "Just who is the INF soldier?" will be answered clearly in the next version of INF. Until then... it is just a lot of conjecture.
     
  6. (SDS)benmcl

    (SDS)benmcl Why not visit us here in the real world.

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    The answer is fairly simple. An INF soldier is whoever you want him to be. Merc, special ops, transvestite, grunt. Why go to the trouble of defining something when it is not really needed.
     
  7. Psychomorph

    Psychomorph  

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    INF Soldiers are rather mercs than anything else.

    About M4 and Minimi:
    Mostly rifles are used on single shot anyway, cuz it needs just 3 shots fired in less than a second is enough. Fullauto is for suppressing, or for weak round SMG's.

    I´m not sure about all INF rifles, but exactly the single shot domination is leaking in INF. I try to fire the G36K on single as fast as I can and only get 2 shots per second, thats very slow. You can fire singl shot as fast as you can pull the trigger and that would make single shot excellent.

    Since my first INF time, I still use the M16A2 on single shot (sometimes AKMS), also like the shotgun.

    My opinion is just that:
    Fast trigger pulling supports single shot, a shouldered (unaimed) weapon position with smaller freeaim supports single shot when not aiming.

    INF has a hipped position with huge freeaim, that makes spraying more effective than single shot guessing. Sure you can use single from hip very effective, but extreme and fast situations in combat are something different than on a shooting range.

    I know it was said many times and it would require a total concept change, so it is more for INF:Source.
     
  8. Conglomera

    Conglomera Proud Toilet Cleaner

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    I've got some comments and questions about IWE...

    I think that the Minimi as well as FAMAS and SG-551 got too much Kick, especialy horizontaly... they are swinging too much, and even w/IWE, the Minimi is still a bad weapon with too much of horizontal recoil, I think that lowering the horizontal kick value and the recoil multiplier for these weapons would help to make them more realisticaly controlable.
    In other hand... The G3, compared to other weapons ingame (Minimi and co. for instance) hasn't got enough kick... and even with IWE, it's still lacking of recoil.

    Now I've got a couple of questions for Crowze :
    1- What's the real purpose of your RT Mode for shotguns? I mean what's behind the idea of making such a mode available?
    2- Are you planing to release a mutator to get rid of the ScopeKickMod?

    That's all folks,
     
  9. Blitzschlag

    Blitzschlag New Member

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    1.The RT mode should be used together with a mutator called 'RealTargets' or short RT. If u wanna know something about it, there is a thread somewhere her in the Forums ;)
    2. My only words are: Surprise! :)

    cheers :cheers:
     
    Last edited: Mar 25, 2005
  10. Crowze

    Crowze Bird Brain

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    Because RealTargets has smaller hitboxes than normal inf, the shotguns become much less effective. RTMode increases the damage dealt by the shotguns to compensate for this.

    ScopeKickMod removal is in the next version, but there's one particular weapon that's still refusing to work... :/
     
  11. Vega-don

    Vega-don arreté pour detention de tomate prohibée

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    if you cant get rid of, release for the other guns! ;).
    scope kick will only affect recoill or recoil AND "weapon shake like its the pope holding it" ?
    i love IWE, G work.


    ps: lich said me you tried a g36 fix but it was "ugly and overkill".. can i/We try it? and in my opinion i dont see how a g36 can be overkill even if its easy to use, because "scope + easy aim" is easy to have in INF ! Take a sig551+ a psg1 and you got it. many players do it.
     
    Last edited: Mar 25, 2005
  12. Vega-don

    Vega-don arreté pour detention de tomate prohibée

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    saw your post in the g36 topic, wont answer theire, because of beppo getting crazy.

    your the man!
     
  13. LCJr.

    LCJr. New Member

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    Might want to add to the readme this mutator only works if you have Yurch's new40mm's mute installed. You don't have to use the mutator just have it in your UT/System folder.

    ScriptLog: Add mutator InfWeaponEnhancement.InfWeaponEnhancement
    Warning: Failed to load 'new40mm': Can't find file for package 'new40mm'
    Warning: Failed to load 'InfWeaponEnhancement': Can't find file for package 'new40mm'
    Warning: Failed to load 'Class InfWeaponEnhancement.InfWeaponEnhancement': Can't find file for package 'new40mm'
     
  14. Crowze

    Crowze Bird Brain

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    Yes I know about that, since yurch is pretty much finished developing new40mm I'll probably include it in the package.
     
  15. Burger

    Burger Lookin' down the iron-sights...

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    What are the full weapon classes? I want to add the IWE 1911 to my bonus.ini file, but i don't know what the whole title is.

    [INF_Bonus.INF_Bonus]
    MutateDoQuickAction="bonusdoqa"
    QAClasses[0]="INF_Bonus.INF_1911"
    QAClasses[1]="INF_Bonus.INF_MiniUzi"
    QAClasses[2]="INF_Bonus.INF_MiniUziSup"
    QAClasses[3]="INF_Bonus.INF_MP5K"
    QAClasses[4]="!INF_Bonus.INF_nBC"
    QAClasses[5]="!Insert IWE 1911 here"
    QATextures[0]=texture'INF_Bonus.Icons.INF_BonusQAIcon1911'
    QATextures[1]=texture'INF_Bonus.Icons.INF_BonusQAIconUZI'
    QATextures[2]=texture'INF_Bonus.Icons.INF_BonusQAIconUZI'
    QATextures[3]=texture'INF_Bonus.Icons.INF_BonusQAIconMP5K'
    QATextures[4]=texture'INF_Bonus.Icons.INF_BonusQAIconDBC'
    QATextures[5]=texture'INF_Bonus.Icons.INF_BonusQAIcon1911'

    This will also solve the problem that Lethal Dosage has.
    (AFAIK)

    (sorry for thread ressurection)
     
  16. Crowze

    Crowze Bird Brain

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    Simple, all IWE weapons are IWE_ instead of INF_ or INFc_. However for the new version you shouldn't need to do that.
     
  17. Burger

    Burger Lookin' down the iron-sights...

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    i mean the whole name - you only gave me the end part -
    INF_Bonus.INF_1911
    what goes here?.IWE_1911
     
  18. Crowze

    Crowze Bird Brain

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    The package name i.e. whatever the .u is called i.e. InfWeaponEnhancement.IWE_1911.
     
  19. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    C´mon guys... could you plz put the whole code to be inserted on infiltration.ini, so we could fix this QA problem w bonus weapons in IWE???
    I´m kidda mess in dealing with program codes...{=)P
     
  20. Crowze

    Crowze Bird Brain

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    No, since the list for the current version is too long. I've cut it down massively for the latest one, and it'll be included in the readme.
     

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